Английская Википедия:Al-Qadim: The Genie's Curse

Материал из Онлайн справочника
Перейти к навигацииПерейти к поиску

Шаблон:Use mdy dates Шаблон:Infobox video game

Al-Qadim: The Genie's Curse is an action role-playing game for the personal computer set in the Al-Qadim campaign setting of Advanced Dungeons and Dragons. The game was developed by Cyberlore Studios and published in 1994 by Strategic Simulations (SSI). The game combines role-playing game and adventure with a simplified interface; the player's character is a young corsair trying to clear his family's name, rescue his betrothed and determine who has been freeing genies from their masters.

Plot

A genie becomes freed from his master's control by mysterious forces which are liberating genies for the Nameless Masters.[1] As the story begins, the player character (the son of sultan Zubin Al-Hazrad of Zaratan) is a young man who has just finished his training as a corsair.[1][2] The corsair is betrothed to the daughter of a caliph.[1] The caliph and his daughter are involved in a hurricane-induced shipwreck, which sweeps the girl overboard.[1] The corsair and his family are blamed for the shipwreck;[1][2] he must find his bride-to-be and restore his family's honor.[1][2] The character can interact with his family (including his parents and sister), working to save them from execution;[3] they must also explore the mystery of who has been unleashing genies on the land,[2] and investigate the Genie's Curse.[4]

Gameplay

Unlike the games in SSI's Gold Box series, character generation is greatly simplified. The player chooses a name, by which they are known throughout the game. There is no race, class or skill selection, and play begins immediately.[4] The single player character begins as a 2nd-level corsair, whose statistics are predetermined;[1] the player also cannot change his weapons or armor,[5] although he can eventually improve his starting sword.[1] The character earns experience points by answering puzzles and completing quests, some of which do not involve combat.[2] The character gains levels after accumulating sufficient experience points; gaining levels improves his hit point total, and grants the ability to master new skills for combat.[1]

The game features a simple interface,[2] with icon menus instead of text.[4] Character movement and most object manipulation are controlled by mouse, although the player may use a keyboard or joystick.[1] The player chooses all actions (except movement and projectile weapons) by pressing a single action key (or mouse button), which causes the character to automatically take the correct action with an object; the character either automatically picks up significant objects or can choose to take an object that the character looks at.[1] To talk to characters, or attack monsters with the scimitar, the player moves the character towards the target and clicks.[3] The player selects the difficulty level of the game, which determines the how powerful the monsters are.[1] At the beginning of the game, the player learns how to maneuver the character by moving quickly through a trap-filled dungeon hallway.[3] Al-Qadim features simple, real-time combat, with the character using either one or two weapons simultaneously.[1] The character can use special objects to increase the power of the scimitar, and his ranged weapon is a sling or magic shards which cast various spells.[1] If the character is injured, he can regain hit points with healing potions or be magically healed at special locations.[1]

The game places less emphasis on typical role-playing game elements (such as exploration, combat and magic), favoring adventure-game elements (such as problem-solving and object manipulation)[1] and featuring a smaller world to explore.[2] Travel is shown overhead, including using ships and flying carpets.[1] The character is visible in three-quarter view, but the character and monsters are shown in side view when moving.[3] In many areas, travel is one-directional.[1] Conversations are shown on the screen as text, and the player clicks on which sentences (or phrases) to use.[1] The game includes puzzles and mazes which are important to advancing the plot.[1]

Development

Developer Cyberlore hired a team to create The Genie's Curse shortly after the company was founded in 1992, and it took the company fourteen months to develop the game.[6] It was designed by Herb Perez and produced by Lester Humphreys; the lead programmer was Ken Grey, the art was by Garrett McCarty and Herb Perez and the SSI producer was Bret Berry.[3]

Publication history

Al-Qadim: The Genie's Curse (1994) was one of several games published by SSI from 1992 to 1994 in TSR's settings on a number of game engines,[7] and was later included in the 1996 AD&D Masterpiece Collection compilation set.[8]

For the MMORPG Dark Sun Online: Crimson Sands the developer used images from Al-Qadim to finish the title on time despite a low development budget.[9]

The game was re-released in 2015 on GOG.com with support for Windows, macOS, and Linux.

Reception

Шаблон:Video game reviews

Substituting for Scorpia,[10] Petra Schlunk reviewed the game for Computer Gaming World. Stating that "SSI has taken a decisive step away from" products like Ravenloft and Dark Sun, she reported that it was "not a standard role-playing game and it is not a standard adventure game. Al-Qadim is a story in which we get to play the main character". While decrying limited player options, Schlunk added that "the story is charming, graphically pleasing [...] of reasonable length [...] and worth 'playing'. In this game, elements of both role-playing and adventure games are blended cleverly with one of the most facile interfaces to date". Schlunk concluded: "Borrowing heavily from the Arabian Nights, Al-Qadim has captured the charm and wonder of those tales".[1]

Computer Shopper praised the game, saying that it "managed to capture the feel of the Al-Qadim setting". The magazine noted the graphics and audio, calling both "typical high-quality SSI offerings";[4] the game's use of honor ("portrayed in a way that isn't trite") was also cited.[4]

PC Gamer UKШаблон:'s Andy Butcher wrote that "Al-Qadim tries hard to be accessible, inoffensive and appeal to the masses, but ... it's unlikely to whet the appetites of either hardened role-players (it's far too superficial) or newcomers (it's got little of a really good RPG's appeal)".[11] In PC Zone, David McCandless summarized the game as "not very good", with "poor" graphics and "awful" combat.[12]

The Genie's Curse was reviewed in Dragon #208 (1994) by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game four (out of five) stars:[3] he called the game a "heaps of fun" with interesting and exotic environment.[3]

Allen Rausch wrote for GameSpy that Al-Qadim: The Genie's Curse was "basically SSI's answer to Nintendo's Zelda games", but "it wasn't a very good answer ...as so often happens when a game tries to appeal to two very different audiences at the same time, neither element was entirely successful". He concluded that the game "had its moments, but it wasn't a game that ever approached the realm of 'classic'".[5] In a similar review for GameSpot, Andrew Park and Elliott Chin felt that the game may not appeal to serious RPG fans.[2]

Michael Hengst, editor of Power Play, called the combination of the 1001 Nights-style Al-Qadim setting with the action-packed gameplay of Zelda successful. Hengst and main tester Volker Weitz described its difficulty as low, and gave it an overall rating of 74 percent.[13]

The game sold in excess of 90,000 copies.[14]

References

Шаблон:Reflist

External links

Шаблон:Cyberlore Шаблон:Dungeons & Dragons video games Шаблон:Authority control

  1. 1,00 1,01 1,02 1,03 1,04 1,05 1,06 1,07 1,08 1,09 1,10 1,11 1,12 1,13 1,14 1,15 1,16 1,17 1,18 1,19 1,20 Шаблон:Cite magazine
  2. 2,0 2,1 2,2 2,3 2,4 2,5 2,6 2,7 Шаблон:Cite web
  3. 3,0 3,1 3,2 3,3 3,4 3,5 3,6 Шаблон:Cite journal
  4. 4,0 4,1 4,2 4,3 4,4 Шаблон:Cite journal
  5. 5,0 5,1 Шаблон:Cite web
  6. Шаблон:Cite journal
  7. Шаблон:Cite book
  8. Шаблон:Cite journal
  9. Шаблон:Cite web
  10. Шаблон:Cite magazine
  11. Ошибка цитирования Неверный тег <ref>; для сносок pcgameruk не указан текст
  12. Ошибка цитирования Неверный тег <ref>; для сносок pczone не указан текст
  13. Шаблон:Cite journal
  14. Шаблон:Cite web