Английская Википедия:Buffy the Vampire Slayer: Wrath of the Darkhul King

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Buffy the Vampire Slayer: Wrath of the Darkhul King is a 2003 action platformer video game developed by the Japanese company Natsume and published by THQ for the Game Boy Advance. It was the third of six video games based on the television show Buffy the Vampire Slayer. The game follows Buffy Summers, who fights vampires, demons, and other supernatural entities as the Slayer. Set in the show's fourth season, the story focuses on Buffy's attempt to prevent a demonic warlord from initiating an apocalyptic event. The player controls Buffy through 16 levels that focus on solving puzzles and defeating enemies by using customizable weapons.

THQ produced Wrath of the Darkhul King in a publishing agreement with Fox Interactive, and chose Natsume as the developers because they had been working together since 1999. Influenced by their family-friendly image, Natsume presented Buffy as an aspirational character to their young audience. They developed Wrath of the Darkhul King as an action game; dialogue was limited so as to focus on gameplay, and puzzles were added for variety. Natsume struggled with adapting Buffy the Vampire Slayer into 2D computer graphics, citing issues with character models.

Wrath of the Darkhul King received generally negative reviews from critics, who disliked the controls, combat system, and level design. The game's graphics and audio received a more mixed response. Retrospective reviews of Wrath of the Darkhul King have remained negative. For the month of its release, the game was in the top ten most-ordered games on Amazon.

Gameplay

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Wrath of the Darkhul King is an action platformer game;[note 1] it uses a side-scrolling format,[2] which uses a side-view camera and has the player move a character left or right across the screen.Шаблон:SfnШаблон:Sfn The game is divided into 16 levels levels in environments that include a cemetery, an abandoned hospital, a college campus, a museum, a forest, city streets, and a temple.[2] The player, as Buffy Summers, can progress through each level by jumping and double jumping over pits, swimming, or using ladders, ropes, and metal bars.[3] While Buffy is the sole playable character,Шаблон:Sfn other characters from the television show Buffy the Vampire Slayer appear in cutscenes between levels,Шаблон:SfnШаблон:Sfn which use digitized stills from the series.Шаблон:Sfn Furthermore, Buffy's boyfriend Riley Finn appears in certain areas to provide weapons and health in the form of presents.Шаблон:Sfn

To complete an area, the player solves puzzles by locating switches to open a gate or turn off a hazard, such as a steam pipe, and pushing crates to reach higher platforms.Шаблон:SfnШаблон:Sfn They can also rescue hostages, who are portrayed as men in red shirts.Шаблон:SfnШаблон:Sfn Obstacles include pendulums, falling rocks, unstable platforms, electrified water, and pits with spikes;[4] in certain areas, the player must punch or kick down walls to continue further.Шаблон:Sfn The game can be adjusted to a higher difficulty level, which has players enter the level in different areas and changes puzzle solutions.Шаблон:Sfn

Throughout Wrath of the Darkhul King, there are five types of enemies: male and female vampires, two species of demons, and the Gentlemen's minions.Шаблон:Sfn[note 2] The game has four bosses, which are stronger opponents; they are a vampire leader, the supersoldier Adam,[note 3] the demonic Gentlemen, and the Darkhul King.Шаблон:Sfn Buffy can punch, kick, and perform combos against an enemy and block attacks.Шаблон:SfnШаблон:Sfn Enemies can be thrown off screen and through benches or kicked off ledges,[5] and objects in the environment can be used to hurt bosses.Шаблон:Sfn The player is not required to defeat enemies who can be avoided by jumping over them.Шаблон:SfnШаблон:Sfn

The player can find and use 16 types of weapons,Шаблон:Sfn including stakes, daggers, torches, throwing axes, crossbows, vials of holy water, flamethrowers, laser rifles, and the Glove of Myhnegon.[6][note 4] Each weapon can only be used a limited amount of times. Ranged weapons stun enemies while only melee weapons and physical attacks can defeat them.Шаблон:Sfn Vampires are primarily killed with stakes,Шаблон:Sfn but the player can also eliminate them by destroying rooftops to expose them to sunlight.Шаблон:Sfn Certain areas require the player to use a specific weapon, such as the crossbow or throwing axe, to proceed further.Шаблон:SfnШаблон:Sfn Weapons are accessible via an inventory screen,Шаблон:Sfn and they can be modified, such as combining a torch and a dagger to make a flaming dagger.Шаблон:Sfn

Plot

Set in Buffy the Vampire SlayerШаблон:'s fourth season,[note 5] Wrath of the Darkhul King follows Buffy Summers, a Slayer destined to fight vampires, demons, and other supernatural entities. The game focuses on the Darkhul King—a demonic warlord who ruled the Earth for over 500 years before the sorceress Elnara trapped him in his own dimension—as its main antagonist. The Darkhul King raised an undead army and invaded Earth with the power of the Sceptor of Thelios, which was hidden after Elnara used it to banish him.

Buffy patrols Sunnydale after her Watcher Rupert Giles notifies her of a rise in demonic activity. While starting an extra credit assignment at a local museum's Amelia Earhart exhibit, she is interrupted when a demon steals a talisman. As Buffy continues her patrols, her allies—Giles, Willow Rosenberg, Xander Harris, and Anya Jenkins—research the demon. After Buffy discovers and clears out a nest of vampires, she notices they are more organized than usual, prompting Willow to question if a new big bad is behind their activities. During her patrols, Buffy encounters and kills the Gentlemen and their minions. Willow identifies the individuals who stole talisman as Baruk demons, and Anya says that they typically work for a master. Looking for further clues, Buffy finds the Baruk demons excavating for the Scepter of Thelios. After the demons find the scepter, they use it in a ritual along with the talisman.

After killing one of the demons, Buffy receives assistance from Riley Finn in a fight against Adam. Buffy and Riley manage to escape after Adam is knocked out by falling rocks. Giles informs her that the Baruk demons are attempting to free the Darkhul King and initiate an apocalyptic event. He advises her to locate the demon's prison, the Temple of Shadows. After Buffy recovers the talisman and locates the temple's entrance, Giles believes the Darkhul King has already been freed and says she would need the Glove of Myhnegon to defeat him. Buffy finds it in the temple and beats the Darkhul King, who swears revenge against her. After destroying him, she realizes that her mission distracted her from completing her extra credit assignment.

Development and release

A picture of the indigo version of the original Game Boy Advance
Wrath of the Darkhul King was released exclusively for the Game Boy Advance.

THQ and Fox Interactive announced development on Wrath of the Darkhul King in JulyШаблон:Nbsp2002 as part of a Game Boy Advance (GBA) publishing agreement.Шаблон:SfnШаблон:Sfn Both companies had previously collaborated on the Game Boy Color game Buffy the Vampire Slayer in 2000.Шаблон:SfnШаблон:Sfn In his review for Wrath of the Darkhul King, The GuardianШаблон:'s Greg Howson described THQ's decision to release games based on licensed properties like Buffy the Vampire Slayer as "a sales necessity for non-Nintendo GBA games".Шаблон:Sfn

THQ chose the Japanese developer Natsume for Wrath of the Darkhul King based on their work together since 1999, such as on Power Rangers video games for handheld consoles.Шаблон:SfnШаблон:Sfn Wrath of the Darkhul King was directed by Sosuke Yamazaki and produced by Iku Mizutani.Шаблон:SfnШаблон:Sfn Katsuo Inagaki was the lead programmer and was assisted by Masashi Ueda.Шаблон:Sfn The artists were Tomoki Hamuro, Masashi Kudo, and Chie Yoshida; they were directed by Sosuke Yamazaki.Шаблон:Sfn Iku Mizutani, Tetsuari Watanabe, and Kinuyo Ueda handled the sound design.Шаблон:Sfn[note 6]

When they started developing Wrath of the Darkhul King, Natsume first focused on the story and how to best represent Buffy as a character through a GBA game.Шаблон:Sfn Building on their reputation as a family-friendly company, Natsume targeted the game towards a younger audience and viewed Buffy as aspirational for children.Шаблон:Sfn Although Wrath of the Darkhul King was published after the series finale of Buffy the Vampire Slayer had aired, Natsume believed the game would still benefit from the show's continued popularity.Шаблон:Sfn It was the third of six Buffy the Vampire Slayer video games;Шаблон:SfnШаблон:Sfn like the other games based on the series, Wrath of the Darkhul King does not explain the characters' backstories or relationships, instead being marketed to the show's established fanbase.Шаблон:Sfn

Natsume designed Wrath of the Darkhul King as an action game, and they added puzzles to vary gameplay. Dialogue was limited to avoid gameplay interruptions.Шаблон:Sfn Because of rules placed on developing GBA games, Natsume could only have four bosses in the game; when picking the boss enemies, they wanted characters that would leave a lasting impression on players and that could be defeated in unique ways.Шаблон:Sfn The company had difficulty adapting a television show into 2D computer graphics, struggling the most with programming the character models against a 2D background.Шаблон:Sfn

GameSpot published a preview of Wrath of the Darkhul King on June 4, 2003.Шаблон:Sfn The game was released on June 24 in North AmericaШаблон:SfnШаблон:Sfn and on June 27 in the European Union.Шаблон:Sfn For two weeks that month, it was in the top ten most-ordered games on Amazon.Шаблон:SfnШаблон:Sfn

Critical reception

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According to review aggregator website Metacritic, Wrath of the Darkhul King received "generally unfavorable" reviews. The website calculated a 44/100 score based upon 16 reviews.Шаблон:Sfn

Reviewers criticized the game's controls as cumbersome[8] and sluggish.Шаблон:SfnШаблон:Sfn IGNШаблон:'s Craig Harris felt that accessing the inventory screen was inconvenient and discouraged players from experimenting with weapons.Шаблон:Sfn In Nintendojo, Ed Griffiths questioned the choice of having players jump with the shoulder buttons, which he described as "too uncomfortable to use regularly".Шаблон:Sfn Scott Alan Marriott for AllGame and GameSpotШаблон:'s Frank Provo said the controls for navigating platforms were frustrating, particularly when precise movements or quick reactions were required.Шаблон:SfnШаблон:Sfn

Critics disliked the combat mechanics; many of them felt players would not be motivated to use combos or weapons as the game could be beaten with only basic kicks and punches.[9] Harris pointed out collision detection issues, which resulted in attacks being off by a pixel and not working.Шаблон:Sfn In GameSpy, Zach Meston criticized the limited animations for Buffy's combat moves, saying it became repetitive even after the first level.Шаблон:Sfn Several reviewers were critical of how easily enemies could be avoided.[10] Other critics enjoyed the combat,Шаблон:SfnШаблон:Sfn like Entertainment WeeklyШаблон:'s Kimberley Reyes, who highlighted Buffy's ability to destroy rooftops to kill vampires as one of their favorite features.Шаблон:Sfn

The level design was criticized for relying on platformer clichés, such as pulling switches and pushing crates.[11] Although Griffiths found the gameplay formulaic, he praised the levels as well-made,Шаблон:Sfn while a NGC Magazine reviewer compared them to something "pieced together by a five-year-old".Шаблон:Sfn Some critics felt that the levels were unclear,[12] such as being uncertain about which areas were platforms and what caused damage.Шаблон:SfnШаблон:Sfn Provo criticized the placement of obstacles and platforms outside the player's field of vision, saying the ability to pan the screen would have solved this.Шаблон:Sfn

The graphics received mixed reviews from critics. Some reviewers viewed them as adequate.[13] Griffiths described the style as typical for GBA games.Шаблон:Sfn Other reviewers were more negative;Шаблон:SfnШаблон:Sfn in Gaming Age, Alex Makar said it had "one of the blandest color palettes ever seen".Шаблон:Sfn Alternatively, Marriott praised the backgrounds as detailed and the character sprites as well-animated.Шаблон:Sfn Some reviewers enjoyed the graphic quality for the digitized cutscene stills,[14] while others called them repetitive.Шаблон:SfnШаблон:Sfn The game's sound received negative reviews from some critics,[15] who found it forgettable.Шаблон:SfnШаблон:Sfn Other reviewers praised the soundtrack as retro,Шаблон:SfnШаблон:Sfn such as being compared to the music in a Nintendo Entertainment System game and from the Castlevania series by Meston and Provo, respectively.Шаблон:SfnШаблон:Sfn[note 7]

Retrospective reviews remained negative.[16] In 2012, GameZoneШаблон:'s jkdmedia praised the graphics and sound, but criticized the level design and controls as outweighing these positive aspects.Шаблон:Sfn Two years later, Javier Parrilla Ruiz placed Wrath of the Darkhul King on a HobbyConsolas list of the worst video games based on a television series.Шаблон:Sfn In 2017, SyFy Wire's Brittany Vincent found the gameplay to be generic and disliked the lack of "deep characterization or uniquely Buffy content" aside from the dialogue.Шаблон:Sfn

Notes

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References

Footnotes

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Citations

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Шаблон:Buffy the Vampire Slayer


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