GURPS Greece is a supplement that describes details of Ancient Greece,[1] particularly the Heroic Age (1600–1150 BCE) and the Classical Age (800–323 BCE).[2] Material covered includes equal parts historical background and mythologies, allowing the gamemaster to design a campaign based strictly on historical accuracy or on myth, or using a combination of both.[2] Notable persons of the period are also detailed. The book includes some campaign outlines to get the gamemaster started, but does not include any full adventures.[2]
Publication history
In the 2014 book Designers & Dragons: The '80s, game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to stop publishing adventures, and as a result "SJG was now putting out standalone GURPS books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as GURPS Camelot (1991) and GURPS China (1991), were clearly sub-subgenres, while others like GURPS Old West (1991) and GURPS Middle Ages I (1992) covered genres notably missing before this point."[3]Шаблон:Rp
GURPS Greece is one such standalone book, a 128-page softcover designed by Jon Zeigler, with interior art by Jean Martin and Shea Ryan, and cover art by Jeff Koke. It was published by SJG in 1995 for use with the 3rd edition of GURPS.
Reception
In the May 1996 edition of Dragon (Issue #229), Rick Swan liked the presentation of both historical and mythic information, giving the gamemaster more flexibility in designing a camapign, but did note that it would mean "more work for the referee." He found the content a bit dry, likening it to "notes for a term paper." He also noted that this wasn't the most creative content, commenting, "It's interesting, but hey, I know how to use an encyclopedia, too, and could probably have found most of this myself." He criticized the lack of any adventures, and noted "The skeletal campaign outlines aren't likely to inspire many memorable adventures." Swan concluded by giving the book an average rating of 4 out of 6, saying that it stood "as a solid [example] of history-based role-playing, [a must-have] for fans of GURPS."[2]