Английская Википедия:Cities: Skylines II

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Шаблон:Short description Шаблон:Use mdy dates Шаблон:Infobox video game

Cities: Skylines II is a 2023 city-building game developed by Colossal Order and published by Paradox Interactive. The game is a sequel to 2015's Cities: Skylines and expands upon many of its simulation factors such as simulated city and population sizes with improved traffic AI and management schemes. It was released for Windows on October 24, 2023, and is planned to release to PlayStation 5 and Xbox Series X/S in Q2 2024.[1][2][3] Critical reception praised its gameplay but criticized its performance requirements and other technical flaws.

Gameplay

Шаблон:Seealso Like its predecessor, Cities: Skylines II gives the player a virtual plot of land to create a city within. Players can lay down roads, zoning, utilities, and city services to bring in residents and businesses. The player can set city policies like tax rates and ordinances to influence how the city grows, from which they also receive funds to continue to expand the city.

Initially the player is limited to nine tiles of space to build on but can expand out by purchasing additional tiles with city funds as they achieve milestones. Whereas the first game was limited to nine tiles covering Шаблон:Convert of area (81 tiles with user modifications) and the remastered edition to 25 (Шаблон:Convert),Шаблон:Efn, Cities: Skylines II allows players to build out to 441 tiles representing Шаблон:Convert of area, meaning each individual tile is substantially smaller.Шаблон:Efn[4] [5] With a third party modification, this can be increased to 529 tiles, which increases the available area to Шаблон:Convert.[6] Unlike the previous game which was limited to around 65,000 citizens, the number of citizens that can be directly simulated in Cities: Skylines II is limited only by a player's computer or console specifications.[7] Each city can earn up to 2 billion currency units.[8] [9] [10] [11] Each map included with the game is based on a preset climate that influences weather behavior. Both the weather and the behavior of the city population follow annual and diurnal cycles, with each in-game day/night equivalent to one month of simulation time. Depending on the climate, the winter months may bring snow and other cold conditions, while summer weather may bring excessive flooding and tornadoes. Such disasters can be mitigated with additional disaster response facilities and services within the city.[12] Like its predecessor, Cities:Skylines II operates in a compressed time fashion.

Cities: Skylines II improves and expands upon the robust city building mechanics fans know from the prequel, including fully realized transportation and economic systems, enhanced construction and customization options, including American and European styles, and advanced modding capabilities.[13][14][15] Players have more fine-tuning control of residential, commercial, and industrial zones, including more zone types such as low-income residential and mixed-use residential/commercial. Signature buildings can be unlocked by reaching specific milestones and can impact the land value and other properties of whatever zone or city they are placed in.[16] Rather than purely distance as in the first game, the simulated citizens use more intelligent methods to determine traffic routes, using route length, costs, comfort, and agent preference.[17] Services like police and fire stations can also be assigned to specific districts to improve their response times, in contrast to the first game.[18] In addition to public safety services, education, and trash management, Cities: Skylines II also adds in services for telecommunications, welfare, and death management. These services can now be expanded through upgrades of existing locations rather than having to build a separate service building.[19] Passenger and freight transport options are more flexible, allowing for importing and exporting to other virtual cities, and rather than unlocking certain transport options based on city size, Cities: Skylines II has a technology tree on which players can spend development points to advance and unlock desired transport options.[20]

Development

Cities: Skylines II was revealed on March 6, 2023, as part of the Paradox Announcement Show 2023.[21][22] Adding to the base game, eight separate downloadable content packs are already slated for release, including the San Francisco Set, Beach Properties Asset Pack, two Content Creator Packs, the Bridges & Ports Expansion, and 3 Radio Stations in the Ultimate Edition option on the Windows, Xbox and Playstation online distribution apps.[23] According to Colossal Order, the game had originally been planned to be launched in late 2020, however various issues encountered in development delayed the release. [24]

Cities: Skylines II continues to use the Unity engine, like its predecessor.[25]

Unlike the first game, Cities: Skylines II was originally targeted to launch on both computers and consoles at the same time,[26] but on September 28, 2023, Paradox Interactive announced that the console versions would not ship as expected on October 24 and that their release had been delayed to spring 2024. They further announced that preorders for the console releases would be closed and that all existing preorders would be refunded to the purchasers. Colossal Order explained that they were delaying the release to improve the quality of console gameplay and the optimisation of both console and Windows versions. Alongside the delay, they also announced an increase to the minimum specifications of the PC version of the game.[2] In the week prior to the PC release Colossal Order further stated that the performance of the game may not be up to expectations at launch, but that they had planned a series of patches to improve this.[27]

User modifications

Colossal Order also stated in October 2023 that while the game would support user modifications as with the original, mods would only be made available through the Paradox Mods library, which allows for cross-platform support, rather than through the Steam Workshop that the first game had used.[27] A user modification in Cities:Skylines II can change the behaviour by overriding the code, add more maps, add more assets, or do multiple of those things. At least eight building style packs, developed by popular content creators from the first game, will be made available for free through Paradox Mods.[28] This modification support is not offered to everyone at the time of initial release, per the publisher's announcement. [29]

Third party mod managers, such as r2modman,[30] allows one to install mods from third party mod repositories.

Reception

Шаблон:Video game reviews

Cities: Skylines II received "mixed or average" reviews from critics, according to review aggregator website Metacritic.[31] At launch, the game reached more than 100,000 concurrent players on Steam. It received "mixed" reviews from players, with the majority of the reviewers criticizing the game's various performance issues and noticeable bugs.[32]

Leana Hafer from IGN said that although it has new enjoyable systems, the game can get better with post-launch content, stating "it feels like playing a beta, or a very early Early Access game."[33] Ed Smith from PCGamesN describes how initial peaceful gameplay gave way to "supreme frustation and rage". In his Cities: Skylines II review, which scores the game seven out of ten, he concludes: "Something personal is lost in its larger scale while performance problems spoil the beauty, but this could one day become the superior city building game."[34] Smith compared Skylines II to SimCity (2013), saying that both games experienced similar playability and performance issues.[35]

The game was nominated for "Best Sim / Strategy Game" at The Game Awards 2023.[36]

Teeth rendering controversy

Each simulated citizen has their teeth rendered in full detail, even though characters never open their mouths hence those teeth are never visible.[37][38] Developers confirmed this fact and stated that this does not contribute to the performance in any significant way.[39][40] Though, Colossal Order plans to address the performance issues, including those related to characters' teeth. [41]

DLCs

DLC Release Notes Availability
Landmark Buildings October 24, 2023 Introduces 9 new landmark buildings. You could only get this during the pre-order period. Includes the Tampere Map. No longer available
San Francisco October 24, 2023 Includes the Golden Gate Bridge and San Francisco Map. Only for Ultimate Edition users and also available with an Expansion Pass (Currently available for Limited Premium Edition)

CurrentlyШаблон:When there is 1 DLC available. More will be released in 2024.Шаблон:Cite needed

Notes

Шаблон:Notelist

References

Шаблон:Reflist

External links

Шаблон:Portal bar Шаблон:Colossal Order