Английская Википедия:Dimension X (video game)

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Шаблон:Short description Шаблон:Distinguish Шаблон:Infobox video game

Dimension X is a first person action game for the Atari 8-bit family released in 1984 by Synapse Software. It was designed by Steve Hales, who previously wrote Slime and Fort Apocalypse for Synapse.[1] Dimension X is a vehicle-based, first person shooter with similar gameplay to Atari's Battlezone and Novagen's Encounter (the latter of which was distributed in the US by Synapse).[2] The manual includes instructions for a Commodore 64 version of the game,[3] but it was never completed nor released.[4]

The game was advertised far in advance of its release. Magazine ads emphasized features which did not exist or were not as impressive in the final game which contributed to a negative reception.

Gameplay

Файл:Dimension X (video game) Atari 8-bit PAL screenshot.png
Gameplay screenshot

The game is played from a first person perspective, where the player sits inside the cockpit of a flying vehicle and fires missiles at "Regillian" enemies. Many elements of Dimension X have analogs in Star Raiders.[5] The game world consists of a 5x5 grid of sectors which need to be cleared of Regillians. In Star Raiders the enemies attempt to surround and destroy sectors containing motherships; here the Regillians attempt to surround and destroy a sector containing the capitol. Various systems of the player's ship can be damaged by enemy fire, such as the scanner and map. Moving between sectors requires holding a crosshair steady in addition to moving over and under obstacles.

Development

Dimension X was advertised over nine months before being available, the ads featuring what appeared to be a texture-mapped ground plane using a technique promoted as "altered perspective scrolling."[5] The printed ad also showed a 64 sector map on its own screen, which was not in the final game.[5] In Halcyon Days: Interviews with Classic Computer and Video Game Programmers, designer Steve Hales said: Шаблон:Quote

When the game was eventually released, it was met with generally poor reviews.

Reception

In a new product overview in ANALOG Computing, Lee H. Pappas wrote: "The only outstanding feature of the game is the scroll-in-any-direction moire pattern landscape."[2] In the review in the same issue, Robert T. Martin found the game didn't live up to the developer's standards:Шаблон:Quote He also criticized the box art for showing features that don't exist in the game, such as tanks and spaceships.[5]

The June 1984 issue of ROM magazine was more positive, giving the game an 8.8 out of 10.[6] It was reviewed alongside Encounter, as the reviewer compared both games with Atari's Battlezone.

References

Шаблон:Reflist

External links

  1. Ошибка цитирования Неверный тег <ref>; для сносок giantlist не указан текст
  2. 2,0 2,1 Ошибка цитирования Неверный тег <ref>; для сносок pappas не указан текст
  3. Ошибка цитирования Неверный тег <ref>; для сносок manual не указан текст
  4. Шаблон:Cite web
  5. 5,0 5,1 5,2 5,3 Ошибка цитирования Неверный тег <ref>; для сносок martin не указан текст
  6. Шаблон:Cite magazine