Английская Википедия:Age of Ascent

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Шаблон:Infobox video game

Age of Ascent is a video game,[1] aiming "to become the biggest MMO ever".[2] It uses an on-demand scaling cloud-based architecture and features real-time direct piloting in a single integrated universe.[3] It was announced on February 28, 2014.

On March 14, 2014 Age of Ascent sought to officially break the Guinness World Record for the "World's Largest Videogame PvP Battle" in a public alpha.[4] The alpha was designed for 50,000+ players with a throttling mechanism for up to 2,000,000. At peak they had 997 concurrent players using 2% of their deployed server CPU capacity and did not break the record of 4075.[5]

One particularity of the game as opposed to other games of the genre, is that it is browser-based and relies heavily on WebGL for its implementation, allowing players to drop in and start playing, irrespective of their device, and without the need to install plug-ins, apps or executables.[6]

Scale

Powered by Microsoft Azure, Age of Ascent has been designed from the ground up allowing it to run across hundreds of computers, yet create a single, fluid, cohesive universe. It is said "Age of Ascent will usher in a new era of ultra-MMOs".[7]

Illyriad Games worked closely with the Microsoft Technology Centre and the Microsoft Developer eXperience Technical Evangelism & Development team to fully exploit the Azure platform.

To achieve responsiveness the game is partitioned across a number of datacenters, geographically distributed across the globe, offering high-bandwidth, low-latency network access for the players.

See also

References

Шаблон:Reflist

External links