Английская Википедия:Granular synthesis
Шаблон:Short description Granular synthesis is a sound synthesis method that operates on the microsound time scale.
It is based on the same principle as sampling. However, the samples are split into small pieces of around 1 to 100 ms in duration. These small pieces are called grains. Multiple grains may be layered on top of each other, and may play at different speeds, phases, volume, and frequency, among other parameters.
At low speeds of playback, the result is a kind of soundscape, often described as a cloud, that is manipulatable in a manner unlike that for natural sound sampling or other synthesis techniques. At high speeds, the result is heard as a note or notes of a novel timbre. By varying the waveform, envelope, duration, spatial position, and density of the grains, many different sounds can be produced.
Both have been used for musical purposes: as sound effects, raw material for further processing by other synthesis or digital signal processing effects, or as complete musical works in their own right. Conventional effects that can be achieved include amplitude modulation and time stretching. More experimentally, stereo or multichannel scattering, random reordering, disintegration and morphing are possible.
History
Greek composer Iannis Xenakis is known as the inventor of the granular synthesis technique.[1]Шаблон:Page missing
Curtis Roads was the first to implement granular synthesis on a computer in 1974. [2]
Twelve years later, in 1986, the Canadian composer Barry Truax implemented real-time versions of this synthesis technique using the DMX-1000 Signal Processing Computer.[3] "Granular synthesis was implemented in different ways by Truax."[4]
Microsound
This includes all sounds on the time scale shorter than musical notes, the sound object time scale, and longer than the sample time scale. Specifically, this is shorter than one tenth of a second and longer than 10 milliseconds, which includes part of the audio frequency range (20Шаблон:NbspHz to 20Шаблон:NbspkHz) as well as part of the infrasonic frequency range (below 20Шаблон:NbspHz, rhythm).[5]
These sounds include transient audio phenomena and are known in acoustics and signal processing by various names including sound particles, quantum acoustics, sonal atom, grain, glisson, grainlet, trainlet, microarc, wavelet, chirplet, fof, time-frequency atom, pulsar, impulse, toneburst, tone pip, acoustic pixel, and others. In the frequency domain they may be named kernel, logon, and frame, among others.[5]
Physicist Dennis Gabor was an important pioneer in microsound.[5] Micromontage is musical montage with microsound.
Microtime is the level of "sonic" or aural "syntax" or the "time-varying distribution of...spectral energy".[6]
Related software
- Csound – comprehensive music software including granular synthesis (overview of granular synthesis opcodes)
- Max/MSP – graphical authoring software for real-time audio and video
- Pure Data (Pd) – graphical programming language for real-time audio and video
- SuperCollider – programming language for real time audio synthesis
- ChucK - strongly-timed computer music programming language
- EmissionControl2 - granular sound synthesizer[7]
Related hardware
- Mutable Instruments Clouds – a digital, open source eurorack synthesizer module which has four factory set modes, the first and default being a granular processor[8]
- Make Noise Morphagene – a eurorack synthesizer module built around microsound, or granular synthesis, in addition to Musique Concrète-inspired sound on sound audio manipulation[9][10]
- Tasty Chips GR-1 - polyphonic granular synthesizer capable of 128 grains per voice, which can add up to a total of 1000+ grains simultaneously[11]
See also
- Digital signal processing
- Micromontage audio montage on the time scale of microsounds
- Texture synthesis, analogous process for images
References
Bibliography
Articles
- "Granular Synthesis" by Eric Kuehnl
- "The development of GiST, a Granular. Synthesis Toolkit Based on an Extension of the FOF Generator" by Gerhard Eckel and Manuel Rocha Iturbide
- Searching for a global synthesis technique through a quantum conception of sound by Manuel Rocha Iturbide
- Further articles on Granular Synthesis
- Bencina, R. (2006) "Implementing Real-Time Granular Synthesis", in Greenbaum & Barzel (eds.), Audio Anecdotes III, Шаблон:ISBN, A.K. Peters, Natick. online pdf
Books
Discography
- Curtis Roads (2004). CD with Microsounds. MIT Press. Шаблон:ISBN. Contains excerpts of nscor and Field (1981). Шаблон:Discogs release.
- nscor (1980), Шаблон:Discogs master
- Iannis Xenakis. Analogique A-B (1959), on Шаблон:Discogs release and Шаблон:Discogs release
- Truax, Barry (1987). Digital Soundscapes Шаблон:Discogs release
External links
- Granular Synthesis Resource Web Site
- ↑ Xenakis, Iannis (1971) Formalized Music: Thought and Mathematics in Composition. Bloomington and London: Indiana University Press.
- ↑ Шаблон:Cite book
- ↑ Шаблон:Cite journal
- ↑ Ошибка цитирования Неверный тег
<ref>
; для сносокRoads169
не указан текст - ↑ 5,0 5,1 5,2 Roads, Curtis (2001). Microsound, p.Шаблон:Nbspvii and 20-28. Cambridge: MIT Press. Шаблон:ISBN.
- ↑ Horacio Vaggione, "Articulating Microtime", Computer Music Journal, Vol.Шаблон:Nbsp20, No.Шаблон:Nbsp2. (Summer,Шаблон:Nbsp1996), pp.Шаблон:Nbsp33–38.Шаблон:Page needed
- ↑ Шаблон:Cite web
- ↑ Шаблон:Cite web
- ↑ Шаблон:Cite web
- ↑ Шаблон:Cite web
- ↑ Шаблон:Cite web