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	<title>Английская Википедия:Adventure Game Studio - История изменений</title>
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		<title>EducationBot: Новая страница: «{{Английская Википедия/Панель перехода}} {{Infobox software | name = Adventure Game Studio | logo = File:Bigblue cup.PNG | screenshot = Adventure Game Studio Screenshot.png | caption = The room editor in AGS v3.3.3 | developer = Chris Jones | released = {{Start date and age|1997}} | latest release version = 3.6.0.52 | latest release date = {{Start date and age|2023|09|14}} | latest preview version = 3.6.0.25 - Beta 5 | latest...»</title>
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		<updated>2024-01-01T09:00:40Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «{{Английская Википедия/Панель перехода}} {{Infobox software | name = Adventure Game Studio | logo = File:Bigblue cup.PNG | screenshot = Adventure Game Studio Screenshot.png | caption = The room editor in AGS v3.3.3 | developer = Chris Jones | released = {{Start date and age|1997}} | latest release version = 3.6.0.52 | latest release date = {{Start date and age|2023|09|14}} | latest preview version = 3.6.0.25 - Beta 5 | latest...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Английская Википедия/Панель перехода}}&lt;br /&gt;
{{Infobox software&lt;br /&gt;
| name = Adventure Game Studio&lt;br /&gt;
| logo = File:Bigblue cup.PNG&lt;br /&gt;
| screenshot = Adventure Game Studio Screenshot.png&lt;br /&gt;
| caption = The room editor in AGS v3.3.3&lt;br /&gt;
| developer = Chris Jones&lt;br /&gt;
| released = {{Start date and age|1997}}&lt;br /&gt;
| latest release version = 3.6.0.52&lt;br /&gt;
| latest release date = {{Start date and age|2023|09|14}}&lt;br /&gt;
| latest preview version = 3.6.0.25 - Beta 5&lt;br /&gt;
| latest preview date = {{Start date and age|2022|05|06}}&lt;br /&gt;
| operating system = [[Microsoft Windows|Windows]]&lt;br /&gt;
| platform = [[Personal computer]]&lt;br /&gt;
| repo = {{URL|https://github.com/adventuregamestudio/ags}}&lt;br /&gt;
| language = [[English language|English]]&lt;br /&gt;
| genre = [[Game creation system]]&lt;br /&gt;
| license = [[Artistic License]] version 2 (editor &amp;amp; runtime)&lt;br /&gt;
| website = {{url|https://www.adventuregamestudio.co.uk}}&lt;br /&gt;
| programming language = [[C++]], [[C (programming language)|C]], [[C Sharp (programming language)|C#]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Adventure Game Studio''' ('''AGS''') is an [[Open-source software|open source]] development tool primarily used to create [[graphic adventure game]]s.&amp;lt;ref name=&amp;quot;RPS&amp;quot;&amp;gt;{{cite web|url=http://www.rockpapershotgun.com/2012/04/03/exploring-the-lost-world-of-adventure-game-studio/ |title=Exploring The Studious World Of Adventure Game Studio |publisher=[[Rock, Paper, Shotgun]] |date=2012-04-03 |access-date=2013-12-24}}&amp;lt;/ref&amp;gt; It is aimed at intermediate-level [[game designer]]s, and combines an [[integrated development environment]] (IDE) with a [[scripting language]] based on the [[C (programming language)|C programming language]] to process game logic.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Adventure Game Studio was created by British programmer Chris Jones&amp;lt;ref name=&amp;quot;RPS&amp;quot; /&amp;gt; in 1997 as an [[MS-DOS]] program entitled &amp;quot;Adventure Creator&amp;quot;. Jones was inspired by [[Sierra On-Line]]'s adventure game interface, specifically as showcased in ''[[Space Quest IV]]''.&amp;lt;ref&amp;gt;{{cite web | url=http://www.adventure-treff.de/Interviews/11754-chris-jones | title=Interviews: Chris Jones | publisher=Adventure-Treff.de | access-date=2018-11-02}}&amp;lt;/ref&amp;gt; The first version of Adventure Creator allowed users to create only low-[[Image resolution|resolution]] keyboard-controlled games.&lt;br /&gt;
&lt;br /&gt;
''Lassi Quest'' was released as the first complete AGS game in late 1999. The engine gained popularity with the release of [[Ben &amp;quot;Yahtzee&amp;quot; Croshaw]]'s ''[[Ben &amp;quot;Yahtzee&amp;quot; Croshaw#Rob Blanc Trilogy|Rob Blanc]]'' and Philip Reed's ''Larry Vales'' games in 2000-2001. &lt;br /&gt;
&lt;br /&gt;
Version 3.0 in January 2008 included a complete rewrite of the editor using the [[.NET Framework]] and an update to the game engine to support 3D hardware acceleration.&lt;br /&gt;
&lt;br /&gt;
On 26 October 2010, Chris Jones released the [[source code]] for the editor under the terms of the [[Artistic License]], version 2.&amp;lt;ref&amp;gt;[http://www.adventuregamestudio.co.uk/forums/index.php?topic=42063.0 AGS Editor Source Code Release] AGS Forums, October 26, 2010&amp;lt;/ref&amp;gt; On 27 April 2011, the runtime engine code was released under the same licence.&amp;lt;ref&amp;gt;[http://www.adventuregamestudio.co.uk/forums/index.php?topic=43383.0 Initial AGS Engine Source Code release] AGS Forums, April 27, 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2015, community developers were maintaining and improving the engine and IDE, and began to implement cross-platform capabilities as well as support for more modern screen resolutions (4:3, 16:9 and custom high resolutions).&amp;lt;ref&amp;gt;[https://github.com/adventuregamestudio/ags/blob/master/Changes.txt changes.txt] ags on [[github.com]] (2015)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capabilities==&lt;br /&gt;
The editor and runtime engine were originally designed for [[Microsoft Windows]] operating systems; the runtime engine was ported to [[Android (operating system)|Android]], [[iOS]], [[Linux]], [[Mac OS X]] and [[PlayStation Portable]]&amp;lt;ref name=&amp;quot;GitHub repository&amp;quot;&amp;gt;{{cite web|url=https://github.com/adventuregamestudio/ags |title=AGS GitHub repository |publisher=github.com |date=2012-06-09 |access-date=2012-07-06}}&amp;lt;/ref&amp;gt; after the release of the source code. Prior to AGS 2.7, an [[MS-DOS]] engine was also available; this has since been discontinued. It is not yet possible to run the editor on [[operating system]]s other than Windows without an [[emulator]] or API wrapper such as [[Wine (software)|Wine]].&amp;lt;ref name=&amp;quot;wiki GNU/linux&amp;quot;&amp;gt;{{cite web|url=http://www.adventuregamestudio.co.uk/wiki/GNU/Linux |title=AGS wiki: GNU/Linux |publisher=www.adventuregamestudio.co.uk |date=2010-03-02 |access-date=2012-04-23}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AGS can create games with a graphical range from 256 colours and a resolution of 320×200, to [[24-bit color|truecolor]] games with any higher resolution supported by the player's graphic adapter and an [[alpha channel]]. It also supports [[pixel art scaling algorithms|graphics filters]]: [[nearest-neighbor interpolation]] (2x, 3x, and 4x), and [[hqx]] (2x and 3x). Version 2.61 supports the following multimedia formats: [[MOD (file format)|mod]], [[wav]], [[XM (file format)|xm]], [[MIDI]], [[ogg]], [[mp3]], [[Audio Video Interleave|avi]]. Version 2.72 also supports [[Impulse Tracker]] and [[S3M]].&amp;lt;ref&amp;gt;[http://www.adventuregamestudio.co.uk/forums/index.php?topic=20582.0 AGS v2.7 Refresh 2 now released] AGS Forums, May 2, 2005&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
The AGS community is based on the AGS Forum,&amp;lt;ref&amp;gt;{{cite web|url=http://www.adventuregamestudio.co.uk/forums/ |title=AGS Forums - Index |publisher=Adventuregamestudio.co.uk |access-date=2012-05-27}}&amp;lt;/ref&amp;gt; the AGS Internet Relay Chat channel&amp;lt;ref&amp;gt;&lt;br /&gt;
[irc://irc.adventuregamestudio.co.uk/AGS]&amp;lt;/ref&amp;gt; and Discord channel.&amp;lt;ref&amp;gt;{{cite web|url= https://discordapp.com/invite/BSvN5ZF|title=AGS Discord channel }}&amp;lt;/ref&amp;gt; There are real-world meetings of the community each year, known as &amp;quot;Mittens&amp;quot;.&amp;lt;ref&amp;gt;[http://www.adventuregamestudio.co.uk/wiki/Mittens AGS Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AGS Awards==&lt;br /&gt;
The AGS Awards were founded in 2001 and are awarded annually to the best games created with AGS, in multiple categories.&amp;lt;ref&amp;gt;{{cite web|url=https://www.adventuregamestudio.co.uk/wiki/AGS_Awards |title=AGS Awards |publisher=Adventure Game Studio wiki |date=2022-06-30 |accessdate=2022-06-30}}&amp;lt;/ref&amp;gt; The AGS Awards were once an important barometer for indie adventure games, receiving coverage from sites like ''[[Destructoid]]'',&amp;lt;ref&amp;gt;{{cite web|url=http://www.destructoid.com/aaamaazzing-it-hurts-199927.phtml |title=Destructoid revies AGS Winners |publisher=[[Destructoid]] |date=2011-04-29 |accessdate=2011-04-29}}&amp;lt;/ref&amp;gt; ''[[Rock, Paper, Shotgun]]'',&amp;lt;ref&amp;gt;{{cite web|url=http://www.rockpapershotgun.com/2011/02/07/ags-awards-2010-down-to-finalists/amp/  |title=AGS Awards 2010 down to finalists |publisher=[[Rock, Paper, Shotgun]] |date=2011-02-07 |accessdate=2017-02-09}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://www.rockpapershotgun.com/2013/02/25/point-click-vote-the-ags-awards/amp/ |title=Point-click-Vote for the AGS Awards |publisher=[[Rock, Paper, Shotgun]] |date=2013-02-25 |accessdate=2013-02-25}}&amp;lt;/ref&amp;gt; ''[[Game Developer (website)|IndieGames]]''&amp;lt;ref&amp;gt;{{cite web|url=http://www.indiegames.com/2010/01/indepth_the_ags_awards_2009.html |title=In-Depth: The AGS Awards 2009 |publisher=www.indiegames.com |date=2010-01-26 |accessdate=}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=http://indiegames.com/2013/03/the_2012_ags_awards.html |title=The 2012 AGS Awards |publisher=www.indiegames.com |date=2013-03-28 |accessdate= |archive-date=2013-06-03 |archive-url=https://web.archive.org/web/20130603034225/http://indiegames.com/2013/03/the_2012_ags_awards.html |url-status=dead }}&amp;lt;/ref&amp;gt; and ''[[GameSetWatch]]''.&amp;lt;ref&amp;gt;{{cite web |url=http://www.gamesetwatch.com/2006/03/adventurers_get_ags_awards_int.php |title=Adventurers get AGS Awards |publisher=gamesetwatch.com |date=2006-03-03 |accessdate= |archive-date=2016-10-05 |archive-url=https://web.archive.org/web/20161005064031/http://www.gamesetwatch.com/2006/03/adventurers_get_ags_awards_int.php |url-status=dead }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://www.gamesetwatch.com/2007/02/ags_awards_zeebys_get_winners.php  |title=AGS Awards 2007 Winners |publisher=gamesetwatch.com |date=2007-02-02 |accessdate=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception and usage ==&lt;br /&gt;
Thousands of games have been produced using AGS,&amp;lt;ref&amp;gt;[https://www.uvlist.net/groups/info/agsengine Adventure Game Studio full game list] on uvlist.net&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |url=https://freankexpo.net/ |title=Games made by AGS |access-date=2021-04-01 |archive-date=2011-04-21 |archive-url=https://web.archive.org/web/20110421080537/https://freankexpo.net/ |url-status=dead }}&amp;lt;/ref&amp;gt; among them commercially successful games such as ''[[Al Emmo and the Lost Dutchman's Mine]]'', ''[[The Cat Lady]]'', or ''[[The Journey Down]]''.&lt;br /&gt;
&lt;br /&gt;
[[Wadjet Eye Games]] is an [[indie game developer]] that has created most of its commercial titles using AGS, such as [[Blackwell (series)|the ''Blackwell'' series of games]]. They also publish AGS games by other developers, such as ''[[Primordia (video game)|Primordia]]'' by Wormwood Studios, ''[[Resonance (game)|Resonance]]'' by XII Games, and ''[[Gemini Rue]]'' by Joshua Nuernberger.&amp;lt;ref&amp;gt;{{cite web|url=https://www.adventuregamestudio.co.uk/site/games/ |title=Adventure Game Studio |publisher=Adventure Game Studio |access-date=2012-05-27}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Development teams [[AGD Interactive]] and [[Infamous Adventures]] have remade and updated ''[[King's Quest]]'' and other [[Sierra Entertainment|Sierra]] releases. [[LucasFan Games]] have done the same with [[LucasArts]] adventure games.&amp;lt;ref&amp;gt;{{cite web |title=Fans Present Maniac Mansion Remake |url=https://mixnmojo.com/news/Fans-Present-Maniac-Mansion-Remake |website=The International House of Mojo |language=en}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[:Category:Adventure Game Studio games]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist|30em}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- Per [[WP:ELMINOFFICIAL]], choose one official website only --&amp;gt;&lt;br /&gt;
* {{Official website}}&lt;br /&gt;
&lt;br /&gt;
{{Video game engines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventure Game Studio| ]]&lt;br /&gt;
[[Category:1997 software]]&lt;br /&gt;
[[Category:Adventure game engines]]&lt;br /&gt;
[[Category:Free game engines]]&lt;br /&gt;
[[Category:Formerly proprietary software]]&lt;br /&gt;
{{Навигационная таблица/Портал/Английская Википедия}}&lt;br /&gt;
[[Категория:Английская Википедия]]&lt;br /&gt;
[[Категория:Википедия]]&lt;br /&gt;
[[Категория:Статья из Википедии]]&lt;br /&gt;
[[Категория:Статья из Английской Википедии]]&lt;/div&gt;</summary>
		<author><name>EducationBot</name></author>
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