Английская Википедия:Dungeons & Dragons Rules Cyclopedia

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The Dungeons & Dragons Rules Cyclopedia is a 1991 book published by TSR, Inc., as a continuation of the basic edition of the Dungeons & Dragons fantasy role-playing game, which ran concurrently with Advanced Dungeons & Dragons. Its product designation was TSR 1071.

Contents

The Rules Cyclopedia contained all the major rules, compiled and revised from the Dungeons & Dragons Basic Rules, as well as the Expert Rules, Companion Rules, and Master Rules boxed sets.[1]

However, the book's introduction on page 5 states that it is "intended to be a reference volume for those who already play the D&D game ... this book is aimed at the experienced user ... [it] lacks many of the examples and patient explanation you'll find in the D&D box sets".[2] The same year, a revised introductory Dungeons & Dragons set was released to introduce new players to the game.[3]

This was the second revision to the D&D rules.[4] These guidelines allow a player to develop and play characters from levels 1 through 36, and includes a special section on skills.[1] The book also contained an overview of the Known World (Mystara) and Hollow World campaign settings.[1] It also has rules on how to convert characters between the Dungeons & Dragons game and the Advanced Dungeons & Dragons 2nd Edition (AD&D) game.

The Rules Cyclopedia includes two optional player-character classes not found in the Basic Set: the druid (introduced in the Companion ruleset and also present in AD&D from its first edition), and the mystic (introduced in the Master ruleset and similar to the monk class found in AD&D).

Publication history

The D&D Rules Cyclopedia was designed by Aaron Allston and published by TSR, Inc.[1][4] This 304-page hardback book features cover artwork by Jeff Easley and interior art by Terry Dykstra.[2]

Reception

Rick Swan reviewed the D&D Rules Cyclopedia for Dragon magazine #184 (August 1992).[1] He calls the book a "stunningly comprehensive volume", explaining that it "includes more detail than most GMs will ever use [...] but if you want it, you can probably find it here".[1] According to Swan, "Best of all, the material is a joy to read, thanks to the breezy style of Aaron Allston, who must've been genetically engineered to write RPG rules. This is a must for serious fans."[1]

Shannon Appelcline said that the book "was a nice compilation that was appreciated by the fans".[4]

References

Шаблон:Reflist

Further reading

  • Steven E. Schend, "The grand old game–complete at last!" Dragon #177.

Шаблон:D&D materials

Шаблон:D&D topics

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  1. 1,0 1,1 1,2 1,3 1,4 1,5 1,6 Шаблон:Cite journal
  2. 2,0 2,1 Allston, Aaron, Steven E. Schend, Jon Pickens, and Dori Watry. Dungeons & Dragons Rules Cyclopedia (TSR, 1991)
  3. Шаблон:Cite web
  4. 4,0 4,1 4,2 Шаблон:Cite book