Английская Википедия:Arcade video game

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Файл:Light gun survival horror arcade game.jpg
Police 911 (also called The Шаблон:Lang and Police 24/7) is a light gun arcade game.

Шаблон:Video Games An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest[1] and most technologically advanced[2][3] segment of the video game industry.

Early prototypical entries Galaxy Game and Computer Space in 1971 established the principle operations for arcade games, and Atari's Pong in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes Space Invaders, Pac-Man, and Donkey Kong. The arcade industry had a resurgence from the early 1990s to mid-2000s, including Street Fighter II, Mortal Kombat, and Dance Dance Revolution, but ultimately declined in the Western world as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and gameplay capability and decreased in cost. Nevertheless, Japan, China, and South Korea retain a strong arcade industry in the present day.[4]Шаблон:Citation needed

History

Шаблон:Main Шаблон:See also

Файл:Signed Pong Cabinet.jpg
Pong is the first commercially successful arcade video game

Games of skill were popular amusement-park midway attractions from the 19th century on. With the introduction of electricity and coin-operated machines, they facilitated a viable business. When pinball machines with electric lights and displays were introduced in 1933 (but without the user-controller flippers which would not be invented until 1947) these machines were seen as games of luck. Numerous states and cities treated them as amoral playthings for rebellious young people, and banned them into the 1960s and 1970s.[5]

Electro-mechanical games (EM games) appeared in arcades in the mid-20th century. Following Sega's EM game Periscope (1966), the arcade industry experienced a "technological renaissance" driven by "audio-visual" EM novelty games, establishing the arcades as a suitable environment for the introduction of commercial video games in the early 1970s.[6] In the late 1960s, college student Nolan Bushnell had a part-time job at an arcade where he became familiar with EM games such as Chicago Coin's racing game Speedway (1969), watching customers play and helping to maintain the machinery, while learning the game business.[7]

The early mainframe game Spacewar! (1962) inspired the first commercial arcade video game, Computer Space (1971), created by Nolan Bushnell and Ted Dabney and released by Nutting Associates.[8] It was demonstrated at the Amusement & Music Operators Association (AMOA) show in October 1971.[9] Another Spacewar-inspired coin-operated video game, Galaxy Game, was demonstrated at Stanford University in November 1971. Bushnell and Dabney followed their Computer Space success to create - with the help of Allan Alcorn - a table-tennis game, Pong, released in 1972. Pong became a commercial success, leading numerous other coin-op manufacturers to enter the market.[8]

Шаблон:Main

The video game industry transitioned from discrete integrated circuitry to programmable microprocessors in the mid-1970s, starting with Gun Fight in 1975. The arcade industry entered a "Golden Age" in 1978 with the release of Taito's Space Invaders, which introduced many novel gameplay features - including a scoreboard. From 1978 to 1982, several other major arcade-games from Namco, Atari, Williams Electronics, Stern Electronics, and Nintendo were all considered blockbusters, particularly Namco's Pac-Man (1980), which became a fixture in popular culture. Across North America and Japan, dedicated video-game arcades appeared and arcade-game cabinets appeared in many smaller storefronts. By 1981, the arcade video-game industry was worth Шаблон:USD in the US.[10]

The novelty of arcade games waned sharply after 1982 due to several factors, including market saturation of arcades and arcade games, a moral panic over video games (similar to fears raised over pinball machines in the decades prior), and the 1983 video game crash as the home-console market impacted arcades. The arcade market had recovered by 1986, with the help of software-conversion kits, the arrival of popular beat 'em up games (such as Kung-Fu Master (1984) and Renegade (1986-1987)), and advanced motion simulator games (such as Sega's "taikan" games including Hang-On (1985), Space Harrier (1985), and Out Run (1986)). However, the growth of home video-game systems such as the Nintendo Entertainment System led to another brief arcade decline toward the end of the 1980s.[11]

Arcade games continued to improve with the development of technology and of gameplay. In the early 1990s, the release of Capcom's Street Fighter II established the modern style of fighting games and led to a number of similar games such as Mortal Kombat, Fatal Fury, Killer Instinct, Virtua Fighter, and Tekken, creating a new renaissance in the arcades.[12][13] Another factor was realism,[14] including the "3D Revolution" from 2D and pseudo-3D graphics to "true" real-time 3D polygon graphics.[15][16] This was largely driven by a technological arms-race between Sega and Namco.[17] During the early 1990s games such as Sega's Virtua Racing and Virtua Fighter popularized 3D-polygon technology in arcades. 3D graphics later became popular in console and computer games by the mid-1990s,[18] though arcade systems such as the Sega Model 3 remained considerably more advanced than home systems in the late 1990s.[2][3] Until about 1996, arcade video-games had remained the largest segment of the global video-game industry. Arcades declined in the late 1990s, surpassed by the console market for the first time around 1997–1998.[1]

Since the 2000s, arcade games have taken different routes globally. In the United States, arcades have become niche markets as they compete with the home-console market, and they have adapted other business models, such as providing other entertainment options or adding prize redemptions.[19] In Japan and China,Шаблон:Citation needed where arcades continue to flourish, games like Dance Dance Revolution and The House of the Dead aim to deliver tailored experiences that players cannot easily have at home.[20]

Technology

Шаблон:More citations needed Шаблон:See also

Файл:Neogeoguts.JPG
The inside of a Neo Geo

Virtually all modern arcade games (other than the very traditional fair midway) make extensive use of solid state electronics, integrated circuits, and monitor screens, all installed inside an arcade cabinet.

With the exception of Galaxy Game and Computer Space, which were built around small form-factor mainframe computers, the first arcade games are based on combinations of multiple discrete logic chips, such as transistor–transistor logic (TTL) chips. Designing an arcade game was more about the combination of these TTL chips and other electronic components to achieve the desired effect on screen. More complex gameplay required significantly more TTL components to achieve this result. By the mid-1970s, the first inexpensive programmable microprocessors had arrived on the market. The first microprocessor-based video game is Midway's Gun Fight in 1975 (a conversion of Taito's Western Gun), and with the advent of Space Invaders and the golden era, microprocessor-based games became typical.[21]Шаблон:Rp Early arcade games were also designed around raster graphics displayed on a cathode-ray tube (CRT) display. Many games of the late 1970s and early 1980s use special displays that rendered vector graphics, though these waned by the mid-1980s as display technology on CRTs improved.[22] Prior to the availability of color CRT or vector displays, some arcade cabinets have a combination of angled monitor positioning, one-way mirrors, and clear overlays to simulate colors and other graphics onto the gameplay field.[23]

Coin-operated arcade video games from the 1990s to the 2000s generally use custom hardware often with multiple CPUs, highly specialized sound and graphics chips, and the latest in expensive computer graphics display technology. This allows more complex graphics and sound than contemporary video game consoles or personal computers. Many arcade games since the 2000s run on modified video game console hardware (such as the Sega NAOMI or Triforce) or gaming PC components (such as the Taito Type X). Many arcade games have more immersive and realistic game controls than PC or console games. This includes specialized ambiance or control accessories such as fully enclosed dynamic cabinets with force feedback controls, dedicated lightguns, rear-projection displays, reproductions of automobile or airplane cockpits, motorcycle or horse-shaped controllers, or highly dedicated controllers such as dancing mats and fishing rods. These accessories are usually too bulky, expensive, and specialized to be used with typical home PCs and consoles. Arcade makers experiment with virtual reality technology. Arcades have progressed from using coins as credits to smart cards that hold the virtual currency of credits.

Modern arcade cabinets use flat panel displays instead of cathode-ray tubes. Internet services such as ALL.Net, NESiCAxLive, e-Amusement and NESYS, allow the cabinets to download updates or new games, do online multiplayer gameplay, save progress, unlock content, or earn credits.

Genres

Файл:Sega Rally.jpg
Sega Rally arcade racing games at the Veljekset Keskinen department store in Tuuri, Alavus, Finland in 2017

Many arcade games have short levels, simple and intuitive control schemes, and rapidly increasing difficulty. The classic formula for a successful arcade video game is "easy to learn, difficult to master"[24] along with a "multiple life, progressively difficult level" paradigm.[25] This is due to the environment of the arcade, where the player is essentially renting the game for as long as their in-game avatar can stay alive or until they run out of tokens. Games on consoles or PCs can be referred to as "arcade games" if they share these qualities, or are direct ports of arcade games.Шаблон:Citation needed

Arcade racing games often have sophisticated motion simulator arcade cabinets,[26][27] a simplified physics engine, and short learning time when compared with more realistic racing simulations. Cars can turn sharply without braking or understeer, and the AI rivals are sometimes programmed so they are always near the player with a rubberband effect. Other types of arcade-style games include music games (particularly rhythm games), and mobile and casual games with intuitive controls and short sessions.Шаблон:Citation needed

Action

The term "arcade game" can refer to an action video game designed to play similarly to an arcade game with frantic, addictive gameplay.[28] The focus of arcade action games is on the user's reflexes, and many feature very little puzzle-solving, complex thinking, or strategy skills.Шаблон:Citation needed These include fighting games often played with an arcade controller, beat 'em up games including fast-paced hack and slash games, and light gun rail shooters and "bullet hell" shooters with intuitive controls and rapidly increasing difficulty.Шаблон:Citation needed

Many arcade combat flight simulation games have sophisticated hydraulic motion simulator cabinets,[26][27] and simplified physics and handling. Arcade flight games are meant to have an easy learning curve, in order to preserve their action component. Increasing numbers of console flight video games, such as Crimson Skies, Ace Combat, and Secret Weapons Over Normandy indicate the falling of manual-heavy flight sim popularity in favor of instant arcade flight action.[29]

A modern subgenre of action games called "hack and slash" or "character action games" represent an evolution of traditional arcade action games, and are sometimes considered a subgenre of beat 'em up brawlers. This subgenre of games was largely defined by Hideki Kamiya, creator of the Devil May Cry and Bayonetta franchises.[30]

Industry

Arcade games are found in restaurants, bowling alleys, college campuses, video rental shops, dormitories, laundromats, movie theaters, supermarkets, shopping malls, airports, and other retail environments. They are popular in public places where people are likely to have free time.[31]

Their profitability is expanded by the popularity of conversions of arcade games for home-based platforms. In 1997, WMS Industries (parent company of Midway Games) reported that if more than 5,000 arcade units are sold, at least 100,000 home version units will be sold.[32]

The American Amusement Machine Association (AAMA) is a trade association established in 1981[33] that represents the American coin-operated amusement machine industry,[34] including 120 arcade game distributors and manufacturers.[35] The Japan Amusement Machine and Marketing Association (JAMMA) represents the Japanese arcade industry. Arcade machines may have standardized connectors or interfaces such as JAMMA, or JVS, that help with quick replacement of game systems or boards in arcade cabinets. The game boards or arcade boards may themselves allow for games to be replaced via game cartridges or discs.

Conversions, emulators, and recreations

Prior to the 2000s, successful video games were often converted to a home video game console or home computer. Many of the initial Atari VCS games, for example, were conversions of Atari's success arcade games. Arcade game manufacturers that were not in the home console or computer business found licensing of their games to console manufacturers to be a successful business model, as console manufacturer competitors would vie for rights to more popular games. Coleco famously bested Atari to secure the rights to convert Nintendo's Donkey Kong, which it subsequently included as a pack-in game for the ColecoVision to challenge the VCS.[36]

Arcade conversions typically had to make concessions for the lower computational power and capabilities of the home console, such as limited graphics or alterations in gameplay. Such conversions had mixed results. The Atari VCS conversion of Space Invaders was considered the VCS's killer application, helping to quadruple the VCS sales in 1980.[37] In contrast, the VCS conversion of Pac-Man in 1982 was highly criticized for technical flaws due to VCS limitations such as flickering ghosts and simplified gameplay. Though Pac-Man was the best-selling game on the VCS, it eroded consumer confidence in Atari's games and partially contributed to the 1983 crash.[38]

The need for arcade conversions began to wane as arcade game manufacturers like Nintendo, Sega, and SNK entered the home console market and used similar technology within their home consoles as found at the arcade, negating the need to simplify the game. Concessions still may be made for a home release; notably, the Super Nintendo Entertainment System conversion of Mortal Kombat removed much of the gore from the arcade version to meet Nintendo's quality control standards.[39]

Шаблон:Main Exact copies of arcade video games can be run through emulators such as MAME on modern devices. An emulator is an application that translates foreign software onto a modern system, in real-time. Emulated games appeared legally and commercially on the Macintosh in 1994[40][41] with Williams floppy disks, Sony PlayStation in 1996, and Sega Saturn in 1997 with CD-ROM compilations such as Williams Arcade's Greatest Hits and Arcade's Greatest Hits: The Atari Collection 1, and on the PlayStation 2 and GameCube with DVD-ROM compilations such as Midway Arcade Treasures.Шаблон:Citation needed Arcade games are downloaded and emulated through the Nintendo Wii Virtual Console service starting in 2009.Шаблон:Citation needed

Using emulation, companies like Arcade1Up have produced at-scale or reduced-scale recreations of arcade cabinets using modern technology, such as LCD monitors and lightweight construction. These cabinets are typically designed to resemble the original arcade game cabinets, but may also support multiple related games. These cabinets can be offered in diverse and miniaturized styles, such as table-mounted and wall-mounted versions.[42]

Highest-grossing

Шаблон:See also

For arcade games, success is usually judged by either the number of arcade hardware units sold to operators, or the amount of revenue generated. The revenue can include the coin drop earnings from coins (such as quarters, dollars, or 100 yen coins) inserted into machines,[43] and/or the earnings from hardware sales with each unit costing thousands of dollars. Most of the revenue figures listed below are incomplete as they only include hardware sales revenue, due to a lack of available data for coin drop earnings which typically account for the majority of a hit arcade game's gross revenue. This list only includes arcade games that either sold more than 10,000 hardware units or generated a revenue of more than Шаблон:US$. Most of the games listed were released between the golden age of arcade video games (1978–1984) and the 1990s.

Шаблон:Dynamic list

Game Release year Hardware units sold Estimated gross revenue
(US$ without inflation)
Estimated gross revenue
(US$ with Шаблон:Inflation-year inflation)[44]
Pac-Man 1980 400,000 (until 1982)[45] Шаблон:Sort (until 1982)[46][47] Шаблон:US$
Space Invaders 1978 750,000 (until 1979)[48] Шаблон:Sort (until 1982)[49] $Шаблон:Formatprice
Street Fighter II 1991 221,000+ Шаблон:SmallШаблон:Refn Шаблон:Sort (until 1999)[50] $Шаблон:Formatprice
Donkey Kong 1981 132,000 (until 1982)Шаблон:Refn Шаблон:Sort (until 1982)
(US hardware sales)[51]
$Шаблон:Formatprice
(US hardware sales)
Ms. Pac-Man 1982 125,000 (until 1988)[52][53] Шаблон:US$ Шаблон:Small[54] Шаблон:US$
Asteroids 1979 Шаблон:Sort (until 2001)[53][55] Шаблон:Sort (until 1991)[56][57] $Шаблон:Formatprice
Defender 1981 Шаблон:Sort (until 2020)[58] Шаблон:Sort (until 2020)[58] $Шаблон:Formatprice
Print Club (Purikura) 1995 Шаблон:Sort Шаблон:Small[59] Шаблон:Sort Шаблон:Small[60] $Шаблон:Formatprice
Centipede 1981 Шаблон:Sort (until 1991)[61] Шаблон:Sort
(hardware sales until 1991)[61]
$Шаблон:Formatprice
(hardware sales)
Galaxian 1979 Шаблон:Sort (in the US until 1982)[62]
Virtua Fighter 1993 Шаблон:Sort Шаблон:Small[63]
Virtua Fighter 2 1994 Шаблон:Sort Шаблон:Small[64]
Tekken 2 1995 Шаблон:Sort Шаблон:Small[65]
Starhorse2 2005 Шаблон:Sort (until 2009)Шаблон:Refn Шаблон:Sort (until 2011)
(Fifth Expansion)Шаблон:Refn
$Шаблон:Formatprice
(Fifth Expansion)
Hyper Olympic (Track & Field) 1983 Шаблон:Sort Шаблон:Small[66]
Tekken 3 1996 Шаблон:Sort Шаблон:Small[67]
Donkey Kong Jr. 1982 Шаблон:Sort (1982 in the US)[69]
Mr. Do! 1982 Шаблон:Sort (1982 in the US)[70]
Karate Champ 1984 Шаблон:Sort (in the US until 1985)[71]
Out Run 1986 Шаблон:Sort (until 1994)[72] Шаблон:Sort Шаблон:Small[73] Шаблон:US$ Шаблон:Small
Final Fight 1989 Шаблон:Sort (until 1991)[74]
Virtua Fighter 3 1996 Шаблон:Sort Шаблон:Small[67]
NBA Jam 1993 Шаблон:Sort (until 2013)[75] Шаблон:Sort (until 2013)[76] Шаблон:US$
World Club Champion Football 2002 Шаблон:Sort (until 2009)Шаблон:Refn Шаблон:Sort (until 2012)Шаблон:Refn $Шаблон:Formatprice
Mortal Kombat II 1993 27,000 (until 2002)[77] Шаблон:Sort (until 2002)[78] $Шаблон:Formatprice
Frogger 1981 Шаблон:SortШаблон:Small[79] $Шаблон:Formatprice
(US hardware sales)
Tempest 1981 Шаблон:Sort (until 1983)[80] Шаблон:Sort
(hardware sales until 1991)[61]
$Шаблон:Formatprice
(hardware sales)
Q*bert 1982 Шаблон:Sort (until 2001)[81]
Teenage Mutant Ninja Turtles 1989 Шаблон:Sort (US & EU until May 1990)[82][83]
Beatmania 1997 Шаблон:Sort (until 2000)[84] Шаблон:Sort (until 1998)
(Japan hardware sales)Шаблон:Refn
$Шаблон:Formatprice
(Japan hardware sales)
Mortal Kombat 1992 24,000 (until 2002)[77] Шаблон:Sort (until 2002)[77] $Шаблон:Formatprice
Darkstalkers: The Night Warriors 1994 Шаблон:Sort[85]
Robotron: 2084 1982 Шаблон:Sort (until 1983)[80]
Pole Position 1982 Шаблон:Sort (in the US until 1983)[80] Шаблон:Sort (until 1983)[80][61]
(US hardware sales)
$Шаблон:Formatprice
(US hardware sales)
Dig Dug 1982 Шаблон:Sort[61] (in the US until 1983)[86] Шаблон:Sort (until 1983)[61]
(US hardware sales)
$Шаблон:Formatprice
(US hardware sales)
Popeye 1982 Шаблон:Sort (in the US until 1982)[68]
Vs. Super Mario Bros. 1986 Шаблон:Sort (1986)[87]
Pump It Up 1999 Шаблон:Sort (until 2005)[88]
Tekken Tag Tournament 1999 Шаблон:Sort (until 2000)[89]
Jungle Hunt 1982 Шаблон:Sort (in the US until 1983)[86]
Raiden 1990 Шаблон:Sort[90]
Killer Instinct 1994 Шаблон:Sort[91] Шаблон:Sort+[92] $Шаблон:Inflation million+
Pokémon Mezastar 2020 Шаблон:Sort+ (until 2021)[93] Шаблон:Sort+
Dragon's Lair 1983 Шаблон:Sort (until 1983)[94][95] Шаблон:Sort
(hardware sales until 1983)[94][96]
$Шаблон:Formatprice
(hardware sales)
Asteroids Deluxe 1981 Шаблон:Sort (until 1999)[97] Шаблон:Sort
(hardware sales until 1999)[97]
$Шаблон:Formatprice
(hardware sales)
Missile Command 1980 Шаблон:Sort (until 2010)[98] Шаблон:Sort
(hardware sales until 1991)[97]
$Шаблон:Formatprice
(hardware sales)
Berzerk 1980 Шаблон:Sort (until 1981)[99]
Scramble 1981 Шаблон:Sort (until 1981)[99]
Champion Baseball 1983 Шаблон:Sort (in Japan until June 1983)[100]
Mushiking: King of the Beetles 2003 Шаблон:Sort (until 2005)[101] Шаблон:Sort (until 2007)Шаблон:Refn $Шаблон:Formatprice
Battlezone 1980 Шаблон:Sort (until 1999)[97] Шаблон:Sort
(hardware sales until 1999)[97]
$Шаблон:Formatprice
(hardware sales)
Stargate 1981 Шаблон:Sort (until 1983)[80]
Space Duel 1982 Шаблон:Sort (until 1991)[61]
Mahjong Fight Club 3 2004 Шаблон:Sort (until 2004)[102]
Super Cobra 1981 Шаблон:Sort (until 1981)[99]
Capcom Bowling 1988 Шаблон:Sort Шаблон:Small[103]
Sega Rally Championship 1994 Шаблон:Sort[104]
Oshare Majo: Love and Berry 2004 Шаблон:Sort (until 2006)[105][106] Шаблон:Sort (until 2007)Шаблон:Refn $Шаблон:Formatprice
Double Dragon 1987 Шаблон:Sort (US in 1988)[107]
Street Fighter 1987 Шаблон:Sort (until 1991)[108]
Dance Dance Revolution 1998 10,000+ Шаблон:Small[109]
Wheels / Wheels II (Speed Race) 1974 Шаблон:Sort (1975 in the US)[110]
Gee Bee 1978 Шаблон:Sort[111]
Big Buck Hunter Pro 2006 Шаблон:Sort (until 2009)[112][113]
World Club Champion Football: Intercontinental Clubs 2008 Шаблон:Sort (until 2009)Шаблон:Refn Шаблон:Sort (until 2012)Шаблон:Refn $Шаблон:Formatprice
Pokémon Battrio 2007 Шаблон:Sort+ (until 2012)[93] $Шаблон:Formatprice+
StarHorse3 Season I: A New Legend Begins 2011 Шаблон:Sort (until 2012)Шаблон:Refn $Шаблон:Formatprice
Pokémon Tretta 2012 Шаблон:Sort+ (until 2014)[93] $Шаблон:Formatprice+
Border Break 2009 Шаблон:Sort (until 2009)[114] Шаблон:Sort (until 2012)Шаблон:Refn $Шаблон:Formatprice
Tron 1982 Шаблон:Sort (in the US until 1982)[115] Шаблон:Sort (until 1983)[116] Шаблон:Sort
Sengoku Taisen 2010 Шаблон:Sort (until 2012)Шаблон:Refn $Шаблон:Formatprice
Pokémon Ga-Olé 2016 Шаблон:Sort+ (until 2018)[93] $Шаблон:Formatprice+
Dragon Quest: Monster Battle Road 2007 Шаблон:Sort (until 2008)Шаблон:Refn $Шаблон:Formatprice
Samba de Amigo 1999 Шаблон:Sort (until 2000)[117] Шаблон:Sort (until 2000)Шаблон:Refn $Шаблон:Formatprice
Sangokushi Taisen 3 2007 Шаблон:Sort (until 2011)Шаблон:Refn $Шаблон:Formatprice
Pong 1972 Шаблон:Sort[118][119] Шаблон:Sort (until 1973)[120] $Шаблон:Formatprice
Lord of Vermilion 2008 Шаблон:Sort (until 2008)Шаблон:Refn $Шаблон:Formatprice
Sega Network Mahjong MJ4 2008 Шаблон:Sort (until 2009)Шаблон:Refn Шаблон:Sort (until 2010)Шаблон:Refn $Шаблон:Formatprice
Kangaroo 1982 Шаблон:Sort[61] (until 1983)[86] Шаблон:Sort (until 1983)
(US hardware sales)[61]
$Шаблон:Formatprice
(US hardware sales)
Hard Drivin' 1989 Шаблон:Sort (until 1989)[61] Шаблон:Sort (until 1989)[61] $Шаблон:Formatprice
Gauntlet 1985 Шаблон:Sort (until 1985)[61] Шаблон:Sort (until 1985)[61] $Шаблон:Formatprice
Sega Network Mahjong MJ5 2011 Шаблон:Sort (until 2012)Шаблон:Refn $Шаблон:Formatprice
Millipede 1982 Шаблон:Sort (until 1991)[61] Шаблон:Sort (until 1991)[61] $Шаблон:Formatprice
Race Drivin' 1990 Шаблон:Sort (until 1991)[61] Шаблон:Sort (until 1991)[61] $Шаблон:Formatprice
Breakout 1976 Шаблон:Sort (until 1981)[121] Шаблон:Sort
(hardware sales until 1981)[97]
$Шаблон:Formatprice
Time Traveler 1991 Шаблон:Sort (until 1991)[96] $Шаблон:Formatprice
Space Ace 1984 Шаблон:Sort (until 1984)[96] $Шаблон:Formatprice
Xevious 1982 Шаблон:Sort (in the US until 1983)[61] Шаблон:Sort (until 1983)[61]
(US hardware sales)
$Шаблон:Formatprice
(US hardware sales)
Atari Football 1978 Шаблон:Sort (until 1999)[97] Шаблон:Sort (until 1999)[97] $Шаблон:Formatprice
Final Lap 1987 Шаблон:Sort (in the US until 1988)[61] Шаблон:Sort (until 1988)[61]
(US hardware sales)
$Шаблон:Formatprice
(US hardware sales)
Paperboy 1984 Шаблон:Sort (until 1991)[61] Шаблон:Sort (until 1991)[61] $Шаблон:Formatprice
Star Wars 1983 Шаблон:Sort (until 1991)[61] Шаблон:Sort (until 1991)[61] $Шаблон:Formatprice
Sprint 2 1976 Шаблон:Sort (until 1999)[97] Шаблон:Sort (until 1999)[97] $Шаблон:Formatprice
Championship Sprint 1986 Шаблон:Sort (until 1991)[61] Шаблон:Sort (until 1991)[61] $Шаблон:Formatprice
Pole Position II 1983 Шаблон:Sort (in the US until 1983)[61] Шаблон:Sort (until 1983)[61]
(US hardware sales)
$Шаблон:Formatprice
(US hardware sales)
Sea Wolf 1976 Шаблон:Sort (until 2000)[122]
Lunar Lander 1979 Шаблон:Sort (until 1999)[97] Шаблон:Sort (until 1999)[97] $Шаблон:Formatprice
Super Sprint 1986 Шаблон:Sort (until 1999)[97] Шаблон:Sort (until 1999)[97] $Шаблон:Formatprice
Marble Madness 1984 Шаблон:Sort (until 1985)[123] Шаблон:Sort (until 1991)[61] $Шаблон:Formatprice
Rolling Thunder 1986 Шаблон:Sort (in the US until 1987)[61] Шаблон:Sort (until 1987)[61]
(US hardware sales)
$Шаблон:Formatprice
(US hardware sales)
Arabian 1983 Шаблон:Sort (in the US until 1983)[86] Шаблон:Sort (until 1983)[61]
(US hardware sales)
$Шаблон:Formatprice
(US hardware sales)

Franchises

Шаблон:See also

These are the combined hardware sales of at least two or more arcade games that are part of the same franchise. This list only includes franchises that have sold at least 5,000 hardware units or grossed at least $10 million revenues.

Franchise Original release year Total hardware units sold Estimated gross revenue
(US$ without inflation)
Estimated gross revenue
(US$ with Шаблон:Inflation-year inflation)[44]
Pac-Man 1980 526,412 (until 1988)Шаблон:Refn Шаблон:Sort (until 1982)[124] Шаблон:US$
Space Invaders 1978 750,000 (until 1980)[48] Шаблон:Sort (until 1982)[49] $Шаблон:Formatprice
Street Fighter 1987 500,000 (until 2002)[125][126] Шаблон:Sort (until 1999)[50] $Шаблон:Formatprice
Pac-Man clones 1980 300,000 (until 2002)[127]
Street Fighter clones 1987 200,000+[128]
Mario 1981 190,800 (until 1983)Шаблон:Refn Шаблон:Sort (until 1982)
(US hardware sales)[51]
$Шаблон:Formatprice
(US hardware sales)
Donkey Kong 1981 167,000 (until 1983)[n 1] Шаблон:Sort (until 1982)
(US hardware sales)[51]
$Шаблон:Formatprice
(US hardware sales)
Asteroids 1979 136,437 (until 1999)Шаблон:Refn Шаблон:Sort (until 1999)Шаблон:Refn $Шаблон:Formatprice
Virtua Fighter 1993 Шаблон:SortШаблон:Efn
Golden Tee Golf 1989 100,000 (until 2011)[129]
Data Carddass 2005 100,000 (until 2012)[130]
Tekken 1994 Шаблон:SortШаблон:Efn
Defender 1981 Шаблон:Sort (until 2020)Шаблон:Refn Шаблон:Sort (until 2020)[58] $Шаблон:Formatprice
Centipede 1981 Шаблон:Sort (until 1991)Шаблон:Refn Шаблон:Sort (until 1991)Шаблон:Refn $Шаблон:Formatprice
Mortal Kombat 1992 Шаблон:Sort (until 2002)[77] Шаблон:Sort (until 200)[77][78] $Шаблон:Formatprice
Galaxian 1979 Шаблон:Sort (in the US until 1988)Шаблон:Refn
Pokémon arcade games 2007 Шаблон:Sort+ (until 2021)[93] $Шаблон:Formatprice+
Starhorse 2000 Шаблон:Sort (until 2009)Шаблон:Refn Шаблон:Sort (until 2012)Шаблон:Refn $Шаблон:Formatprice
Bemani 1997 Шаблон:Sort (until 2000)Шаблон:Refn Шаблон:Sort (until 1998)
(Beatmania hardware sales in Japan)[n 2]
$Шаблон:Formatprice
(Beatmania hardware sales in Japan)
Big Buck 2000 Шаблон:Sort (until 2010)Шаблон:Refn
Mr. Do! 1982 Шаблон:Sort (in the US until 1982)[70]
Dragon Quest: Monster Battle Road 2007 Шаблон:Sort (until 2008)[n 3] $Шаблон:Formatprice
Lord of Vermilion 2008 Шаблон:Sort (until 2008)[n 4] $Шаблон:Formatprice
Scramble 1981 Шаблон:Sort (until 1981)[99]
Sega Network Mahjong 2000 Шаблон:Sort (until 2006)Шаблон:Refn Шаблон:Sort (until 2012)Шаблон:Refn $Шаблон:Formatprice
Darkstalkers 1994 Шаблон:Sort[85]
Pole Position 1982 Шаблон:Sort (in the US until 1983)Шаблон:Refn Шаблон:Sort (until 1988)
(US hardware sales)Шаблон:Refn
$Шаблон:Formatprice
(US hardware sales)
Dig Dug 1982 Шаблон:Sort[61] (in the US until 1983)[86] Шаблон:Sort (until 1983)[61]
(US hardware sales)
$Шаблон:Formatprice
(US hardware sales)
Pump It Up 1999 Шаблон:Sort (until 2005)[88]
Breakout 1976 Шаблон:Sort (until 1999)[97] Шаблон:Sort (until 1999)[97] $Шаблон:Formatprice
Star Wars 1983 Шаблон:Sort (until 1991)[61] Шаблон:Sort (until 1983)[61] $Шаблон:Formatprice
Sprint 1976 Шаблон:Sort (until 1999)[97] Шаблон:Sort (until 1999)[97] $Шаблон:Formatprice
Mushiking 2003 Шаблон:Sort (until 2005)[101] Шаблон:Sort (until 2007)[n 5] $Шаблон:Formatprice
Sea Wolf 1976 Шаблон:Sort (until 2000)[122]
Mahjong Fight Club 2002 Шаблон:Sort (until 2004)[102]
Gauntlet 1985 Шаблон:Sort (until 1991)[61] Шаблон:Sort (until 1991)[61] $Шаблон:Formatprice
Love and Berry 2004 Шаблон:Sort (until 2006)[105] Шаблон:Sort (until 2007)[n 6] $Шаблон:Formatprice
Sangokushi Taisen 2005 Шаблон:Sort (until 2008)Шаблон:Refn Шаблон:Sort (until 2012)Шаблон:Refn $Шаблон:Formatprice
Pong 1972 Шаблон:Sort[118][119] Шаблон:Sort (until 1973)[120] $Шаблон:Formatprice
Hard Drivin' 1989 Шаблон:Sort (until 1991)[61] Шаблон:Sort (until 1991)[61] Шаблон:Sort
Samba de Amigo 1999 Шаблон:Sort (until 2000)[117] Шаблон:Sort (until 2000)[n 7] $Шаблон:Formatprice
Border Break 2009 Шаблон:Sort (until 2009)[114] Шаблон:Sort (until 2012)[n 8] $Шаблон:Formatprice
World Club Champion Football 2012 Шаблон:Sort (until 2015)[n 9] Шаблон:Sort (until 2012)[n 11] $Шаблон:Formatprice

See also

Шаблон:Portal Шаблон:Div col

Шаблон:Colend

Notes

Шаблон:Reflist Шаблон:Notelist

References

Шаблон:Reflist Шаблон:Reflist

External links

Шаблон:Commons category

Шаблон:Video game platforms Шаблон:Amusement arcade Шаблон:Authority control

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  135. 135,0 135,1 Ошибка цитирования Неверный тег <ref>; для сносок sega_mar11 не указан текст
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  140. Ошибка цитирования Неверный тег <ref>; для сносок GameSpot не указан текст
  141. Ошибка цитирования Неверный тег <ref>; для сносок sega_dec11 не указан текст


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