Английская Википедия:Advance Wars 1+2: Re-Boot Camp

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Шаблон:Short description Шаблон:Use American English Шаблон:Use mdy dates Шаблон:Infobox video game

Advance Wars 1+2: Re-Boot Camp is a 2023 turn-based strategy video game developed by WayForward and published by Nintendo for the Nintendo Switch. It is a remake of the first two titles in the Advance Wars series, Advance Wars (2001), and Advance Wars 2: Black Hole Rising (2003). The game comes with the campaigns of these two games, as well as a Versus mode where 2–4 players can play with each other both online and offline. In both games, players control a variety of land, air, and sea-based units, each with their own strengths and weaknesses that need to be accounted for. They also take the role of various Commanding Officers who similarly have their own strengths and weaknesses with respect to both units and terrain.

Re-Boot Camp was originally slated for a December 2021 release, but it was delayed to April 2022. The game was then delayed indefinitely in March 2022 due to the Russian invasion of Ukraine. It eventually released on April 21, 2023 and received generally favorable reviews from critics.

Gameplay

Шаблон:Seealso Advance Wars 1+2: Re-Boot Camp is a remake of Advance Wars (2001), and Advance Wars 2: Black Hole Rising (2003), which were originally developed by Intelligent Systems.[1] It is a turn-based strategy game where the player controls commanding officers from different regions. Each map is tiled, and units move one title at a time, with each unit having different movement ranges, aim ranges, and terrain interaction. Infantry units have a smaller range than Tank units, but unlike Infantry, Tanks cannot cross certain terrain like Mountains. Meanwhile, Wood terrain causes most units to move fewer tiles in a turn when they move through them. Fog of war and weather may also cause movement to be encumbered. Water-based units like Battleships can only traverse water, and the only other units that can traverse water are aerial units. Air units are not penalized by terrain movement modifier. Ground-based units can only cross water by entering Transport Copters and Landers. Units have limited ammo and gas, which can be obtained by ending turn in a city, port, warehouse, or airport under the player's control. If a naval or aerial unit runs out of fuel, it explodes the next turn.

Players can choose from multiple Commanding Officers (CO), each with their own strengths, often involving advantages with certain units or terrains. The big differences tend to be their CO Power. In Advance Wars, each CO has their own unique CO Power. For example, Andy has a CO Power that heals his units, while Sami has a CO Power that boosts her Infantry and Mech units' movement, defense, and offense. Meanwhile, Eagle's CO Power allows his units to move a second time. These CO Powers can be activated once a meter is filled up, which is caused by one's units attacking or being attacked. Advance Wars 2: Black Hole Rising adds a Super CO Power to each CO, which requires players to let the CO Meter charge for longer before using.

Units are obtained by spending money to get them from certain buildings, including bases, airports, and seaports. More powerful units are more expensive to purchase, and players gain a certain amount of money per building per turn. Players can increase the amount of money obtained by capturing more cities. The only units that can capture cities are Infantry and Mechs, and buildings have 20 HP. Both Infantry and Mech units deplete the HP equal to their current HP, which means at max HP these units can capture a building in two turns. Players can also capture bases, airports, and seaports that can be used to generate land, air, and naval units respectively.

Units have different levels of defense and offense, with Infantry units being the most vulnerable. Units have varying ranges, with most units only able to attack enemy units one square away (diagonal not counted). Units like Artillery, Battleships, and Rocket Launchers are able to aim further, though attacking units up close may be more difficult. When a unit attacks another unit, they get damage priority for going first, and all units have a maximum of 10 health points. When the health points reach 0, the unit dies. When a unit has lower HP, this also lowers their attack. Damage is also influenced by the kind of terrain occupied; a Tank fighting another Tank in the woods will do less damage than a Tank on the road. Some units also have secondary weapons, such as a Mech using rocket weaponry on vehicles, while a machine gun on Infantry. The only way to recover health is by having them rest in a building owned by the player. Units can also run out of ammo, which can be refilled the same way. In order to win, players must either route their opponents by defeating all of their units or capturing their headquarters.

Advance Wars 1+2: Re-Boot Camp includes a Versus mode that supports both local and online multiplayer, and a map maker, which allows players to make custom maps that can be shared with other players. Up to four players can play together locally, whereas up to two players can play together online if they are registered on their Nintendo Switch friends list.[2]

Plot

Шаблон:Seealso The collection has two different plots, one for each game. The plot for both games remains the same with very minor changes.

Advance Wars

The setting takes place in Cosmo Land. The first plot starts in the Orange Star territory, which is under attack by the Blue Moon army's Olaf. Players take the role of a tactical advisor, and they are given more characters to advise over time. The Orange Star Army consists of Andy, Sami, and Max, Depending on the CO chosen, the story may diverge, though eventually returning to the main story. They face multiple commanding officers, including Olaf and Grit from Blue Moon, Kanbei and Sonja from Gold Comet, and Eagle and Drake from Green Earth. When they fight Eagle, he accuses Andy of having committed an act of aggression against Green Earth. Eventually, the Orange Star Army moves into these territories and defeat their troops. The four nations eventually realize that a fifth nation, the Black Hole Army, created a clone of Andy to launch a false flag attack on the other three countries in order to get them to declare war on Orange Star, making them vulnerable to attack. The four countries team up to defeat Black Hole's leader Sturm, ending the war.

Advance Wars 2: Black Hole Rising

This story takes place in Macro Land, where the Black Hole Army has struck while the other nations are recovering. Along with their leader, Sturm, four new COs were recruited: Flak, Lash, Adder, and Hawke. Once the Black Hole troops are driven from the Allied Nations' continents, their COs convene in Black Hole territory, where they fight Sturm, the mastermind behind the invasion before he can destroy half of the world with a Death Ray. The Death Ray is eventually destroyed by the COs of the Allied Nations, who manage to disarm the missile and corner Sturm. In an act of desperation, Sturm attempts to blow up the base and inflict damage on Wars World by self-destructing the missile. Andy attempts to stop Sturm to no avail, but Hawke kills Sturm before he can fulfill his plan. Hawke takes over, leading Flak, Adder, and Lash.

Release

The game was announced during Nintendo's E3 2021 Nintendo Direct on June 15, with a release date of December 3 the same year.[3][4]

The game was delayed to April 8, 2022, prior to the December 2021 release and then delayed indefinitely on March 9, 2022, due to the Russian invasion of Ukraine.[5][6] Due to a mistake on Nintendo's part, one player's Nintendo Switch had a redemption code for the game that caused the game to be downloaded to it in a playable state. However, Nintendo later issued her a refund and revoked access from the game on April 14.[7]

Another release date of April 21, 2023 was announced in February 2023, and it eventually released on that date.[1]

Reception

Шаблон:Video game reviews

Advance Wars 1+2: Re-Boot Camp received "generally favorable" reviews", according to review aggregator Metacritic.[8]

Polygon praised the amount of content available, writing, "For newcomers, it's a massive amount of content; for returning Advance Wars fans, it's a highly polished way to replay dozens of familiar scenarios".[9] The Verge liked the remake's new aesthetic, "The maps are like colorful versions of what you might see in a high-end hobby shop, with grass that looks like green felt and surprisingly realistic water effects".[10]

Eurogamer felt that the portrayal of war felt a little out of touch in the modern day, writing that they feel, "conflicted in a murkier way about Advance Wars".[11] While GameSpot enjoyed the various multiplayer modes, they felt that lack of a rewind feature was a missed opportunity, "if you make a mistake, sometimes the best course of action is to restart the battle, which could cost you hours over the duration of a campaign".[12]

A common criticism of this release is directed towards its multiplayer. Ozzie Mejia of Shacknews, despite giving a positive review to the game overall, states that the multiplayer experience was "definitely disappointing" and "subpar".[13] Jada Griffin of IGN, likewise positive overall, stated that "the biggest miss is the lack of multiplayer matchmaking, which makes it harder to get into a game than it ought to be in 2023".[14]

References

Шаблон:Reflist

Шаблон:Wars series

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  9. Шаблон:Cite web
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  11. Шаблон:Cite news
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