Английская Википедия:Destination: Deep Space

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Шаблон:Short description Шаблон:Infobox FIRST Robotics Competition game

Destination: Deep Space, stylized as DESTINATION: DEEP SPACE and officially known as Destination: Deep Space Presented By The Boeing Company, is the FIRST Robotics Competition game for the 2019 season.[1] It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game centers around an outer space theme involving two alliances consisting of three teams each competing to place poly-carbonate hatch panels and orange rubber balls or "cargo" on rockets and cargo ships before returning to their HAB platform to climb at the end of the match.[2]

Kickoff

The kickoff event occurred on January 5, 2019. The kickoff video was styled after a rocket launch, with information about FIRST and the game reveal itself linked to specific points in the countdown. The event was livestreamed starting at 10:30 AM Eastern Time, with many teams attending their own local kickoff events.[3][4]

Field

Destination: Deep Space is played on a 27 ft (823 cm) by 54 ft (1646 cm) field that is covered in grey carpet. The field is bounded by transparent polycarbonate guardrails on the longer sides and the Alliance Station walls on the shorter side. The field features two types of zones, one for each alliance. The hab zone contains robots at the start and end of each match, while the alliance station is where drivers control their robots. For the first time, a Google Cardboard headset was included in the kickoff kit to allow teams to view a virtual field.[5]

Alliance Station

Each alliance has their own Alliance Station that is positioned at one of the ends of the field. The Alliance Station is where drivers control their robots, human players deliver game pieces to robots, and coaches give advice to their team members. Each alliance station features two game piece holding areas on either side of their driver stations.

Depots

Depots are placed on the field next to the alliance stations, with two per alliance. Before the match starts, alliances are permitted to stage cargo in their respective depots for robots to retrieve during the match.

Sandstorm

The sandstorm is installed above each alliance's alliance station, and is used to block the drive team's vision of the field during the sandstorm period. Once that period ends, the sandstorm retracts in order to allow drivers to see the field for the remainder of the match.

Loading Stations

Each alliance station features two loading stations near the edges of the alliance station. Human players use the loading stations to deliver hatch panels and cargo to robots through a chute, where they can be collected by a waiting robot.

Scoring Areas

Rockets

There are four rockets on the field, two per alliance. Each rocket features three levels, made up of two bays, where game pieces can be scored. Two hatch panels and two pieces of cargo can be scored on each level.

Cargo Ships

There are two cargo ships placed in the middle of the field, one per alliance. As with the rockets, each cargo ship features bays where hatch panels and cargo can be scored. Each cargo ship has eight bays, each capable of holding one hatch cover and one cargo.

HAB Platforms

Each alliance controls one hab platform near the alliance station wall. Robots start the match at their alliance's respective hab platform, and must return to the same platform at the end of the match. Each hab platform has three levels, and parking on a higher level at the end of the match earns the alliance more points.

Gameplay and Scoring

Scoring Elements

There are two scoring elements in Destination: Deep Space; hatch panels and cargo. Hatch panels are 19 in. (~48 cm) diameter polycarbonate toroids, and cargo is represented by orange 13 in. (~33 cm) playground balls.

Before the match begins, teams may discuss and select their robots’ starting formation (i.e., which HAB level they will begin on), as well as which game pieces they will preload into the cargo ship. Each of the six side slots may be loaded with either a cargo ball or a ‘null’ hatch panel

Sandstorm Period

For the 2019 season, the sandstorm period is the first 15 seconds of the match and replaces the autonomous period, which had been used in many previous FRC games. Robots start the match at their respective HAB platforms, fully supported by HAB platform level one or two. The Sandstorm is a black curtain that begins down to obscure players’ vision of the field. During the period, robots can act solely on pre-programmed instructions, therefore acting autonomously, or under control of their drivers with the optional aid of a vision system mounted on the robot (as they are unable to directly see the field due to the Sandstorm). Robots can earn points in a variety of ways. For each robot that fully crosses the HAB line during the sandstorm period, the alliance earns three points if the robot started on HAB platform level one and six points if the robot started on level two. Robots are also able to earn points for scoring hatch panels and cargo on their alliance's rockets and cargo ship. As these actions carry the same point value as if they occurred in the tele-operated period (or teleop), they will be further discussed in that section. After the 15 second sandstorm period expires, the curtain retracts to grant players vision of the field, and teleop begins.

Electromagnets inside the cargo ship release after this period ends, releasing any cargo not secured by hatch panels. Therefore, there is some risk in selecting to load the cargo ship with cargo balls over null hatch panels - the null hatch panels will immediately hold a cargo ball, for a total value of (0 + 2 =) 2 points, however, a cargo ball secured by a hatch panel before the end of the sandstorm phase is worth a total value of (3 + 2 =) 5 points.

Scoring is further described in the Scoring Summary section.

Tele-operated Period

After the sandstorm period ends, the tele-op period begins, which lasts for 135 seconds. Drivers control their robot from their Driver Station and human players may deliver game pieces to the robots. During this period, as in autonomous, every hatch panel scored on a rocket or cargo ship will earn two points for the alliance. Additionally, scoring cargo into a rocket or cargo ship will earn three points for the alliance. Hatch Panels must be scored before cargo (as the cargo will simply roll out), unless there are Hatch Panels installed on the bay.

Endgame

The last 30 seconds of the teleop period is called the endgame. During this time, robots can earn additional points by climbing back onto their alliance's HAB platform. A robot ending the match on HAB level one will earn the alliance 3 points, while ending the match on level two will earn 6 points and ending the match on level three will earn 12 points.

Special Scoring

In tournament play, teams are ranked by their Ranking Score, or the average number of Ranking Points they achieve per match. Ranking Points are earned through both winning matches and completing secondary objectives. Therefore, it is more beneficial to focus on accumulating as many ranking points as possible, rather than simply winning every match.

An alliance can earn a ranking point during the qualification rounds by accumulating a total of 15 points at the end of the match through climbing the HAB, known as the HAB docking bonus. An alliance can also earn a ranking point by completing one rocket, which entails scoring two hatch panels and two pieces of cargo on each of its three levels. A foul will result in 3 points being credited to the opposing alliance, and a technical foul will result in 10 points being credited to the opposing alliance.

Scoring Summary

Action Sandstorm Teleop Ranking Points

(in Qualification)

Sandstorm Bonus (Level One) 3 points
Sandstorm Bonus (Level Two) 6 points
Hatch Panel 2 points 2 points
Cargo 3 points 3 points
Hab Climb Bonus (Level One) 3 points
Hab Climb Bonus (Level Two) 6 points
Hab Climb Bonus (Level Three) 12 points
Hab Docking 1 RP
One Complete Rocket 1 RP
Foul 3 points to opposing alliance 3 points to opposing alliance
Tech Foul 10 points to opposing alliance 10 points to opposing alliance
Win 2 RP
Tie 1 RP

[6]

Events

The competition season for Destination: Deep Space is divided into seven weeks, with many events occurring simultaneously during each week. After Week 7, teams that have qualified compete in the FIRST Championship, held over two weeks in Houston and Detroit. Only regional and district championship events are shown.

Week 1

Event Location Date
Palmetto Myrtle Beach, South Carolina February 27 – March 2
Montreal Montreal, Québec February 27 – March 2
Orange County Costa Mesa, California February 27 – March 2
Del Mar Del Mar, California March 1 – 3
Istanbul Istanbul, Turkey March 1 – 4

Week 2

Event Location Date
Bosphorus Istanbul, Turkey March 5–7
Lake Superior Duluth, Minnesota March 6–9
Northern Lights Duluth, Minnesota March 6–9
Oklahoma Oklahoma City, Oklahoma March 6–9
Arkansas Rock City Little Rock, Arkansas March 6–9
Miami Valley Dayton, Ohio March 6–9
New York Tech Valley Troy, New York March 6–9
Canadian Pacific Victoria, British Columbia March 6–9
Central Valley Fresno, California March 6–9
Midwest Chicago, Illinois March 6–9
Monterrey Monterrey, Mexico March 6–9
San Diego Del Mar, California March 6–9
Southern Cross Sydney Olympic Park, Australia March 9–12

Week 3

Event Location Date
Arizona North Flagstaff, Arizona March 13–16
St. Louis St. Louis, Missouri March 13–16
Rocket City Huntsville, Alabama March 13–16
Finger Lakes Rochester, New York March 13–16
Orlando Orlando, Florida March 13–16
Central New York Utica, New York March 13–16
Heartland Olathe, Kansas March 13–16
Great Northern Grand Forks, North Dakota March 13–16
Mexico City Mexico City, Mexico March 13–16
Los Angeles North Valencia, California March 14–17
San Francisco San Francisco, California March 14–17
South Pacific Sydney Olympic Park, Australia March 15–17

Week 4

Event Location Date
Iowa Cedar Falls, Iowa March 20–23
Bayou Kenner, Louisiana March 20–23
Greater Pittsburgh California, Pennsylvania March 20–23
Laguna Torreón, Mexico March 20–23
Colorado Denver, Colorado March 20–23
Central Illinois Peoria, Illinois March 20–23
Los Angeles Los Angeles, California March 20–23
Greater Kansas City Kansas City, Missouri March 20–23
Sacramento Davis, California March 20–23
Hudson Valley Suffern, New York March 21–24
Monterey Bay Seaside, California March 21–24
SBPLI Long Island #1 Hempstead, New York March 24–27

Week 5

Event Location Date
Smoky Mountains Knoxville, Tennessee March 27–30
South Florida West Palm Beach, Florida March 27–30
Wisconsin Milwaukee, Wisconsin March 27–30
Buckeye Cleveland, Ohio March 27–30
Utah West Valley City, Utah March 27–30
Hawaii Honolulu, Hawaii March 27–30
Idaho Nampa, Idaho March 27–30
Ventura Ventura, California March 27–30
Las Vegas Las Vegas, Nevada March 27–30
SBPLI Long Island #2 Hempstead, New York March 27–30
Minnesota 10,000 Lakes Minneapolis, Minnesota March 27–30
Minnesota North Star Minneapolis, Minnesota March 27–30
Silicon Valley San Jose, California March 28–31
Israel District Championship Tel Aviv, Israel April 2–4

Week 6

Event Location Date
Seven Rivers La Crosse, Wisconsin April 3–6
Pacific Northwest District Championship Tacoma, Washington April 3–6
Mid-Atlantic District Championship Bethlehem, Pennsylvania April 3–6
Arizona West Phoenix, Arizona April 3–6
Quebec City Quebec City, Québec April 3–6
Peachtree District Championship Emerson, Georgia April 3–6
Aerospace Valley Lancaster, California April 3–6
Canadian Rockies Calgary, Alberta April 3–6
Texas District Championship Austin, Texas April 4–6
New York City New York City, New York April 4–7
Central Missouri Sedalia, Missouri April 4–7
North Carolina District Championship Lillington, North Carolina April 5–7

Week 7

Event Location Date
Chesapeake District Championship Fairfax, Virginia April 10–13
Michigan District Championship University Center, Michigan April 10–13
Ontario District Championship Mississauga, Ontario April 10–13
New England District Championship Worcester, Massachusetts April 10–13
Indiana District Championship Kokomo, Indiana April 11–13

FIRST Championship

Event Location Date
FIRST Championship (Houston) Houston, Texas April 17–20
FIRST Championship (Detroit) Detroit, Michigan April 24–27

[7]

Results

The following tables show the winners of the subdivisions and finals at each FIRST Championship event.

Файл:Destination Deep Space Semifinalist Medal.jpg
Medal awarded to the finalist alliance in Hudson Valley, New York.

Houston

Subdivision Winners

Division Captain 1st Pick 2nd Pick 3rd Pick
Carver 1678 7179 3132 1939
Galileo 971 179 3646 498
Hopper 2122 2046 6485 4192
Newton 973 1323 5026 4201
Roebling 148 3847 6829 2907
Turing 254 3310 6986 948

Einstein

Round Robin

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Finals
Division Alliance 1 2 3 Wins
Turing 254-3310-6986-948 117 98 103 1
Newton 973-1323-5026-4201 106 119 114 2

Detroit

Subdivision Winners

Division Captain 1st Pick 2nd Pick 3rd Pick
Archimedes 5406 930 1310 4004
Tesla 346 548 5401 2534
Carson 5050 111 4607 2052
Darwin 3707 217 4481 1218
Curie 195 3538 1073 230
Daly 4003 133 862 2614

Einstein

Round Robin

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Finals
Division Alliance 1 2 3 Wins
Archimedes 5406-930-1310-4004 107 78 90 1
Darwin 3707-217-4481-1218 101 96 91 2

References

Шаблон:Reflist

Шаблон:FRCGames Шаблон:FIRST