Английская Википедия:Designing Virtual Worlds

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Шаблон:Infobox book

Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games.Шаблон:R College courses have been taught using it.Шаблон:R

In 2021, the author made the book freely available under a Creative Commons license on his website.[1]

Contents

Designing Virtual Worlds argues that the fundamentals of player relationships to the virtual world and each other are independent of technical issues and are characterized by a blending of online and offline identity.Шаблон:R According to the book, it is the designer's role to know what will provide players with a positive game experience,Шаблон:R the purpose of virtual worlds is the player's exploration of self,Шаблон:R as well as for its expansion of the earlier 4-type Bartle gamer style taxonomy into an 8-type model.Шаблон:R The book also focuses on the practicalities of its subject.Шаблон:R

Reception

Шаблон:Cleanup It has been called "the bible of MMORPG design"Шаблон:R and spoken of as "excellent",Шаблон:R "seminal",Шаблон:R "widely read",Шаблон:R "the standard text on the subject",Шаблон:R "the most comprehensive guide to gaming virtual worlds"Шаблон:R and "a foundation text for researchers and developers of virtual worlds"Шаблон:R that is "strongly recommended for anyone actually thinking about building one of these places"Шаблон:R and "describes the minimum level of competency you should have when discussing design issues for virtual worlds".Шаблон:R

It wasn't all sunshine and roses, though. One reviewer, Dave Rickey of Skotos.net, a website founded in 1999 and dedicated to "multiplayer interactive fiction on the Internet"Шаблон:R , called it a "must-read" work, but that he found "much that was questionable, incomplete, or just erroneous".Шаблон:R

References

Шаблон:Reflist

External links

Шаблон:MUDs