Английская Википедия:Blockout

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Шаблон:Short description Шаблон:About Шаблон:Infobox video game

Blockout is a puzzle video game published in 1989 by California Dreams. It was developed in Poland by Aleksander Ustaszewski[1] and Mirosław Zabłocki. American Technos published an arcade version. Blockout is an unlicensed, 3D version of Tetris.

Gameplay

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Файл:Block Out (Genesis).png
Mega Drive version

The player's perspective is that of looking down into a three-dimensional rectangular pit. Polycube blocks of various shapes appear, one at a time, and fall slowly toward the bottom of the pit. The player can use three buttons to rotate the block around any of the three coordinate axes, and can also maneuver the block horizontally and vertically with a joystick. Once any part of a block comes to rest on the floor of the pit or in contact with an already-placed cube, the entire block freezes in place and can no longer be moved. The player can press a button on the joystick to quickly drop a block. Once a solid layer of cubes is formed with no gaps (a "face"), it disappears and all cubes above it drop toward the bottom of the pit to fill the space. Completing multiple faces with a single block awards higher scores, and the player earns a "Block Out" bonus for completely emptying the pit.[2] A set number of faces must be completed in order to end each round.

Файл:Mirosław Zabłocki 11.08.2023 - by Leszek.jpg
Mirosław Zabłocki - co-author of the game (2023)

As the game progresses, the blocks begin to drop faster, the dimensions of the pit change from round to round, and differently-shaped blocks begin to appear. A bonus stage is played after every fifth round, in which the player has 30 seconds to form as many faces as possible in a 2x2 pit. The game ends if the blocks stack up to the top of the pit, with the exception of the bonus stages; in the latter case, the stage ends immediately and the player advances to the next round.

The game allows head-to-head competition between two players, each of whom has their own pit and blocks. When one player completes a face, all the cubes in the opponent's pit are raised by one level. A player can win a round by either being the first to complete a set number of faces or by forcing their opponent's cubes to stack up to the top of the pit. The first player to win a set number of rounds may continue the game alone in single-player mode.

Ports

Apart from the other known console ports of Blockout, there were also two for NES: the first is an official unreleased prototype developed in 1990 by Technos Japan Corp. under the name "Block Out", while the second is an unauthorized clone programmed by Hwang Shinwei and published by both himself and RCM Group in 1989/1990 (titled 3D Block).

Reception

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The New York Times reviewed the game in an article about educational software for mathematics, writing that Blockout "doesn't pretend to be educational, but the skills required to master it are not unrelated to mathematics, particularly geometry."[1] A 1993 study found evidence that playing Blockout improved the spatial visualization ability of 10- to 14-year-olds.[3]

In Japan, Game Machine listed Block Out on their March 1, 1990 issue as being the tenth most-successful table arcade unit of the month.[4]

Dragon gave the game's Atari Lynx version a perfect score.[5] Robert A. Jung reviewed the Atari Lynx version of the game which was published to IGN. In his final verdict he wrote "This is a nice, addictive, no-nonsense strategy game. Without any patterns to memorize and several options to choose from, Blockout will keep its freshness for quite some time. If you thought Tetris was too simple, give this title a try." Scoring the game 8 out of 10.[6]

Entertainment Weekly gave the game an A,[7] deeming it the #17 greatest game available in 1991.[8]

Legacy

Around 2007[9] a modernized, authorized continuation/remake[10] named Blockout II[11] was released with a license from Kadon Enterprises, to use the trademarked Blockout name.[12] The game is open-source and was ported to many platforms the original wasn't available before, like Microsoft Windows,[9] Ubuntu,[13] and the OpenPandora handheld.[14]

In 2021, a web browser-based version[15] written in JavaScript and HTML5 was released. It is officially licensed to use the name Blockout.[16]

References

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External links

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  1. 1,0 1,1 L. R. Shannon: No-Frills Mathematics Instruction The New York Times, 23 January 1990
  2. Ошибка цитирования Неверный тег <ref>; для сносок manual не указан текст
  3. NOSS, A. (1994): Förderung der Raumvorstellung bei 10- bis 14-Jährigen durch das Computerspiel BLOCKOUT. Diploma thesis, University of Vienna.
  4. Шаблон:Cite magazine
  5. Шаблон:Cite journal
  6. Шаблон:Cite web
  7. Шаблон:Cite news
  8. Шаблон:Cite news
  9. 9,0 9,1 blockout II - Downloads on SourceForge
  10. Blockout II on reloaded.org
  11. blockout2 on blockout.net
  12. The Blockout story on gamepuzzles.com (Kadon Enterprises) "Jean-Luc Pons, a self-declared addicted Blockout player in France, has created an improved C++ clone of the original Blockout version and offers Blockout II as an open source project for other addicted players. All these versions obtained permission from Kadon to use the Blockout name."
  13. blockout2 on apps.ubuntu.com
  14. blockout2 on repo.openpandora.org
  15. made blockout.nu
  16. Шаблон:Cite web