Английская Википедия:Demon Attack

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Шаблон:Short description

Шаблон:Infobox video game Demon Attack is a fixed shooter video game programmed by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.

Fulop designed the game after leaving Atari, saying he was not properly reimbursed for his work on a port of Space Invaders. He co-founded the company Imagic in 1981 and began developing Demon Attack. It was the first game he developed that had a graphic artist, Michael Becker, who created eight-phase animations for the demons. On the games release in 1982, it received positive critical attention for its graphics and gameplay and became one of the best-selling Atari 2600 games, and the best-selling game developed by Imagic.

Several ports were made for other video game consoles and home computers in the 1980s. Among them, was a port for Intellivision which added a final boss mothership. Atari had the exclusive rights to produce Phoenix for home consoles and filed suit against the company Imagic, believing that the Intellivision version of Demon Attack was too derivative of Phoenix. A settlement was reached in January 1983, with Imagic still being allowed to release Demon Attack.

Gameplay

Demon Attack is set on a planetary surface in spaceШаблон:Efn, when strange winged creatures float above threatening the player and attack, leading the player controlling a laser cannon to retaliate by shooting at them. The player starts with three lives, called bunkers in the game, which are displayed at the bottom of the screen. Each time you are hit by enemy fire, you lose a bunker, the game ends when all bunkers are depleted.Шаблон:Sfn The waves of enemies grow more complex as the game progresses, with wave five having enemies divide into two smaller enemies after being shot.Шаблон:Sfn Later waves feature enemies who will dive towards the laser canon.Шаблон:Sfn

The player can move left and right to avoid enemies from the bottom of the screen. The game offers different modes of play, including a Tracer Shot mode, which allows the player to guide the laser after they are shot. Two-player games can either be played competitively against each other or as a co-op mode.Шаблон:Sfn In the co-op mode, the two players alternate every four seconds on who controls moving and firing the ship's laser.Шаблон:SfnШаблон:SfnШаблон:Sfn

In the Intellivision version, the demon flagship named Pandemonium appears after three waves of enemies are defeated. Pandemonium is a large ship that must be destroyed by eroding its shield with lasers shots and aiming for a small rotating wheel of vulnerability.Шаблон:Sfn

Development

Prior to working on Demon Attack, Rob Fulop worked at Atari developing sound effects for pinball machines as a summer job while studying electrical engineering at the University of California.Шаблон:Sfn Fulop's later projects included adaptations of arcade games for Atari's Atari 2600.Шаблон:Sfn These included ports of Night Driver and Missile Command for the Atari 2600 and Space Invaders for the Atari 400/800 home computer line.Шаблон:Sfn He stated he expected a strong Christmas bonus from Atari, based on how well his games had done commercially, but only received a voucher for a free turkey dinner. Fulop then left Atari and on seeing how well Activision has been doing, he co-founded the company Imagic on July 17, 1981.Шаблон:SfnШаблон:Sfn

Fulop stated that "I was angry at Atari and wanted to make something so good, they'd cry when they saw it. A lot of the best work is motivated by a desire to show someone what they've missed out on."Шаблон:Sfn This led to him designing Demon Attack.Шаблон:Sfn He stated the game was modeled after Galaxian.Шаблон:Sfn The game took nine months to create.Шаблон:Sfn Demon Attack was Fulop's second original game he had begun developing, as he began developing an original game at Atari that was never completed.Шаблон:Sfn The first complete version of Demon Attack just had one pattern of enemies repeated endlessly. Fulop focused on creating more motions on the enemies to give them more of an organic movement.Шаблон:Sfn It was the first game he developed that had a graphic artist, Michael Becker, who created eight-phase animation for the demons.Шаблон:Sfn Fulop later spoke that "I had to fight to keep the game in the lab for the last month, my mistake in finishing everything before polishing the motion - marketing was eager to ship it - I insisted on holding it back. It got quite heated."Шаблон:Sfn

Fulop only created the original game for the Atari 2600 and consulted on the Intellivision adaptation.Шаблон:Sfn Pat Ransil of Imagic said that the Atari 2600 permits smooth and easy movement across the screen horizontally, which led to Fulop designing the enemy demons in the game to move mostly on a horizonal plane. Gary Kato designed the Intellivision version of the game, which had the Demon movement in any direction as the system allowed for that in an easier way.Шаблон:Sfn Kato's version of Demon Attack features a final boss, similar to the final boss in the arcade game Phoenix. The game featured less colorful enemies than the Atari 2600 version, but featured other visual flourishes such as displaying the Moon's surface and having Earth in the background.Шаблон:Sfn Kato said he could not make the game look like the Atari version on the Intellivision, and credited Becker, who he described as Imagic's "head art guy" for creating the look of the boss enemy Pandemonium. Kato said "when my eyes saw this, my mouth was hanging open, as soon as people started coming into work, I rushed back down and said...I have to have this in the game!"Шаблон:Sfn Kato concluded that if any art looked good in the game, it was Becker's while the rest was his own.Шаблон:Sfn Fulop has both said he worked closely with David Johnson on the Atari Computer version of the game, but generally just wrote a three-page documents for the other versions on how the algorithms of his code worked. There was no shared code for the later ports.Шаблон:SfnШаблон:Sfn Johnson would also code the Magnavox Odyssey 2 version of the game.[1] Fulop said the only version of the game he played was the Intellivision version.Шаблон:Sfn He disliked the addition of the Pandemonium, saying "That, to me, was totally stupid. I mean, it's exactly the same game [as Phoenix]."Шаблон:Sfn A similar mother ship appears in the Commodore 64 version of the game.Шаблон:Sfn

Release

Файл:Magnavox-Odyssey-2-Console-Set.jpg
Demon Attack was the first video game released for the Magnavox Odyssey 2 (pictured) from an independent publisher.

Demon Attack was released in March 1982 for the Atari 2600 along with two other Imagic games: Star Voyager and Trick Shot.Шаблон:Sfn By the end of 1982, the Atari 2600 version of Demon Attack was the third highest selling console game of the year, only being beaten by Pitfall! and Pac-Man. The game was also released for other consoles such as the Intellivision and Magnavox Odyssey 2Шаблон:SfnШаблон:Sfn The Intellivision version was the 9th highest grossing game of 1982.Шаблон:Sfn The Magnavox Odyssey 2 version of Demon Attack was the first cartridge for the system by an independent publisher.Шаблон:Sfn It was also ported to several home computers, including the TI-99/4A, the Atari 8-bit computers, Commodore 64, Commodore VIC-20, TRS-80 Color Computer and IBM PCjr.Шаблон:SfnШаблон:Sfn The game was retitled Super Demon Attack for its release on the TI-99/4A computer and a port of the Odyssey 2 version called Demon Attack Plus when it was released for the Philips Videopac+ G7400 in France.Шаблон:SfnШаблон:Sfn Demon Attack was included in the Activision Anthology compilation for the PlayStation 2.Шаблон:Sfn

Atari had the exclusive rights to produce Phoenix for home consoles and filed suit against the company Imagic, believing that the Intellivision version of Demon Attack was too derivative of Phoenix.Шаблон:SfnШаблон:Sfn A settlement was reached in January 1983, with Imagic still being allowed to release Demon Attack.Шаблон:Sfn When asked about the legal issues between Atari and Imagic related for Demon Attack, Fulop responded that he "kept out of a lot of that. It was basically a silly hustling and political thing. I think I went to one deposition, that was it [...] No one really cared too much about it."Шаблон:Sfn Demon Attack went on to became the best selling Imagic game.Шаблон:Sfn

Reception

Шаблон:Video game reviews In the British magazine Computer and Video Games, a reviewer wrote that Demon Attack's enormous success was due to the tough game play and exceptional graphics.Шаблон:Sfn Reviews in other publications praised the graphics, with Jan Yarnot of The Space Gamer and Randi Hacker in Electronic Fun with Computers & Games, who described the enemies as being different looking and "vibrantly colorful" respectively.Шаблон:SfnШаблон:Sfn Bill Kunkel and Arnie Katz wrote in Video that "Considering the fantastic graphics found in many recently introduced VCS programs, it isn't easy to single out one game as the best. Our nomination: Demon Attack."Шаблон:Sfn Commenting on the gameplay, Yarnot noted that the different enemy patterns made the game appropriately challenging while a reviewer in JoyStik How to Win at Video Games also commented that enemy movement was unpredictable, concluding the game was "Simply one of the best game cartridges of its type available today."Шаблон:SfnШаблон:Sfn Yarnot commented negatively that the difficulty did not increase after the 12th wave, with earlier waves then being repeated.Шаблон:Sfn

Файл:Demon-Attack-Atari-2600-gameplay.gif
Gameplay footage of the first wave of enemies in Demon Attack for Atari 2600. Critics praised the vibrant colors, irregular enemy patterns and animation within the game.

Reviewing later ports, Phil Wiswell of Video Games stated that while the Atari 2600 version was very good, the Intellivision version was even better, declaring it having "one of the nicest TV-game graphics ever."Шаблон:Sfn A reviewer in Blip compared Demon Attack and Phoenix, finding the Intellivision version was the best of the three, saying its addition of the final battle made it and Phoenix and the Atari 2600 version of Demon Attack feel like a Galaxian spin-offs."Шаблон:Sfn The reviewer from Computer and Video Games compared the Intellivision game to Atari's Phoenix, stating Demon Attack had a slight edge, concluding that "Phoenix is pretty tough but for my money Demon Attack is tougher and prettier".Шаблон:Sfn A review in Ahoy! found the Vic-20 version excellent but noted that it was not enhanced in any major way over the Atari 2600 game.Шаблон:Sfn Art Lewis of Electronic Fun with Computers & Games found the Odyssey 2 port not as smoothly colorful or as polished as the Atari 2600 original.Шаблон:Sfn Michael Blanchet, author of How to Beat the Video Games praised the Odyssey 2 port as setting a new standard for games for the system, concluding that players should "find out what millions of Atari and Intellivision owners already know - Imagic's Demon Attack is one heck of a game."Шаблон:Sfn

Demon Attack won the 1983 Arcade Award for "Video Game of the Year", with Kunkel and Katz stating the game had superior graphics, sound and was "a challenge to the mental and physical capabilities of home arcaders."Шаблон:Sfn Video Games Player tallied twenty writers, editors and critics of the video game field and had Demon Attack voted as the "Space Game of the year" in their 1983 Golden Joystick Awards.Шаблон:Sfn

From retrospective reviews, a reviewer from Computer and Video Games found the game to be a clone of Galaxian and Phoenix but still found it to be a great game.Шаблон:Sfn William Cassidy of GameSpy included the game in their Hall of Fame in 2002.Шаблон:Sfn He wrote that original Space Invaders-styled games on home consoles ranged from forgettable to pretty good, but Demon Attack was a standout due to its fast-paced action, responsive control, and audio-visual appeal.Шаблон:SfnШаблон:Sfn Brett Weiss included the game in his book The 100 Greatest Console Video Games 1977-1987 (2014), due to its popularity on its release, and that it remained "a dynamic nicely animated shooter."Шаблон:Sfn Retro Gamer included Demon Attack in their list of top ten games for the Intellivision. Their listing specifically noted that it was superior to Atari 2600 version, noting the graphics, and the inclusion of the mothership boss.Шаблон:Sfn The publication would also name the game in their list of best Atari 2600 (at 13th) and Vic-20 games (at 6th).Шаблон:SfnШаблон:Sfn

Legacy

On the games success, Fulop responded that he knew the game would do well, but did not think it would do as well as it did.Шаблон:Sfn Fulop felt that Cosmic Ark, his next game at Imagic was not going to be as strong, noting that he "wasn't hungry in the same way - wasn't into "Making them cry"."Шаблон:Sfn Fulop said that Imagic wanted to make a sequel to Demon Attack, but "I was too stupid to realize the sequel makes a lot more money."Шаблон:Sfn He made other games for the Atari 2600 and later went on to develop games like Night Trap and created the popular Petz series.Шаблон:Sfn

Ian Bogost and Nick Montfort in their book Racing the Beam (2009) stated that Demon Attack "broke the mold" of development in console games by having a dedicated artist for game development with Michael Becker's contributions to the game, noting that prior to this, an artist working in game development would only work on the box art or designed a game's printed manual.Шаблон:Sfn

A remake was announced for the Intellivision Amico.Шаблон:Sfn

References

Шаблон:Reflist

Notes

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Sources

External links

Шаблон:Atari 2600