Английская Википедия:Dead or Alive Ultimate
Шаблон:Nihongo is a compilation of fighting games developed by Team Ninja and released by Tecmo for the Xbox in 2004. It is a collection of the two previous games in the series, 1996's Dead or Alive and 1999's Dead or Alive 2. It marks the first game in the series to be a compilation. DOA Ultimate contains a high-resolution edition of the Sega Saturn version of Dead or Alive, and an enhanced remake of DOA2 which utilizes a new graphics engine and offers Dead or Alive 3 game mechanics, new game content, and the inclusion of Hitomi as a playable character. The game offered online multiplayer capabilities, making the compilation among the first fighting games to offer online play.
Ultimate received generally favorable reviews from critics who praised the games' online functionalities. On December 16, 2006, both games became backwards compatible with the Xbox 360.[1] On November 10, 2021, both games were made available to download on Xbox Live worldwide. On November 15, 2021, both games were added to the list of backward compatible games for the Xbox One and Xbox Series X/S.[2]
Gameplay
Dead or Alive Ultimate is a compilation game that includes an enhanced version of Dead or Alive 1 and a remade version of Dead or Alive 2. The remade version of Dead or Alive 2 has re-developed graphics and new stages for the Xbox gaming system. The enhanced version of Dead or Alive 1 is the original Sega Saturn version, with smoothed graphics, but lacks the additional content received in the later-released North American PlayStation version (no Bass or Ayane characters or extra costumes). Both editions include online play.
Dead or Alive 1 Ultimate is essentially identical to its original Sega Saturn version, and is generally considered more of a collector's disc than for its content. Dead or Alive 2 Ultimate, being a remake created after the debut of Dead or Alive 3, takes elements and mechanics from both its original iteration and successor. The action of 3D-axis movement is as free-formatted as DOA3, and Hitomi is now a playable character albeit outside story mode. Other elements have been kept intact from DOA2. These include higher damaging counters than in DOA3, environmental hazards not warranting a knockout on a character, and a counter mechanism that is much harder to execute. Despite being able to freely move on a 3D axis in the Ultimate version of DOA2 however, most moves cannot be sidestepped as in DOA3 and other 3D fighters. Another major change is in the revamped holding system in DOA2 Ultimate. The final major set of changes instituted in 2 Ultimate is the inclusion of slopes, which are a type of environmental hazard where those knocked down them roll down the slope, taking damage as they fall.
The game required Xbox Live in order to play online. The service's support makes it the second online console fighting game to be released in America and Europe (Mortal Kombat: Deception having been the first) and the first online console fighting game in Japan. The system set forth by Tecmo for online play in Dead or Alive Ultimate was intended to recreate the feel of playing at an arcade. Players would log onto a shared "lobby" and then observe other matches until it was their turn to participate. Each lobby has a set of gameplay parameters that is determined by its creator, allowing for tournament-style play.
While this game brings back the old mechanics of the Dreamcast version of Dead or Alive 2, some changes to the music and remixes were added. Each character except Hitomi (who was introduced in DOA3) has their own remix. The remixes only appear in the Dance Floor stage, The Ray House.
Characters
Шаблон:See also Ultimate features a total of 16 playable characters. Dead or Alive 1 Ultimate features a roster of 9 playable characters while Dead or Alive 2 Ultimate features a roster of 15 playable characters.
Шаблон:Collist
Шаблон:Note Only playable in 2 Ultimate
Шаблон:Note Unlockable character
Шаблон:Note Only playable in 1 Ultimate
Plot
Шаблон:Further The story mode of Dead or Alive Ultimate plays out as it did in the original games. However, a new CG opening sequence is added, further explaining the relationship and history of Mugen Tenshin ninjas, Kasumi, Ayane and Hayate, revealing the village they all hail from, Kasumi's and Hayate's father, Shiden, who was mentioned in the first Dead or Alive, Ayane's foster-father, Genra, before his monstrous transformation in Dead or Alive 3, and introduces Ayame, mother of Kasumi, Hayate and Ayane. The sequence reveals the rape of Ayame by Kasumi's and Hayate's uncle, Raidou, leading to the birth of Ayane, her being raised by Genra, and Raidou's crippling of Hayate, leading to Hayate's comatose state and Kasumi's quest for vengeance on Raidou. The CG sequence acts as a prologue leading into the first three Dead or Alive games.
Development and release
In 2004, after the release of Dead or Alive 3, Team Ninja once again remade Dead or Alive 2, this time for the Xbox system. In the planning stages, this new game was originally named Dead or Alive Online for its addition of online support. On January 14, it was renamed to Dead or Alive Ultimate and promised fresh content, additional characters, re-recorded voiceovers, and an upgraded version of the original Dead or Alive for the Sega Saturn. According to Tecmo, the name change was due to the opinion that "Ultimate would more accurately describe the feeling players feel upon experiences with the game".[3]
In Japan, Dead or Alive Ultimate was released with a crystal-clear blue version of the Xbox system that included a controller of the same color, a copy of Dead or Alive Ultimate, and some bonus Kasumi-themed extras.[4] In the United States, two trading cards with character pictures on them were randomly included in each game as part of a collector's edition. The game disc of the North American release also contains the Booster Pack for Dead or Alive 3, which adds numerous character costumes. This disc also included the G4-produced segment from their Icons series entitled "Dead or Alive", detailing the history of the Dead or Alive series, along with interviews featuring various people from the video game industry, including series creator Tomonobu Itagaki. A guide book titled Dead or Alive Ultimate: Prima Official Game Guide by Prima Games was released on November 4, 2004. With the December 14, 2006, backwards compatibility update for the Xbox 360, the Xbox release of Dead or Alive Ultimate can now be played on the Xbox 360.[1] On November 10, 2021, Dead or Alive 1 Ultimate and Dead or Alive 2 Ultimate became available to download separately on Xbox Live worldwide, hinting at the addition of the games to backward compatibility program. On November 15, 2021, both games were added to the line up and became playable on Xbox One and Xbox Series X/S.[2]
Reception
Dead or Alive Ultimate received generally favorable reviews from critics with a score of 84.14% and 83/100 from review aggregators GameRankings and Metacritic. In Japan, Famitsu gave it a score of 32 out of 40.[5]
IGN's Hilary Golden praised its online functionality, stating how "the online set-up goes well beyond what has been previously done for fighting games and betters some online first-person shooters to boot". Golden concluded that "the greatly improved arenas, the plethora of costumes, the addition of slope moves, and the implementation of Xbox Live play makes DOA Ultimate one of the best games this year".[6] GameSpot's Greg Kasavin called it "a landmark achievement in the fighting game genre's history-in-the-making", praising its innovative, impressive and well implemented online component, and praised how the Dead or Alive gameplay formula held up well over the years. Kasavin criticized the gameplay being unchanged from years-old predecessors and the absence of Dead or Alive 3 characters "Hayate", "Christie", and "Brad Wong" from the roster, but concluded that "For a game that's so bold as to call itself "Ultimate", DOAU sure comes close. It truly is the best, most fully featured title in the Dead or Alive series yet".[7]
Sales and awards
Dead or Alive Ultimate topped the Japanese charts on release, coming in number 4 during Week 45 in 2004.[8] The game was awarded "Fighting Game of the Year" at the 2004 National Academy of Video Game Trade Reviewers Awards.[9] IGN awarded the game "Best Fighting Game of 2004" and "Best Xbox Graphics of 2004" during their Best of 2004 awards.[10][11] It also received a runner-up position in GameSpot's 2004 "Best Fighting Game" category across all platforms, losing to Mortal Kombat: Deception.[12]
Legacy
Dead or Alive Ultimate was the first Japanese fighting game and the second fighting game after Mortal Kombat: Deception to offer online multiplayer. Dead or Alive Ultimate's online mode along with the online modes of Mortal Kombat: Deception and the Xbox version of Street Fighter Anniversary Collection, connected players of different regions together during the time the fighting game community (FGC) was in a state of stagnation. In 2005, Dead or Alive Ultimate became the first fighting game to be included in the World Cyber Games.[13]
References
External links
Шаблон:Dead or Alive series Шаблон:Team Ninja
- ↑ 1,0 1,1 Шаблон:Cite web
- ↑ 2,0 2,1 Шаблон:Cite web
- ↑ Шаблон:Cite web
- ↑ Шаблон:Cite web
- ↑ Ошибка цитирования Неверный тег
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не указан текст - ↑ Game Data Library - 2004 Weekly
- ↑ Шаблон:Cite web
- ↑ Шаблон:Cite web
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