Английская Википедия:Faces of War

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Шаблон:Short description Шаблон:Other uses Шаблон:Infobox video game

Faces of War (originally known as Outfront II, Шаблон:Lang-ru, or Behind Enemy Lines 2) is a real-time strategy and real-time tactics[1] war video game developed by Ukrainian developer Best Way and published by Russian publisher 1C Company. The game is a sequel to 2004's Soldiers: Heroes of World War II. Whereas Soldiers had the player controlling a handful of squad members alone in enemy territory, Faces of War engages the player and his squad in massive battles fighting alongside AI controlled squads. The game features a full 3D engine allowing the player to have much greater control over the camera compared to Soldiers. The engine also allows nearly full environmental destruction. The developers have also improved the multiplayer options from the last game, with many more modes and options. The game was released in Russia on September 8, 2006, and North America for PC on September 12, 2006.

Game scenario writers include Alexander Zorich.

Development

The game was developed using the GEM Engine, allowing more destructible items and better camera movement than its predecessor.[2]

Ubisoft released a single player demo of the game in July 2006. A multiplayer demo was released a few days before the official release in September. Two patches were released for the game over December 2006 and January 2007.[3]

Faces of War's sequel Men of War was released in 2009 by 1C Company.

Reception

Шаблон:Video game reviews The game received "mixed or average reviews" according to video game review aggregator Metacritic.[4] It won "Best of Show" at the 2006 Russian Game Developer's Conference.[5]

References

Шаблон:Reflist

External links

Шаблон:Of War series


Шаблон:Strategy-videogame-stub

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