Английская Википедия:Fatal Inertia
Шаблон:Nihongo is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and Australia, and July 15, 2008 in Europe as a download on the PlayStation Network under the title Шаблон:Nihongo. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.[1]
The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.[2] Competitions take place far from cities due to the high level of danger.[3]
There are six different racing environments that are divided into fifty-one courses.[4]
Gameplay
Fatal Inertia has four main craft types, each one having advantages and disadvantages over each other:
- Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.
- Aurora class: the fastest of all the classes, though with questionable reliability. Suited for adept or advanced players.
- Mercury class: light, fast accelerating vehicles with superior handling in contrast to other classes.
- Titan class: massive machines that can demolish the competition with their heavy armor and greater firepower, compensating for their poor handling and acceleration.
Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.
Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.
Development
On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.[5]
On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.Шаблон:Citation needed
On July 15, 2008, the same day as Europe's release, a trial version was also available on the PlayStation Store as a free download.[6]
Fatal Inertia EX
The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008,[7] in North America and Australia on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans.[7] The development team have also adjusted gameplay, including weapons and physics.[7] Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering.[7]
Reception
Both Fatal Inertia and Fatal Inertia EX received "mixed" reviews according to the review aggregation website Metacritic.[8][9] In Japan, Famitsu X360 gave the former a score of two sevens, one eight, and one seven for a total of 29 out of 40.[10] GameZone gave the Japanese version of the latter an average review, about a month before it was released in the United States.[11]
See also
References
External links
- ↑ Шаблон:Cite web
- ↑ Шаблон:Cite web
- ↑ Шаблон:Cite web
- ↑ Шаблон:Cite web
- ↑ Шаблон:Cite web
- ↑ Шаблон:Cite web
- ↑ 7,0 7,1 7,2 7,3 Шаблон:Cite web
- ↑ Ошибка цитирования Неверный тег
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; для сносокMetaCriticEX
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; для сносокMetaCritic
не указан текст - ↑ Ошибка цитирования Неверный тег
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; для сносокFam
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; для сносокGameZone
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- Английская Википедия
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