Английская Википедия:1000 Days of Syria

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Шаблон:Infobox video game

1000 Days of Syria is an interactive fiction newsgame centered on the first 1,000 days of the Syrian civil war. In the game, the player chooses the role of one of three characters, each of which have three different endings dependent on the choices the player makes throughout the game. It was created in 2014 by Mitch Swenson following his experiences in the conflict to inform more people of it.

Gameplay and plot

1000 Days of Syria is an interactive fiction newsgame[1] that allows the player to choose from one of three different characters in the Syrian civil war. The plot is focused on the first 1,000 days of the conflict.[2] These characters are a mother of two living in the town of Daraa, a rebel youth living in Aleppo, and an American journalist based in Beirut. The story is determined by the choices the player makes, with the player having the option to attempt to leave Syria or stay in the country. Each character has three different endings dictated by the players actions, and the stories of the characters may intersect.[3][4]

Development

In September 2013, journalist Mitch Swenson and his colleagues traveled from Turkey to Northern Syria during the Syrian civil war, where he traveled throughout the country with the rebel group Suqour al-Sham Brigades for ten days alongside David Axe. Swenson's group collaborated with the rebels, with the rebels providing the group transportation in exchange for food and fuel. Swenson described what he experienced as an “all-purveying, all-consuming, merciless, heart-eating, machine of war." Upon leaving the country in October and arriving in New York, Swenson criticized the lack of public attention to the war, believing that "nine times as many people clicked on links to do with Miley Cyrus than the war". After writing about his experiences himself, he searched for new ways to communicate his experiences in Syria and bring them more to public attention, where he settled on creating a browser game.[3][4] Swenson created the game entirely with text and no images, believing the omission of visuals to "better to illuminate the gravity & humanity in Syria."[5]

References

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External links

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