Английская Википедия:Beast Wrestler

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Версия от 09:19, 7 февраля 2024; EducationBot (обсуждение | вклад) (Новая страница: «{{Английская Википедия/Панель перехода}} {{Infobox video game |title = Beast Wrestler |image=BeastWrestlerBoxShotGenesis.jpg |caption= |developer=Telenet Japan |publisher={{vgrelease|JP|Riot|NA|Renovation Products}} |composer = Shinobu Ogawa <br /> Takaharu Umezu<ref name="project2612">[http://project2612.org/details.php?id=279 ''Beast Wrestler''] at Project 2612</ref> |platforms=Mega Drive |rele...»)
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Шаблон:Infobox video game

Шаблон:Nihongo is a 1991 fighting game published for the Mega Drive in Japan and North America. The game's cover art was created by Yasushi Nirasawa, in his position as a model-builder for Hobby Japan magazine.[1]

Gameplay

Файл:BeastWrestlerSingleMatchScreenshotGenesis.png
Two beasts in close battle with each other.

Beast Wrestler is a wrestling beat 'em up video game containing two modes: Match and Tournament. Match is a single-round that can be played with two human players or one player and a computer opponent, whereas Tournament has multiple rounds and requires the player to showdown with every beast in the game.[2]

Reception

Шаблон:Video game reviews The presentation, although generally the most-well received aspect of Beast Wrestler, garnered a mixed response. Joystick called it the best part.[3]

Paul Rand of Computer and Video Games found the premise of monsters in a wrestling game interesting, but strongly dismissed its gameplay as "dull, simplistic and annoying in equal parts", heavily attributed to unresponsive controls.[4] He also criticized the unsuitable music and visuals.[4] Although appreciating the monsters' design, he was critical of the sprites' animation, shadows, their identical sizes, and flickering.[4] Mega also found it a "tedious" experience with very few attacks to experiment with.[5] He disliked the graphics, such as the "boring empty ring-type arena thingy" and choppy animation.[5]

Entertainment WeeklyШаблон:'s Bob Strauss also called the gameplay tedious, despite its "thumb-busting array of holds and throws".[6] He praised the presentation, such as the "electrified, three-dimensional playing field" and "appropriately gruesome creatures (which look like something out of a David Cronenberg movie)", although also joked, "When the monsters tangle it up in the ring, you're reminded of those intricate mating rituals Marlin Perkins used to narrate on Wild Kingdom."[6]

References

Шаблон:Reflist

  1. Шаблон:Cite book
  2. Ошибка цитирования Неверный тег <ref>; для сносок GamesX не указан текст
  3. Ошибка цитирования Неверный тег <ref>; для сносок Trazom не указан текст
  4. 4,0 4,1 4,2 Ошибка цитирования Неверный тег <ref>; для сносок CVG не указан текст
  5. 5,0 5,1 Ошибка цитирования Неверный тег <ref>; для сносок Mega не указан текст
  6. 6,0 6,1 Шаблон:Cite magazine