Английская Википедия:Compile-time function execution

Материал из Онлайн справочника
Версия от 22:32, 20 февраля 2024; EducationBot (обсуждение | вклад) (Новая страница: «{{Английская Википедия/Панель перехода}} {{Short description|A compiler's ability to execute a function at compile time rather than runtime}} In computing, '''compile-time function execution''' (or '''compile time function evaluation''', or '''general constant expressions''') is the ability of a compiler, that would normally compile a function to machine code and execute i...»)
(разн.) ← Предыдущая версия | Текущая версия (разн.) | Следующая версия → (разн.)
Перейти к навигацииПерейти к поиску

Шаблон:Short description

In computing, compile-time function execution (or compile time function evaluation, or general constant expressions) is the ability of a compiler, that would normally compile a function to machine code and execute it at run time, to execute the function at compile time. This is possible if the arguments to the function are known at compile time, and the function does not make any reference to or attempt to modify any global state (i.e. it is a pure function).

If the value of only some of the arguments are known, the compiler may still be able to perform some level of compile-time function execution (partial evaluation), possibly producing more optimized code than if no arguments were known.

Examples

Lisp

The Lisp macro system is an early example of the use of compile-time evaluation of user-defined functions in the same language.

C++

The Metacode extension to C++ (Vandevoorde 2003)[1] was an early experimental system to allow compile-time function evaluation (CTFE) and code injection as an improved syntax for C++ template metaprogramming.

In earlier versions of C++, template metaprogramming is often used to compute values at compile time, such as:

template <int N>
struct Factorial {
  enum { value = N * Factorial<N - 1>::value };
};

template <>
struct Factorial<0> {
  enum { value = 1 };
};

// Factorial<4>::value == 24
// Factorial<0>::value == 1
void Foo() {
  int x = Factorial<0>::value;  // == 1
  int y = Factorial<4>::value;  // == 24
}

Using compile-time function evaluation, code used to compute the factorial would be similar to what one would write for run-time evaluation e.g. using C++11 constexpr.

#include <cstdio>

constexpr int Factorial(int n) { return n ? (n * Factorial(n - 1)) : 1; }

constexpr int f10 = Factorial(10);

int main() {
  printf("%d\n", f10);
  return 0;
}

In C++11, this technique is known as generalized constant expressions (constexpr).[2] C++14 relaxes the constraints on constexpr – allowing local declarations and use of conditionals and loops (the general restriction that all data required for the execution be available at compile-time remains).

Here's an example of compile time function evaluation in C++14:

// Iterative factorial at compile time.
constexpr int Factorial(int n) {
  int result = 1;
  while (n > 1) {
    result *= n--;
  }
  return result;
}

int main() {
  constexpr int f4 = Factorial(4);  // f4 == 24
}

Immediate functions (C++)

In C++20, immediate functions were introduced, and compile-time function execution was made more accessible and flexible with relaxed constexpr restrictions.

// Iterative factorial at compile time.
consteval int Factorial(int n) {
  int result = 1;
  while (n > 1) {
    result *= n--;
  }
  return result;
}

int main() {
  int f4 = Factorial(4);  // f4 == 24
}

Since function Factorial is marked consteval, it is guaranteed to invoke at compile-time without being forced in another manifestly constant-evaluated context. Hence, the usage of immediate functions offers wide uses in metaprogramming, and compile-time checking (used in C++20 text formatting library).

Here's an example of using immediate functions in compile-time function execution:

void you_see_this_error_because_assertion_fails() {}

consteval void cassert(bool b) {
  if (!b)
    you_see_this_error_because_assertion_fails();
}

consteval void test() {
  int x = 10;
  cassert(x == 10); // ok
  x++;
  cassert(x == 11); // ok
  x--;
  cassert(x == 12); // fails here
}

int main() { test(); }

In this example, the compilation fails because the immediate function invoked function which is not usable in constant expressions. In other words, the compilation stops after failed assertion.

The typical compilation error message would display:

In function 'int main()':
  in 'constexpr' expansion of 'test()'
  in 'constexpr' expansion of 'cassert(x == 12)'
error: call to non-'constexpr' function 'you_see_this_error_because_assertion_fails()'
              you_see_this_error_because_assertion_fails();
              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
  [ ... ]

Here's another example of using immediate functions as constructors which enables compile-time argument checking:

#include <string_view>
#include <iostream>

void you_see_this_error_because_the_message_ends_with_exclamation_point() {}

struct checked_message {
    std::string_view msg;

    consteval checked_message(const char* arg)
    : msg(arg) {
        if (msg.ends_with('!'))
            you_see_this_error_because_the_message_ends_with_exclamation_point();
    }
};

void send_calm_message(checked_message arg) {
    std::cout << arg.msg << '\n';
}

int main() {
    send_calm_message("Hello, world");
    send_calm_message("Hello, world!");
}

The compilation fails here with the message:

In function 'int main()':
  in 'constexpr' expansion of 'checked_message(((const char*)"Hello, world!"))'
error: call to non-'constexpr' function 'void you_see_this_error_because_the_message_ends_with_exclamation_point()'
                    you_see_this_error_because_the_message_ends_with_exclamation_point();
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
 [ ... ]

D

Here's an example of compile time function evaluation in the D programming language:[3]

int factorial(int n) {
    if (n == 0)
       return 1;
    return n * factorial(n - 1);
}

// computed at compile time
enum y = factorial(0); // == 1
enum x = factorial(4); // == 24

This example specifies a valid D function called "factorial" which would typically be evaluated at run time. The use of enum tells the compiler that the initializer for the variables must be computed at compile time. Note that the arguments to the function must be able to be resolved at compile time as well.[4]

CTFE can be used to populate data structures at compile-time in a simple way (D version 2):

int[] genFactorials(int n) {
    auto result = new int[n];
    result[0] = 1;
    foreach (i; 1 .. n)
        result[i] = result[i - 1] * i;
    return result;
}

enum factorials = genFactorials(13);

void main() {}

// 'factorials' contains at compile-time:
// [1, 1, 2, 6, 24, 120, 720, 5_040, 40_320, 362_880, 3_628_800,
//  39_916_800, 479_001_600]

CTFE can be used to generate strings which are then parsed and compiled as D code in D.

References

External links

Шаблон:Compiler optimizations