Английская Википедия:Eushully
Шаблон:Short description Шаблон:Infobox company Шаблон:Nihongo is a Japanese eroge studio based in Sapporo, Hokkaidō. Games produced by the studio often reach high positions on Japanese sales charts, even gaining the top rank among eroge,[1][2] but as of 2019, none have been officially released outside Japan.
History
Eushully was organised in 1998 as a development team within Arkham Products. In March 2005, the members of the team made the decision to incorporate as the limited company Eukleia under the direction of Yukihiro Fujiwara.[3]
The company mainly produces JRPG themed games with their most famous franchise being Ikusa Megami.
Games produced
- Шаблон:Nihongo (Released January 29, 1999)
- Шаблон:Nihongo (Released June 9, 2000)
- Шаблон:Nihongo (Released April 27, 2001)
- Шаблон:Nihongo (Released October 25, 2002)
- Шаблон:Nihongo (Released December 19, 2003)
- Шаблон:Nihongo (Released November 26, 2004)
- Шаблон:Nihongo (Released September 16, 2005)
- Шаблон:Nihongo (Released August 25, 2006)
- Шаблон:Nihongo (Released June 13, 2008)
- Шаблон:Nihongo (Released April 24, 2009)
- Шаблон:Nihongo (Released April 23, 2010)
- Шаблон:Nihongo (Released April 22, 2011)
- Шаблон:Nihongo (Released April 27, 2012)
- Шаблон:Nihongo (Released April 26, 2013)
- Шаблон:Nihongo (Released April 25, 2014)
- Шаблон:Nihongo (Released April 24, 2015)
- Шаблон:Nihongo (Released April 28, 2016)
- Шаблон:Nihongo (Released May 26, 2017)
- Шаблон:Nihongo (Released November 30, 2018)
- Шаблон:Nihongo (Released May 28, 2021)
Reviews and criticism
The studio's first game, War Goddess, met with primarily neutral or somewhat negative reviews, due to technical issues, repetitive music, and the story, which was regarded as mediocre at best.[4] Some sources cited the original nature of the battle system and well-produced CG images as positive aspects.[5]
War Goddess 2 received fairly positive reviews for its characters and gameplay system,[6] but was criticized as, like its predecessor, having a weak main plot and requiring excessive time to be spent on levelling in order to advance.[7]
Maid in Bunny was praised for its art and Zelda-like gameplay; the most common complaint was of the game being too short.[8]
References