Английская Википедия:Cathryn Mataga

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Шаблон:Short description Шаблон:Infobox person Cathryn Mataga (born William Mataga)[1][2][3] is a game programmer and founder of independent video game company Junglevision.[4] Under the name William, she wrote Atari 8-bit family games for Synapse Software in the early to mid 1980s, including Shamus, a flip-screen shooter.[5]

Career

Mataga designed the game Shamus in 1982,[2] credited under the name William for the Atari 8-bit family.[1] Much of the game's appeal was said to come from Mataga's sense of humor, such as creating a "grand rendition" of the Alfred Hitchcock theme song in the game's introduction.[6] Mataga followed it with a sequel Shamus: Case II and scrolling shooter Zeppelin.

Steve Hales of Synapse Software, in an interview for the book Halcyon Days, states that he and Mataga convinced company founder Ihor Wolosenko to get the company into interactive fiction.[7]

Mataga developed an interactive fiction programming language known as BtZ (Better than Zork) for Broderbund, in the early 1980s.[3] Mataga worked with Hales and poet Robert Pinsky on the interactive fiction game Mindwheel (1984).[3]

Mataga was one of the programmers working at Stormfront Studios on the original Neverwinter Nights MMORPG.[8] Don Daglow credits Mataga as one of the programmers who proved Daglow's assertion that he could make Neverwinter Nights a success.[9]

Games

References

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External links

Шаблон:Authority control


Шаблон:Videogame-bio-stub

  1. 1,0 1,1 Шаблон:Cite book
  2. 2,0 2,1 Шаблон:Cite web
  3. 3,0 3,1 3,2 Шаблон:Cite journal
  4. Шаблон:Cite web
  5. Шаблон:Cite journal
  6. Шаблон:Cite book
  7. Шаблон:Cite web
  8. Шаблон:Cite book
  9. Шаблон:Cite web
  10. 10,0 10,1 Шаблон:Cite journal
  11. Kosek, Steven (July 21, 1985). "Poet Robert Pinsky goes hi-tech to give electronic novel a whirl", Chicago Tribune, p. 33.
  12. "Pinsky, Robert (Neal)." Contemporary Poets. Gale. 2001. Шаблон:Cite web
  13. Шаблон:Cite book
  14. Шаблон:Cite book
  15. Charla, Chris (November 2001). "Digital Eclipse's Rayman Advance", Game Developer 8 (11): 42–48.Archived