Английская Википедия:Audiokinetic Wwise
Шаблон:Infobox software Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[1][2] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[3]
Description
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:
- Import audio files for use in video games
- Apply audio plug-in effects
- Mix in real-time
- Define game states
- Simulate audio environments
- Manage sound integration
- Apply the Windows Spatial Audio API, or Dolby Atmos.
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
- Cross-platform sound engine (Wwise Authoring)
- Multichannel Creator (allows creation of multichannel audio)
- Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
- SoundFrame API
- Wave Viewer (allows for sampling of WAV audio files)
Шаблон:AnchorSupported operating systems
Wwise supports the following platforms:[4] Шаблон:Columns-list
Adoption by video games
Recent titles[5][6] which have used Audiokinetic include:
Commercial game engine integration
Wwise is intended to be compatible with proprietary and commercial engines.[7]
- Unreal Engine 3
- Unreal Engine 4
- Unity
- Cocos2d-x
- CryEngine[8]
- Orochi 3
- Gamebryo
- Fox Engine
- Autodesk Stingray
- Open 3D Engine (which superseded Amazon Lumberyard)
Theatre
One play has used Wwise and its Interactive Music capabilities for live performance:
- Dom Duardos by Gil Vicente, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by Pedro Macedo Camacho[9][10]
See also
References
External links
- Alexander Brandon, "Audio Middleware, Part 2: More Contenders in the Emerging Field" Mix Magazine, 04-01-2007. Retrieved on 04-13-2007.