Английская Википедия:Conquest of Insula II
Шаблон:Short description Шаблон:Infobox game Шаблон:Italic titleConquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
History and development
Conquest of Insula II was a computer moderated play-by-mail game published by Clemens & Associates Inc.[1] It was medium complexity.[2] It shared similarities with the PBM game Terra II including turn reports and the combat system.[3]Шаблон:Efn
Gameplay
The setting for this wargame was medieval times.[4] In each game, ten players on an island led villages with the title of Baron.[1] Games occurred on separate islands, with names such as "Farraheim, Andarmark, Jiborokwi, Gizzenole, Karandala, and Raksharan".[5] Players could conduct four actions per turn, which included activities such as "forestry, herding, mining, weapons making, armor making, siege equipment making, refining, ditch repairing, or wall repairing".[1] Combat involved sending armies from villages and laying siege to another village or battling another army. Various tactics were available.[1] Movement occurred on a hex map of ten miles per hex.[2]
Victory was achieved by conquering three villages or "kill[ing] the most enemy warriors" by game's end.[1] Games lasted 25 weeks.[1] Winners began the next game as a Count (and played it for free).[1] A game ending in 1985 on the island of Matafunda was the first to end before 25 weeks as a player conquered a third city.[6]
Reception
Bob McLain, editor of Gaming Universal, stated that the game was "tailor made for battle lovers and armchair generals".[2]
See also
Notes
References
Bibliography
- Шаблон:Cite magazine
- Шаблон:Cite magazine
- Шаблон:Cite magazine
- Шаблон:Cite magazine
- Шаблон:Cite magazine
Further reading
- ↑ 1,0 1,1 1,2 1,3 1,4 1,5 1,6 Calloway 1984. p. 6.
- ↑ 2,0 2,1 2,2 McLain 1983. p. 43.
- ↑ Calloway 1984. pp. 6–7.
- ↑ Ошибка цитирования Неверный тег
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; для сносокClemens8
не указан текст - ↑ Editors 1984. pp. 38–39.
- ↑ Editors 1985. p. 30.
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