Английская Википедия:Borrowed Time (video game)

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Шаблон:Short description Шаблон:More citations needed Шаблон:Infobox VG

Borrowed Time is a interactive fiction game about a detective, who tries to rescue his kidnapped wife. The game was developed by Interplay and published by Activision in 1985. Mastertronic republished it as a budget title under the name Time to Die.[1]

Plot

The plot in the style of a detective story of the noir crime genre is set in the USA of the 1930s. The player takes a role of a private detective, Sam Harlow. His ex-wife Rita Sweeney has been kidnapped, and he tries to free her. In the process, he is pursued by gangsters who are after his life.

Gameplay

Файл:Borrowed Time (video game) Atari ST screenshot.png
Gameplay screenshot (Atari ST)

Borrowed Time is a text adventure with a complementary graphical user interface. Control is via the keyboard, alternatively, many commands and objects can be selected from a graphical menu with a joystick or a mouse. Moving around is done in the same way - a selection window with cardinal directions is available. The player must interrogate suspects and collect evidence at the various locations in order to achieve the game goal. Some game actions have a time limit for problem-solving.

Development

Borrowed Time was produced by Interplay for Activision and was part of a $100,000 contract that included a total of three adventure games.[2] Interplay founder Fargo already had experience in the adventure genre: his first game was the adventure The Demon's Forge, released for Apple II in 1981. The parser used by Interplay was developed by Fargo and a collaborator, and at one stage of development had a dictionary of 250 nouns, 200 verbs, and could evaluate input with prepositions and indirect objects.[3] The same engine had been used in the previous games Mindshadow and The Tracer Sanction. The writing and much of the game design were done by Subway Software, a company founded by game journalist Bill Kunkel specifically for Borrowed Time. Fargo outsourced the writing because he felt that no one at Interplay could produce quality prose.[4]

Reception

Info rated Borrowed Time four stars out of five, describing it as "a big step forward in the realm of 'interactive entertainment' ... a tonic to jaded adventurers", and praising the game's graphics, parser, and humor.[5] Compute! wrote that "Activision has created a delightful game environment with the look and feel of those classic hardboiled detective movies and novels".[6] Computer Gaming WorldШаблон:'s Charles Ardai called Borrowed Time "a superbly cinematic graphic adventure" that was too brief and deserved a sequel.[7] A German reviewer recognized the challenging storyline, the detailed graphics and the comfortable gameplay.[8] He gave Borrowed Time 82 out of 100.[9]

References

Шаблон:Reflist

External links

  1. Шаблон:Cite magazine
  2. Rusel DeMaria, Johnny L. Wilson: High Score. McGraw-Hill/Osborne: Emeryville, California, 2004. Page 209. ISBN 0-07-223172-6
  3. Шаблон:Cite journal
  4. Шаблон:Cite web
  5. Шаблон:Cite magazine
  6. Шаблон:Cite news
  7. Шаблон:Cite magazine
  8. Heinrich Lenhardt: Borrowed Time, Happy Computer, Spiele-Sonderheft 11/1986 (german)
  9. Heinrich Lenhardt: Tatort Computer, Happy Computer 4/1986, p.150f. (german)