Английская Википедия:Glossary of card game terms
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
A
- The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank.
- Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit.
- Шаблон:Anchor Acorns
- One of the four suits in a German-suited pack of cards.Шаблон:Sfn Symbol: Файл:Bay eichel.svg
- Шаблон:Anchor active
- A card that is in play i.e. not sleeping.Шаблон:Sfn
- See active player.
- A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed for as in four-hand Skat or five-hand Schafkopf).Шаблон:Sfn
- A player who has not withdrawn from the current deal but elected to play on (as in Rams or Poker).Шаблон:Sfn
- Шаблон:Anchor adversary
- Any opposing player, especially in two-hand games, or an opponent of the declarer. See defenders.Шаблон:Sfn
- Шаблон:Anchor adverse
- Pertaining to an adversary or opponent e.g. an adverse lead is one made by an opponent; adverse trumps are those held by one's opponent(s).Шаблон:Sfn
- Шаблон:Anchor age
- Order of priority for leading, betting or bidding, starting from the player next to the dealer.Шаблон:Sfn See eldest and youngest.
- Шаблон:Anchor alliance
- A temporary partnership that lasts only for the current deal or handШаблон:Sfn (e.g. Prop and Cop in Solo Whist or the normal game in Schafkopf).
- Шаблон:Anchor alone
- Playing without the help of a partner. See declarer and soloist.Шаблон:Sfn
- Шаблон:Anchor announce
- See declare.Шаблон:Sfn
- Шаблон:Anchor announcement
- Often used in both senses of declaration. However, Dummett prefers to restrict 'announcement' for the intention to achieve certain feats in play, while preferring 'declaration' for a statement that one has a special combination of cards in one's hand.Шаблон:Sfn
- Шаблон:Anchor ante
- A mandatory stake made before the game begins - usually by all players, sometimes by the dealer only.Шаблон:Sfn
- Chips required to be put into the pot before the deal.Шаблон:Sfn
- To put in such chips.Шаблон:Sfn
- Шаблон:Anchor around the corner
- Phrase that describes sequences or runs that are built either side of the Ace e.g. Q K A 2 3 4 Шаблон:Sfn
- Шаблон:Anchorauction
- The period of bidding.Шаблон:Sfn The phase in some card games where players may bid to lead the game, or bid on a certain hand or privilege in that hand such as naming the trump suit. The player with the highest bid wins the auction and plays his chosen game or exercises his privilege. Often used in trick-taking games.[1]
B
- Шаблон:Anchor balanced hand
- A hand of cards with no void suit, singleton or very long suit.Шаблон:Sfn
- Шаблон:Anchor banker
- Also called the house or the bank, the person responsible for distributing chips, keeping track of the buy-ins, and paying winners at the end of a banking game. A dealer against whom the punters bet.Шаблон:SfnШаблон:Sfn
- Шаблон:Anchor banking game
- A less-skilled card game of the gambling type in which one or more punters play against a banker, who controls the game.Шаблон:Sfn
- Шаблон:Anchor base value
- A constant factor in working out the value of a game e.g. Skat.Шаблон:Sfn
- Шаблон:Anchor batch
- See packet.
- Шаблон:Anchor Batons
- One of the four suits in a Latin-suited pack of cards.Шаблон:Sfn Symbol: Файл:Seme bastoni carte bergamasche.svg or Файл:Seme bastoni carte napoletane.svg
- Шаблон:Anchor beater
- Term used in games of the Karnöffel family for quasi-trump cards able to beat those of lower rank or with no powers at all.
- Шаблон:Anchor belle
- The last game of the rubber.Шаблон:Sfn
- Шаблон:Anchor Bells
- One of the four suits in a German pack of cards.Шаблон:Sfn Symbol: Файл:Bay schellen.svg
- Шаблон:Anchor best
- Highest ranking.Шаблон:Sfn
- Шаблон:Anchor best card
- Highest card of a suit not yet played. The commanding card, master card. Also king card.Шаблон:Sfn
- Шаблон:Anchor bet
- Any wager on the outcome of a deal or game; any chips put in a pot; to put chips in a pot.Шаблон:Sfn
- The first bet in a betting interval.Шаблон:Sfn
- bête, bate, bete or beet.
- A penalty payment in certain games for e.g. for failing to take the minimum number of tricks, or for a stake or money which a player has lost.[2]
- A player who fails to takes a single trick in Mistigri.[3] Likewise in Mauscheln, if the declarer, or Mauschler, fails to win a trick, he is the Mauschlerbete.
- Failure to make a contract.Шаблон:Sfn
- Conceding defeat without playing.Шаблон:Sfn
- Double bête: a double penalty, usually for failing to make a contract after choosing to play out the cards.Шаблон:Sfn
- Шаблон:Anchor bettel or bettler
- Bid or contract to win no tricks. Also misère.Шаблон:Sfn
- Шаблон:Anchor bid
- An offer to win a minimum or specified number of tricks or points or the privilege of naming the trump suit or the game.[4]Шаблон:Sfn
- Шаблон:Anchor To make a bid.Шаблон:Sfn
- Шаблон:Anchor bidder
- Any player who makes a bid.Шаблон:Sfn
- Шаблон:AnchorThe player who makes the highest bid and plays out his announced contract.Шаблон:Sfn
- Шаблон:Anchor blank
- Шаблон:Anchor In card-point games, a card that is worth no points. A non-counter.Шаблон:Sfn
- Шаблон:Anchor A hand with no court cards, i.e. only pip cards.Шаблон:Sfn
- A card that is unguarded by other, usually lower cards in the same suit: "I held the blank king of spades."Шаблон:Citation needed
- Шаблон:Anchor To discard in such a way as to leave a card unprotected: "She blanked the King of Spades."Шаблон:Citation needed
- To void a suit.Шаблон:Sfn
- Шаблон:Anchor blank suit
- A suit of which one holds no cards. A void (suit). To blank a suit is to get rid of all the cards of that suit from one's hand. Шаблон:Sfn
- Шаблон:Anchor blaze
- A hand consisting only of court cards.Шаблон:Sfn
- Шаблон:Anchor blind
- Шаблон:Anchor blocking
- Blocking a suit is keeping a high card back so that the player with a number of smaller cards cannot win tricks with them.Шаблон:Sfn
- Шаблон:Anchor bluff
- To attempt to deceive one's opponent(s) about the value of cards in one's hand.Шаблон:Sfn
- To use various tactics to mislead one's opponent(s) about the distribution of cards or one's strategy.
- Шаблон:Anchor build
- To add cards to those already on the table in order to extend a set or sequence.[1]
- Шаблон:Anchor bonus
- An extra amount added to a player's score for the game for holding or winning certain cards[1] or for achieving certain goals, such as Schneider.
- Шаблон:Anchor Bower
- The Jack of the trump suit or the Jack of the same colour as the trump suit e.g. in Euchre or Reunion.
- Left Bower: the Jack of the same colour as the trump suit.Шаблон:Sfn
- Right Bower: the Jack of the trump suit.Шаблон:Sfn
- Шаблон:Anchor bring in a suit
- Make tricks in a plain suit after the adverse trumps are exhausted.Шаблон:Sfn
- Шаблон:Anchor bury a card
- To place a card in the middle of the pack or discard pile so that it cannot be easily located.Шаблон:Sfn
- Шаблон:Anchor buy
- To receive a card from the dealer, face down, in return for a stake e.g. in Twenty-One.Шаблон:Sfn
- To receive or draw the spare hand, (skat or widow) in return for one's own hand and, possibly, a stake e.g. in Newmarket.Шаблон:Sfn
- To receive or pick up a card or cards in return for a hand card or cards e.g. in Préférence when the 2 talon cards are picked up and 2 discarded.
- To draw cards from the stock or talon.Шаблон:Sfn
C
- Шаблон:Anchor call
- To declare, bid or pass. Any such declarationШаблон:Sfn
- Шаблон:Anchor capture
- To pick up or take cards during play, often as part of a trick.
- Шаблон:Anchorcaptain
- the player who directs the play of his team or who has the final decision in certain partnership games.Шаблон:Sfn
- Шаблон:Anchor card money
- The charge levied by an establishment on the playing of card games.[5]
- Шаблон:Anchorcard points
- The scoring value of a card or cards in point-trick games.Шаблон:Sfn Card points are used to determine the winner of a hand, based on the value of individual cards won. Not to be confused with game points. Sometimes called pips.
- Шаблон:Anchorcard value
- See card points.
- Шаблон:Anchorcarte blanche
- A hand with no court cards (see blank), for example, in Piquet,Шаблон:Sfn Comet or Bezique; or with either no court cards or no pip cards in Briscan[6]
- Шаблон:Anchorcase card
- The last remaining card of a denomination left in play.Шаблон:Sfn
- Шаблон:Anchor Cavalier
- The court card in certain card packs that usually ranks below the Queen and above the Jack.Шаблон:Sfn
- Шаблон:Anchor chicane
- A hand with no trumps.Шаблон:Sfn
- Шаблон:Anchor chip
- A token used in place of money; a counter; to put chips in the potШаблон:Sfn Also jeton.
- Шаблон:Anchor chosen suit
- A suit characterised by a disturbed ranking and in which some cards have privileges over cards of the unchosen suits or special powers when led. Chosen suits are found in most games of the Karnöffel group. Sometimes called a selected suit. Often misnamed a trump suit.[7]
- Шаблон:Anchor circle
- A local group of card players who meet regularly to play a particular game.Шаблон:Efn
- Шаблон:Anchor claim
- An action or statement by which a player indicates he believes he will take all the remaining tricks.[8]
- To make such an action e.g. by laying one's hand down or saying "the rest are mine" in expectation that the opponents will concede.[8]
- Шаблон:Anchor clear
- Establish a card or suit by forcing out adverse higher cards or stoppers.Шаблон:Sfn
- Having taken no penalty cards e.g. in Hearts.Шаблон:Sfn
- Шаблон:Anchor close
- To bar further use of the talon by turning the trump card over and placing it on the top in card games such as Sixty-Six and Schnapsen.Шаблон:Sfn
- Шаблон:Anchor Clubs
- One of the four suits in a French-suited or Spanish-suited pack of cards.[1]Шаблон:Sfn Symbol: Файл:SuitClubs.svg or Файл:Seme bastoni carte spagnole.svg
- Шаблон:Anchor coat card
- Original term for court card, now obsolete.Шаблон:Sfn
- Шаблон:Anchor coffee housing
- To talk and act in order to mislead one's opponents about one's cards.Шаблон:Sfn
- Шаблон:Anchor Coins
- One of the four suits in a Latin-suited pack of cards.Шаблон:Sfn Symbol: Файл:Seme denari carte bergamasche.svg or Файл:Seme denari carte napoletane.svg
- Шаблон:Anchor color, colour
- In French-suited packs, this is the colour of the suit symbols, which is red for Hearts and Diamonds and black for Clubs and Spades.
- Шаблон:Anchor combination
- Two or more cards that score a bonus when melded. Often called a meld.Шаблон:Sfn
- Шаблон:Anchor command
- The best card of a suit, usually applied to suits which the adversary is trying to establish.Шаблон:Sfn See best card, king card and master card.
- Шаблон:Anchor commanding card
- The best card of a suit in play.Шаблон:Sfn Also best card, king card or master card.
- The top trump or highest matador such as the Knave of Clubs in Knave NoddyШаблон:Sfn or the Right Bower in Euchre.[9]
- Шаблон:Anchorcompendium game
- A game in which a number of different contracts is played in succession e.g. Barbu, Quodlibet and Poch.Шаблон:Sfn
- Шаблон:Anchor contract
- An agreement or obligation to play a certain type of game, to win a certain number of points or tricks in a hand, round or game.[4]
- Шаблон:Anchor contractor
- The highest bidder who then plays out his contract.Шаблон:Sfn
- Шаблон:Anchor contrat
- A short rectangular counter or chip used in some French card games and Danish Tarok that is worth a number of jetons or fiches, typically 100 jetons.[10]
- Шаблон:Anchor counter
- Шаблон:AnchorObject used to score. Token used in place of money; a chip.Шаблон:Sfn Also jeton.
- Card with a point value. Also counting card.Шаблон:Sfn
- Шаблон:Anchor counting card
- A card that has an intrinsic scoring value when taken in a trick. Also counter.Шаблон:Sfn
- Шаблон:Anchor count out
- During play, to claim to have enough points for game, thus ending the play; to go out during the play.Шаблон:Sfn
- Шаблон:Anchor court card
- One of the picture cards i.e. a King, Queen or Jack in a French pack;Шаблон:Sfn a King, Ober or Unter in a German pack, or a King, Queen, Cavalier and Valet in a Tarot pack. Also face card, picture card or royal card. Originally coat card.
- Шаблон:Anchor cover
- To play a higher card of the same suit than any previously played to the trick.Шаблон:Sfn See also overtake.
- To play a higher card than the highest so far played to the trick.Шаблон:Sfn See also go over, head the trick and play over.
- Шаблон:Anchor cross-ruff
- Two partners alternately trumping a different suit.Шаблон:Sfn
- Шаблон:Anchor cross-suit
- Suit of the opposite colour.Шаблон:Sfn
- Шаблон:Anchor Cups
- One of the four suits in a Latin-suited pack of cards.Шаблон:Sfn Symbol: Файл:Seme coppe carte bergamasche.svg or Файл:Seme coppe carte napoletane.svg
- Шаблон:Anchor cut
- To divide the deck into two parts; usually after shuffling. Cards may also be cut to determine who deals or which suit is trumps.Шаблон:Sfn
D
- Шаблон:Anchor dead card
- One that cannot be used in the play.Шаблон:Sfn
- Шаблон:Anchor deadwood
- Unmatched cards remaining in the hand e.g. in Rummy.Шаблон:Sfn
- Шаблон:Anchor deal
- Verb: To distribute cards to players in accordance with the rules of the card game being played.Шаблон:Sfn In many games, this involves picking up all the cards, shuffling them, having them cut and redistributing them, but in other games (such as Patience games) it simply involves turning over the wastepile to act as a new stock.
- Noun: The play from the time the cards are dealt until they are redealt.Шаблон:Sfn Also referred to as a hand
- Шаблон:Anchor dealer
- The person whose turn and responsibility it is to deal the cards.Шаблон:Sfn
- Шаблон:Anchor deck
- May refer either to the packШаблон:Sfn or the stock / talon.
- Шаблон:Anchor declaration
- Шаблон:AnchorAnnouncement of melds or scoring combinations, as in Piquet.Шаблон:Sfn Dummett prefers to restrict 'declaration' to this sense, while preferring 'announcement' for the intention to achieve certain feats in play i.e. the 2nd meaning below.Шаблон:Sfn
- Шаблон:AnchorThe game at which a deal is played.Шаблон:Sfn A call or bid.Шаблон:Sfn
- Шаблон:Anchor declare
- To bid or to announce the trump.Шаблон:Sfn
- To announce; predict schneider or schwarz.Шаблон:Sfn
- To meld or show.Шаблон:Sfn
- To count out.Шаблон:Sfn
Note: Dummett prefers to restrict 'announce' for the intention to achieve certain feats in play, while using 'declare' for a statement that one has a special combination of cards in one's hand.Шаблон:Sfn
- Шаблон:Anchor declarer
- In a contract game, the highest bidder who then tries to achieve the announced contract.Шаблон:Sfn
- Шаблон:Anchor declaring side, declaring team
- The side that wins the auction.[11] The player who made the highest bid and his or her partner who join forces to achieve the announced contract.[12]
- Шаблон:Anchor defenders
- The opponents of the declarer(s) in card games like Bridge or Skat.[1] Originally those 'defending' the pool (see Pigott's Hoyle (1800).).
- Шаблон:Anchor denomination
- The rank of a card e.g. 2, 3, 4, etc.Шаблон:Sfn
- Шаблон:Anchor Deuce
- The Two of any suit.Шаблон:Sfn In German-suited packs, the Deuce is nowadays usually called the Ace despite having 2 suit symbols.Шаблон:Sfn In Austria and Bavaria usually called the Sow (Sau).
- Шаблон:Anchor Diamonds
- One of the four suits in a French pack of cards.[1] Symbol: Файл:SuitDiamonds.svg
- Шаблон:Anchor discard
- Шаблон:Anchor To get rid of plain suit cards when unable to follow suit and unwilling or unable to trump.Шаблон:Sfn
- To lay away cards, e.g. of high value or to void a suit, after picking up from the talon or skat.Шаблон:Sfn
- A card that is removed from the hand in either of those ways.Шаблон:Sfn
- Шаблон:Anchor discard pile
- The pile of cards already rejected by players.Шаблон:Sfn The common pile of discarded cards.Шаблон:Sfn Also wastepile.
- Шаблон:Anchor double, redouble
- To increase the game value by a factor of 2. Redoubling effectively quadruples the original game value.
- Шаблон:Anchor double-ended, double-figured, double-headed
- Of a playing card, being designed to be read either way up by having indices at each end and, in the case of court cards, dividing the picture horizontally or diagonally and displaying only the upper part of the figure at each end. Also reversible. See single-ended.
- Шаблон:Anchor doubleton
- Only two cards of the same suit in the hand.Шаблон:Sfn
- Шаблон:Anchor downcard
- A card lying face down.Шаблон:Sfn
- Шаблон:Anchor draw
- To take a card from the stock (talon).Шаблон:Sfn Also 'buy' e.g. in Rummy.[13]
- Шаблон:Anchor draw lots
- To select e.g. the first dealer by letting players choose a card at random from the fanned pack or by cutting the pack
- Шаблон:Anchor draw pile
- The stock or talon when it is specifically used for drawing cards during play.
- Шаблон:Anchor dress
- To set up the layout required before play e.g. to set up the 4 cards in Newmarket and place stakes on them
- To ante counters or stakes to a pot or pool at the start of a hand.
- Шаблон:Anchor drop, drop out
- To withdraw from the current deal,Шаблон:Sfn for example in Mauscheln, Préférence, Three-card Loo and Toepen.[14] Also fold.
- To discard one's hand rather than stake enough chips to stay in the game,Шаблон:Sfn for example in vying games like Brag and Blackjack.[15] Also fold.
- Шаблон:Anchor dummy, dummy hand
- A hand dealt to an imaginary extra player, and often played out according to certain rules.Шаблон:Sfn
- Шаблон:Anchor durch, durchmarsch
- See march.
E
- Шаблон:Anchor elder
- Sitting at the left when the rotation is clockwise.Шаблон:Sfn
- Non-dealer in two-hand play.Шаблон:Sfn
- Шаблон:Anchor eldest
- Of several players, the one nearest the dealer's left when the rotation is clockwise. May not necessarily be eldest hand.
- Short for eldest hand.
- Шаблон:Anchor eldest hand
- This is the player to the left of the dealer in games that are played clockwise; or to the right of the dealer in those played anti-clockwise and who is usually first to bid or declare and play.Шаблон:Sfn The first player to play in the round. Called forehand in many games.
- Шаблон:Anchor empty card
- In Tarock games, a card without a special point value, usually a pip card, but sometimes also an ordinary trump (i.e. not one of the Trull cards.[16]
- Шаблон:Anchor endhand
- See rearhand.
- Шаблон:Anchor entrump
- To make a particular suit trumps.Шаблон:Sfn
- Шаблон:Anchor establish
- To make cards the best by forcing out adverse higher cards; to clear.Шаблон:Sfn
- Шаблон:Anchor established suit
- A suit is established if when you or your partner can take every trick in it, regardless of who leads.Шаблон:Sfn
- Шаблон:Anchor exit
- To relinquish the lead; force another player to win the trick.Шаблон:Sfn
F
- Шаблон:Anchor face
- The side of a card depicting its rank
- To turn a card so that its rank is visible and its back underneath
- Шаблон:Anchor face down
- With the denomination side of the card downwards and its back upwards.
- Шаблон:Anchor faceup (US)
- A card positioned so that it reveals its suit and value.Шаблон:Sfn Also upcard.Шаблон:Sfn
- Шаблон:Anchor face value
- The marked value of a card. Also pip value. Court cards are usually take to have a value of 10, the Ace 1 or 11.[1]
- Шаблон:Anchor fall of the cards
- The identity and order in which cards are played, especially as it gives an indication of the location of unplayed cards.Шаблон:Sfn
- Шаблон:Anchor fan
- To spread cards fanwise.Шаблон:Sfn To spread a hand or pack of cards, face up, in an arc so that they can be identified from their corner indices. Alternatively to spread them, face down, in order to enable players to 'draw lots' in order, for example, to choose teams or the first dealer.
- An arc of cards so fanned. A spread of face-up cards.Шаблон:Sfn
- In Patience, a small number of cards laid in an overlapping row, so that only one is exposed.Шаблон:Sfn
- Шаблон:Anchor fatten
- To discard counting cards to one's partner's tricks.Шаблон:Sfn Also smear.
- Шаблон:Anchor fat trick
- A trick that is rich in counting cards.Шаблон:Sfn
- Шаблон:Anchor favourite, favourite suit
- See preference suit.
- Шаблон:Anchor fiche
- A long rectangular counter used in some French card games and Danish Tarok that is worth a number of jetons, typically 10 or 20. See also contrat.[10]
- Шаблон:Anchor finesse
- An attempt to take a trick with a card that is not the best of the suit.Шаблон:Sfn
- Шаблон:Anchor first hand
- The leader to a trick.Шаблон:Sfn
- The first player to call.Шаблон:Sfn
- Eldest hand.Шаблон:Sfn
- Шаблон:Anchor flush
- Cards of the same suit.Шаблон:Sfn
- Шаблон:Anchor fold
- To concede;[17] to withdraw or surrender the current hand or game,[1] for example in games like Toepen, Watten and games of the Poker family.[18] Also drop or drop out.
- Шаблон:Anchor follow suit
- To play a card of the led suit.[4]
- To compel a player to trump a trick in order to win it.Шаблон:Sfn A player may 'force out' trumps by leading a long plain suit in which the opponent is void.
- A compulsory round or deal in which all players must play and none may drop out. Also known in German games as a 'muss'. See Schafkopf.
- Another term for eldest hand usually in card games originating from Europe. The player who is usually first to receive cards, bid and play. Sits to the left of the dealer in clockwise games and right of the dealer in anticlockwise games.
- The player who has the right to lead to a trick or who is earlier in the order of play and therefore has positional priority. Also said to be in forehand.
- Шаблон:Anchor French-suited pack
- A pack of cards with the four suits: Clubs, Spades, Hearts and Diamonds. So-called because it originated in France, but now used worldwide. Compare with German and Latin-suited pack. The standard 52-card pack consists of French-suited cards which may be of various patterns (English/International, Belgian-Genoese, Dondorf, Swedish, etc.).
- Шаблон:Anchor free card
- A card with special privileges when led to a trick e.g. the Sevens in Bruus or the Eights and Nines in Knüffeln.
- A card that cannot be beaten because all the trumps have been exhausted.Шаблон:SfnШаблон:Sfn
- A card that cannot be beaten because all the trumps and higher cards have been played.
G
- Шаблон:Anchor game
- Шаблон:AnchorA pastime in general, usually involving some form of competing.Шаблон:Sfn
- Шаблон:AnchorA variant of a basic game e.g. Gin Rummy or Wendish Schafkopf.Шаблон:Sfn
- Шаблон:AnchorA bid, declaration or contract.Шаблон:Sfn
- Шаблон:AnchorA period in a session of play which results in a winner.Шаблон:Sfn
- Шаблон:AnchorThe target number of points as in "game is 100 points".Шаблон:Sfn
- Шаблон:AnchorFulfilment of the declared contract as in "their team made game".Шаблон:Sfn
- Шаблон:AnchorA style or system of play.Шаблон:Sfn
- Шаблон:Anchor game points
- In point-trick games, the score awarded to the players based on the outcome of a hand, the game value of a contract and any bonuses earned. Game points are accumulated (or deducted) to decide the overall winner. Not to be confused with card points.
- Шаблон:Anchor game value
- The amount a contract is worth in points or hard score
- Шаблон:Anchor German-suited pack
- A pack of cards with the four suits: Acorns, Leaves, Hearts and Bells. So-called because it originated in Germany. Such packs are common in Austria, Germany, north Italy, Hungary and several other countries in eastern Europe. Compare with French and Latin-suited pack.
- Шаблон:Anchorgood
- Concession by a player that he or she accepts the bid and does not wish to bid against it. May be announced with "good."
- Шаблон:Anchorgo out
- To finish playing in the current deal because a) you have got rid of all your cards (e.g. in Rummy or Domino or b) you have achieved the tricks or points needed to win (e.g. in Fipsen or Sixty-Six).
- Шаблон:Anchorgo over
- To bid higher; overcall.Шаблон:Sfn
- To play a higher card than any so far played to the trick.Шаблон:Sfn Also head the trick or play over (but that can also mean to play a higher card of the same suit). Not to be confused with cover or overtake.
- Шаблон:Anchor guard
- One or more cards that protect a high card.Шаблон:Sfn A high card may be singly guarded,[19] twice guarded, etc.Шаблон:Efn
H
- Шаблон:Anchor hand
- The cards held by one player ("playing hand")
- The player holding the cards, as in "Third hand bid 1Шаблон:Spades."
- Synonymous with the noun usage of deal.
- Шаблон:Anchor hand card
- A card held in the hand as opposed to one on the table.
- Шаблон:Anchor hand game or handplay.
- A type of contract in certain games in which the skat or widow is not used. See Hand game (cards).Шаблон:Sfn
- Шаблон:Anchor hard score
- A game played for 'hard score' – as opposed to those played for soft score – is one played for money. Coins may be used to stake; alternatively chips or counters with an agreed monetary value may be utilised.
- Шаблон:Anchor head the trick
- To play a better (i.e. higher) card than any already played to the trick.Шаблон:Sfn Also go over or play over (but that can also mean to play a higher card of the same suit). Not to be confused with cover or overtake.
- Шаблон:Anchor Hearts
- One of the four suits in a French pack or German pack of cards.[1]Шаблон:Sfn Symbols: Файл:U+2665.svg or Файл:Bay herz.svg
- Шаблон:Anchor hold
- As an earlier bidder in the auction, to match a higher bid, thus retaining the right to play a contract.
- Шаблон:Anchor hold up
- To refrain from playing (a high card).Шаблон:Sfn Also 'hold back'.
- Шаблон:Anchor honour
- A card attracting a bonus score or side payment, usually to the player or team for holding and declaring them, but sometimes for capturing them in play.Шаблон:Sfn From the French honneur. See matador.
- In Bridge, the Ace, King, Queen, Jack or Ten in a suit.[20]
- Шаблон:Anchor house
- See banker.
I
- Шаблон:Anchor index
- The number or letter printed in the corner of a playing card, so that it may be read when held in a fan.Шаблон:Sfn
- Шаблон:Anchor in turn
- A player, or an action, is said to be in turn if that player is expected to act next under the rules. Jerry said "check" while he was in turn, so he's not allowed to raise.
- Шаблон:Anchor invite
- To lead a small card of the long suit.Шаблон:Sfn
J
- Шаблон:Anchor jan, jann
- The equivalent of lurch or schneider in north German or Scandinavian games. It may mean losing without taking a trick, as in games of the Bruus family, or scoring less than 1/4 of the points, as in games of the Sjavs family.
- Шаблон:Anchor Jack
- The court card ranking, naturally, between the Queen and the Ten. Also called the Knave or Valet in certain card games.
- Шаблон:Anchor jeton
- A circular counter which forms the basic unit of scoring or payment, especially in French card games. Often used along with fiches and contrats which are worth more.[10] See also chip.
- Шаблон:Anchor Joker
- A card, usually depicting a jester, used as the highest trump or as a wild card.Шаблон:Sfn
K
- Шаблон:Anchor kibitzer
- Onlooker at a card game.Шаблон:Sfn
- Шаблон:Anchor kind
- See rank.
- Шаблон:Anchor King
- The highest court card, usually ranking between the Ace and the Queen.
- Шаблон:Anchor king card
- The best card remaining unplayed of the suit.Шаблон:Sfn Also best card, commanding card and master card.
- Шаблон:Anchor kitty
- Additional cards dealt face down in some card games.
- Шаблон:Anchor Knave
- The Jack in certain card games. Also Valet.
- Шаблон:Anchor knock
- As the cutter, to tap the pack with a fist to indicate that you are satisfied with the shuffle and are happy not to cut the cards. Common informal practice in social or family circles in European countries.
L
- Шаблон:Anchor Latin-suited pack
- A pack of cards with the four suits: Swords, Batons, Cups and Coins. So-called because it originated in Spain and Italy. Compare with French and German-suited pack.
- Шаблон:Anchor lay away
- To discard after picking up the skat or widow.Шаблон:Sfn
- Шаблон:Anchor lay down
- To meld a combination.Шаблон:Sfn
- Шаблон:Anchor lay off
- Especially in games of the Rummy family, to add a card to an existing meldШаблон:Sfn
- Шаблон:Anchor lead
- Шаблон:Anchor To play the first card of the trick.[1]
- Шаблон:Anchor The card played first to the trick.Шаблон:Sfn
- Шаблон:Anchor The privilege of leading e.g. "A has the lead" or "A is on lead".Шаблон:Sfn
- Шаблон:Anchor Leaves
- One of the four suits in a German pack of cards.Шаблон:Sfn Symbol: Файл:Bay gras.svg
- Шаблон:Anchor led card
- The first card played to a trick. Sometimes called the leading card.
- Шаблон:Anchor led suit
- The suit of the first card played to a trick. The suit of the lead card.
- Шаблон:Anchor lone hand, lone player
- A player who chooses to play without the help of his partner's hand.Шаблон:Sfn
- Шаблон:Anchor long card
- A card left in one's hand after all opponents are exhausted of that suit.Шаблон:Sfn Similarly, long cards are the dregs of a suit which has been led several times and exhausted in the hands of other players.Шаблон:Sfn
- Шаблон:Anchor long suit
- A suit containing more than four cards e.g. at WhistШаблон:Sfn or the suit with the most cards in a player's hand.Шаблон:Sfn
- Шаблон:Anchor loser
- A player who has lost a game.
- A losing card.Шаблон:Sfn
- Шаблон:Anchor losing card
- A card that is unlikely to win a trick.Шаблон:Sfn
- Шаблон:Anchor low card
- A card of low rank
- A card of low value, especially in Tarot and Tarock games.Шаблон:Sfn
- Шаблон:Anchor lurch
- A player is 'lurched' or 'in the lurch' in card games like Cribbage, Saunt or Cassino if they not only lose but fail to score a minimum number of points, typically half of a winning score. Being in the lurch typically costs double. Similar to schneider.Шаблон:SfnШаблон:Sfn
M
- Шаблон:Anchor march
- Euchre term, from the German Marsch or Durchmarsch. To win every trick in a deal. The score for doing so. The same as slam.Шаблон:SfnШаблон:Sfn
- Шаблон:Anchor make
- Fulfil a contract.Шаблон:Sfn
- Name the trump suit or contract.Шаблон:Sfn
- Шаблон:Anchor maker
- The player who names the contract.Шаблон:Sfn Also declarer or contractor.
- Шаблон:Anchor master, master card
- The best (i.e. highest) card left in a suit which has been played. Also best card, commanding card or king card.Шаблон:SfnШаблон:Sfn
- The highest card in play from a particular suit.Шаблон:Sfn
- Шаблон:Anchor matador
- A top trump, sometimes with special privileges.Шаблон:Sfn However, in some card games such as Skwitz, it is not a trump but a bonus-earning card. Any high trump.Шаблон:Sfn
- Шаблон:Anchor match
- A card game session comprising a number of rounds after which scores are finalised and a winner declared.
- To play a card of the same value of the card or cards on the table, for example in fishing games.
- Шаблон:Anchor matsch
- A slam in certain Austrian or Bavarian games.
- Failing to win at least a quarter of the points available in some German games. Equivalent to a schneider.
- Any scoring combination of cards announced, shown or played, e.g. three of a kind or a sequence of three or more cards.Шаблон:Sfn A declaration of such a combination.Шаблон:Sfn
- Шаблон:Anchor To make a meld.
- Шаблон:Anchor misère
- A contract or undertaking to lose every trick.Шаблон:Sfn Also bettel, bettler or null.
- To make a mistake made in dealing cards e.g. dealing too few or many or facing a card during the deal
- A mistake so made.
- Шаблон:Anchor mord
- A slam in certain Austrian or German games.
- Шаблон:Anchor multipliers
- Factors by which the base value of a declaration (and sometimes any bonuses) are multiplied to determine the value of a game.Шаблон:Sfn
N
- Шаблон:Anchor natural
- Without the use of a wild.Шаблон:Sfn
- Шаблон:Anchor natural card
- A card that is not wildШаблон:Sfn
- Шаблон:Anchor natural order, natural ranking
- The normal hierarchical sequence of cards within a suit. In a 52-card, French-suited pack the natural order is from Ace (high) to Two (low) i.e. A > K > Q > J > 10 … 2. In a 36-card German-suited pack, it is from Deuce ("Ace") to Seven i.e. D (A) > O > U > 10 … 7. Many games do not follow the natural order, for example, in ace–ten games the ranking is A > 10 > K > Q > J... or D (A) > 10 > K > O > U...
- Шаблон:Anchor natural suit
- The suit that a card would naturally belong to if not designated as e.g. a trump
- Шаблон:Anchor negative game
- A negative game or negative contract is one in which the aim is to either:
- Avoid taking tricksШаблон:Sfn
- Lose every trick (as in Bettel or misère)Шаблон:Sfn
- Avoid taking the highest number of points (for example in a Räuber in Cego or a Ramsch in Skat or Schafkopf).
- Шаблон:Anchor next, next suit
- The suit of the same colour as the trump suit e.g. in Euchre.[21][22]
- The suit paired with the trump suit e.g. in Schlauch. For this purpose Acorns are usually paired with Leaves and Hearts with Bells.
- Шаблон:Anchor non-counter
- A card which is not a counter i.e. has no scoring value.
- Шаблон:Anchor null, null game
- In games of the Skat family, a contract in which the declarer undertakes to lose every trick.
- In Swedish Whist, a game in which both sides aim to take the fewest number of tricks.
- Шаблон:Anchor numeral
- A card for which the rank is a number (Ace usually counts as 1 in this case), as opposed to the court cards. Also pip. See also Pip (counting).
O
- Шаблон:Anchor Ober
- The court card usually ranking between the King and the Unter in a German-suited pack. The equivalent of the Queen in a French-suited pack. Formerly also Obermann ("overlord").
- Шаблон:Anchor open
- To make the first bid, declaration or move.Шаблон:Sfn
- To make the first bet.Шаблон:Sfn
- To make the first lead of a suit.Шаблон:Sfn "It was correct to open Diamonds..."
- Шаблон:Anchor opening lead
- The first lead of a deal.Шаблон:Sfn
- Шаблон:Anchor order
- See rank.
- Шаблон:Anchor outbid
- To bid higher than an earlier bidder. Same as overcall, but distinct from overbid.
- Шаблон:Anchorouvert(e)
- A contract played with the player's hand of cards spread out face up on the table so it is visible to the other playersШаблон:Sfn
- Шаблон:Anchor overbid
- A bid of more than the value of the game.Шаблон:Sfn
- Overcall.Шаблон:Sfn
- An unduly optimistic bid.Шаблон:Sfn
- Шаблон:Anchor overcall
- To bid higher than an earlier bidder. May take the form of a suit overcall (bid a higher-value suit e.g. in Preference), majority overcall (bid to take a higher number of tricks e.g. in Fipsen) or value overcall (bid to win more card points e.g. in Binokel)Шаблон:Sfn The name of such a bid.Шаблон:Sfn
- Шаблон:Anchorovers
- Excess points in e.g. Cassino.Шаблон:Sfn
- Шаблон:Anchorovershoot point
- In point-trick games, a point in excess of the minimum needed to win the deal.
- Шаблон:Anchor overtake
- To play a higher card than any previously played to the trick.Шаблон:Efn See also cover, go over, head the trick or play over.
- In Bridge, to play a card higher than the winning card played by your partner, unnecessary to win the trick but necessary to gain the lead.[23]
- Шаблон:Anchor overtrick
- To take more tricks than bid or contracted.Шаблон:Sfn
- A trick exceeding the bid.
- Шаблон:Anchor overruff, overtrump
- To play a trump higher than any previously played to the trick.Шаблон:Sfn
P
- Шаблон:Anchor pack
- A complete set of cards. In English-speaking countries, a standard pack comprises 52 French-suited cards. In other countries, packs of 24, 32, 36, 40 or 48 cards are common as are German or Latin-suited packs. Also deck.
- Шаблон:Anchor packet
- A portion of a pack, less than the whole pack.Шаблон:Sfn
- Шаблон:Anchor pair royal
- Three cards of the same denomination (rank).Шаблон:Sfn Also called a 'prial' or 'triplet'. See set.
- Шаблон:Anchor partie
- A game which requires a specified number of deals to decide it,Шаблон:Sfn especially at Piquet.Шаблон:Sfn See also rubber.
- Шаблон:Anchor partner
- Another player with whom one shares a common score, and with whom one therefore cooperates in bidding and play.Шаблон:Sfn
- Шаблон:Anchor partnership
- Two or more players who play jointly and win or lose together. May be 'fixed', in which case the players play together for the entire session, or 'floating', in which case partners vary from deal to deal, sometimes called an alliance. Also called a side or team.Шаблон:Sfn
- Шаблон:Anchor pass
- In bidding games, to make no bid. Usually called by saying "pass".
- In vying games to pass the privilege of betting first.
- Шаблон:Anchor penalty
- A score awarded for common violations of the rules of the game. It can be awarded either negatively to the violating player/partnership, or positively to their opponent(s)
- Шаблон:Anchor penalty card
- A card that incurs a penalty, usually a minus score, e.g. the Queen of Spades and all hearts in Black Lady.
- Шаблон:Anchor penny ante
- A game played for insignificant stakes.Шаблон:Sfn
- Шаблон:Anchor picture card
- Usually the same as court card,Шаблон:Sfn but can include the Aces as well.[24]
- Шаблон:Anchor pile
- A set of cards placed on a surface so that they partially or completely overlap. Also stack.
- A numeral.
- A suit symbol (e.g. Шаблон:Spades, Шаблон:Hearts, Шаблон:Diams, Шаблон:Clubs or Файл:Bay eichel.svg, Файл:Bay gras.svg, Файл:Bay herz.svg, Файл:Bay schellen.svg) on a card.
- A card point in point-trick games. Not necessarily the same as the actual number of pips (symbols) on a pip card. Court cards also have a pip value.Шаблон:Sfn
- Шаблон:Anchor pip card
- See numeral.
- Шаблон:Anchor pip value
- The numerical, index or face value of a card.Шаблон:Sfn
- Шаблон:Anchor pitch
- In some games the All Fours family, to lead to the first trick, establishing the trump suit in doing so.
- Шаблон:Anchor pitcher
- A player who establishes trumps in leading to the first trick
- Шаблон:Anchor plain card
- a card other than a court card.Шаблон:Sfn
- Шаблон:Anchor plain suit
- Any suit that is not a trump suit.Шаблон:Sfn
- Шаблон:Anchor play
- Шаблон:Anchor To contribute a card to a trick.Шаблон:Sfn
- Шаблон:Anchor To move a card to a place on the table (either from the players hand, or from elsewhere on the table), in Patience games.Шаблон:Sfn
- Шаблон:Anchor The card played or the move made.Шаблон:Sfn
- Шаблон:Anchor The stage of the game during which the players' hands are depleted by plays to tricks or to a common pile, etc.Шаблон:Sfn The "rules of play" are the rules for playing tricks, etc. e.g. stating that players must follow suit if able, otherwise may play any card (as at Whist).
- Betting in general.Шаблон:Sfn
- Шаблон:Anchor play over
- To play a higher card.Шаблон:Sfn
- To cover i.e. play a higher card of the same suit.Шаблон:Sfn Not to be confused with go over, head the trick or overtake.
- Шаблон:Anchor pone
- US term for non-dealer in some two-player card games e.g. Colonel[13] or the player on the dealer's right, who cuts the cards.Шаблон:EfnШаблон:Sfn
- Шаблон:Anchor pool
- See pot.
- Шаблон:Anchor positional priority
- The priority a player has by virtue of his position in relation to the dealer and direction of play. Normally forehand or eldest hand has the highest priority, followed by the other players in the order of play. So, for example, in an auction if two players bid the same ranking contract and play is clockwise, the player nearest the dealer's left hand usually has priority.
- Шаблон:Anchor pot
- A container into which money or chips are paid initially and during a game and from which the winnings are paid out.Шаблон:Sfn
- The contents of the pot. An accumulation of chips, antes, bets, forfeits, etc., to win which is the object of the game.Шаблон:Sfn
- Шаблон:Anchor preference
- A bid in the preferred suit.Шаблон:Sfn
- Шаблон:Anchor preferred suit, preference suit
- A suit that has bidding preference over the rest, as in Boston, Préférence or Fipsen.Шаблон:Sfn
- Шаблон:Anchor prial
- A 'pair royal'. A set of three cards of the same rank.[1]
- Шаблон:Anchor protection.
- Cards that guard others, normally of higher rank.Шаблон:Sfn
- Шаблон:Anchor punter
- Person who lays bets in a banking game.
Q
- Шаблон:Anchor quart
- A sequence of four cards of the same suit.Шаблон:Sfn
- Шаблон:Anchor quart major
- The Ace, King, Queen and Jack of one suit.Шаблон:Sfn
- Шаблон:Anchor Queen
- The court card ranking naturally between the King and the Jack or Knave. In Tarot and Tarock games, it ranks between the King and the Cavalier.
- Шаблон:Anchor quinte or quint
- A sequence of five cards of the same suit.Шаблон:Sfn
- Шаблон:Anchor quinte major or quint major
- The Ace, King, Queen, Jack and Ten of one suit.Шаблон:Sfn
- Шаблон:Anchor quinte minor or quint minor
- The King, Queen, Jack, Ten and Nine of one suit.Шаблон:Sfn
- Шаблон:Anchor quitted trick
- A trick that has been taken and turned face down.Шаблон:Sfn
R
- Шаблон:Anchor raise
- To name a higher contract than one has called previously because one has been overcalled
- To increase one's stake
- To increase the game value
- Шаблон:Anchor rank
- The position of a card relative to others in the same suit. The order of the ranks depends on the game being played.
- Usually refers to the player who sits to the right of the dealer in a four-handed, clockwise game.[25] However, in a three-hand play, rearhand is the dealer; the last active player to receive cards. Also called endhand.Шаблон:Sfn
- The last player to the trick. Also said to be "in rearhand".
- Шаблон:Anchor redeal
- A new deal by the same dealer after an irregularity.Шаблон:Sfn
- A new deal of some of the cards, e.g. the wastepile in Patience games.Шаблон:Sfn
- The action of dealing again.
- Шаблон:Anchor redouble
- To double, again, a bid that has already been doubled once.
- Шаблон:Anchor reduce
- To shed one's hand of deadwood e.g. in Rummy.Шаблон:Sfn
- Шаблон:Anchor regular pack
- A pack of cards comprising suits each distinguished by a suit sign and divided into numeral and court cards, as opposed to a Tarot pack that has additional cards known variously as tarots, tarocks or tarocchi and which do not have suit signs, numerals and courts.Шаблон:Sfn
- Шаблон:Anchor renege
- To revoke.Шаблон:Sfn This is the most common usage.
- To legally play a card of a suit other than the led suit.Шаблон:Sfn
- To legally withhold a high trump when a lower trump is led.Шаблон:Sfn
- Шаблон:Anchor renounce
- To fail to follow suit legally because one is void; a void.Шаблон:Sfn This is the most common usage.
- Of a suit, void.Шаблон:Sfn Having none of the suit led.[26]
- To play a card of a different suit from the led suit. May be legal or not, depending on the rules.Шаблон:Sfn
- Шаблон:Anchor return
- To lead back, usually the suit that partner led.
- Шаблон:Anchor reverse game
- A point-trick game in which the aim is to lose points rather than win them.[27]
- Шаблон:Anchor reversible
- See double-ended.
- Шаблон:Anchor revoke
- To fail to follow suit when able to do so and the rules require it. Normally incurs a penalty.Шаблон:Sfn[26]
- To breach the rules of following suit, trumping, heading or going over.Шаблон:Sfn
- Шаблон:Anchor rob
- To exchange a hand card for the trump turn-up.Шаблон:Sfn
- To discard several cards in exchange for the remaining trumps in the pack.Шаблон:Sfn
- Шаблон:Anchor rotation
- The direction of dealing, bidding and playing e.g. clockwise (to the left) is standard for American and English games. Anticlockwise (to the right) is common in traditional European games.Шаблон:Sfn
- Шаблон:Anchor round
- The events between the eldest player's action, and the youngest player's action of the same type (i.e. deal, bid, play), inclusive. A phase of play in which everyone has the same opportunity to perform such an action.Шаблон:Sfn
- A series of hands in which each player has dealt only once.[16]
- Шаблон:Anchor round game
- One in which there are no partnerships and everyone plays for himself or herself.Шаблон:Sfn
- One playable by an indefinite number of players, typically 3 to 7.Шаблон:Sfn
- Шаблон:Anchor royal card
- See court card.
- Шаблон:Anchor rubber
- A match consisting of a number of games, typically threeШаблон:Sfn or five.[28]
- To trump a suitШаблон:Sfn i.e. when a non-trump was led.
- An instance of ruffing.
- Historically, to rob the trump turnup.
- Шаблон:Anchor run
- A combination of three or more playing cards with consecutive rank values. Also called a sequence.Шаблон:Sfn
S
- Шаблон:Anchor sandbag
- To withhold an action on a good hand in order to trap an opponent into greater loss.Шаблон:Sfn
- Шаблон:Anchor scat
- See skat.
- Шаблон:Anchor schmear
- See smear.
- Шаблон:Anchor schneider
- When a player or team wins over 3/4 of the available card points in point-trick games, thus scoring a bonus. Typical of the Skat and Schafkopf families. The team scoring less than 1/4 of the points is said to be schneidered or 'in schneider'. The successful player or team is said to have won schneider. See also lurch.
- schwarz
- When a player or team wins every trick of the hand, thus scoring a bonus. The other side is said to be schwarzed. Common in games of the Skat and Schafkopf family.
- Шаблон:Anchor seat
- Position relative to the dealer: for example, in bridge, the dealer's left-hand opponent is said to be in second seat.
- Шаблон:Anchor second hand
- The second player in turn to call or play.Шаблон:Sfn
- Шаблон:Anchor second turn
- The turning over of the second card of the skat for trump,Шаблон:Sfn e.g. in Reunion or Skat.
- Шаблон:Anchor see, seeing
- To hold a higher bet in a vying game.
- see saw
- See cross-ruff.
- Шаблон:Anchor selected suit
- See chosen suit.
- Шаблон:Anchor sequence
- Three or more cards adjacent in rank. The adjectives ascending and descending may be applied (i.e. "building in ascending sequence" means "laying cards out so that each has the next highest rank to the previous one"). A sequence need not all be of the same suit. Also run.Шаблон:Sfn
- Шаблон:Anchor set
- Three or more cards of the same rank.Шаблон:Sfn
- Шаблон:Anchor shed
- To discard.Шаблон:Sfn
- Шаблон:Anchor short deck
- See short pack.
- Шаблон:Anchor short game
- Any game in which not all the cards of a pack are put into play, e.g. kurzer or short Schafkopf which is played with 24 cards.Шаблон:Sfn
- Шаблон:Anchor short suit
- A suit with less than four cards,Шаблон:Sfn two cards or fewer than the average cards for the suit.Шаблон:Sfn
- Шаблон:Anchor short pack, shortened pack
- A set of cards that has been reduced in size from a full pack (normally of 52 cards) by the removal of a certain card or cards.Шаблон:Sfn
- Шаблон:Anchor shuffle
- Rearrange (a deck of cards) by sliding the cards over each other quickly.(verb)
- An act of shuffling a deck of cards. (noun)
- Шаблон:Anchor shut out
- Defeated without a single point.Шаблон:Sfn
- Шаблон:Anchor side
- See partnership.
- Шаблон:Anchor side card
- A card of a side suit; a non-trump.Шаблон:Sfn
- Шаблон:Anchor side money
- A bet in a side pot.Шаблон:Sfn
- Шаблон:Anchor side payment
- When players are primarily playing for the stakes in a pot, this is a separate payment directly from one player's pocket to another, for example to reward a bonus.
- Шаблон:Anchor side pot
- A pot that is separate from the main pot,Шаблон:Sfn either for specific bonuses or used when the main pot reaches a certain limit.
- Шаблон:Anchor side strength
- A player with side strength has high cards in side suits.Шаблон:Sfn
- Шаблон:Anchor side suit
- A suit that is not the trump suit; plain suit.Шаблон:Sfn
- Шаблон:Anchor signal
- Any convention of play whereby the team members properly give each other information as allowed by the rules.Шаблон:SfnШаблон:Sfn
- Any permitted physical sign or gesture, such as winking or tapping the table when playing a card, that conveys information to one's partner(s).
- Шаблон:Anchor single, singly
- The basic, usually lowest, value of a game is described as 'single'. A game is won 'singly' if its value is not increased by bonus factors such as winning schneider which would double the score or winning schwarz which might quadruple it.Шаблон:Efn
- single-ended, single-figured, single-headed
- Of a playing card, being designed so that it can only be properly read one way up. There are usually no indices and the courts depict full length figures. Today they have been largely replaced by double-ended or reversible cards.
- Шаблон:Anchor singleton
- Only one card of a suit.[4]
- Шаблон:Anchor skat or scat
- Widow; extra cards dealt to the table which may be used for exchanging later. Also blind.Шаблон:Sfn
- Note that, in German, 'skat' can also mean void i.e. lacking any cards of a given suit and therefore 'seeking the skat' means looking for an opponent's void suit.Шаблон:Sfn
- Шаблон:Anchorslam
- Winning every trick. Sometimes called a 'grand slam', with a 'little slam' being every trick bar one.Шаблон:Sfn Also called a march (e.g. Euchre), mord (e.g. Brandle and Grasobern), durch or durchmarsch, (e.g. Skat and Schafkopf), matsch, tout or vole.
- Шаблон:Anchor sleeping
- Said of cards that are not in play because e.g. they are in the unused part of the pack.Шаблон:Sfn See active.
- Шаблон:Anchor sluff or slough
- To discard.Шаблон:Sfn To play a card of little or no value.[29]
- Шаблон:Anchor smear or schmear
- To play a high-scoring card to a trick if it is likely to be won by one's partner, especially in Schafkopf or Sheepshead. Also fatten.Шаблон:Sfn
- Шаблон:Anchor sneak
- Lead a singleton in order to be able to trump (ruff) the second round of the suit.Шаблон:Sfn
- Шаблон:Anchor soft score
- A game played for 'soft score' – as opposed to hard score is one played for anything other than money, usually points. The score may be chalked on a slate, recorded with pencil and paper. Equally, counters, tokens or chips or even matches may be used.
- Шаблон:Anchor solo
- A hand contract i.e. one played without the aid of the skat or widow.Шаблон:Sfn
- A contract played alone against the combined efforts of all other players.Шаблон:Sfn
- Шаблон:Anchor soloist
- Player who plays a solo.
- Шаблон:Anchor sous-forcer
- See underforce.
- Шаблон:Anchor Spades
- One of the four suits in a French pack of cards.[1] Symbol: Файл:Spades.svg
- Шаблон:Anchor spot card
- See numeral
- Шаблон:Anchor squeeze
- In trick-taking game, a player is 'squeezed' if he has to weaken himself in either of 2 suits, but has no way of deciding which.Шаблон:Sfn
- Шаблон:Anchor stack
- A pile of cards, less than the whole pack, placed on top of each other and usually face down.
- Шаблон:Anchor stake
- The money, counters or chips that a player places during a game.Шаблон:Sfn
- The agreed monetary amount to be paid for each point, game or rubber.Шаблон:Sfn
- Шаблон:Anchor staking board
- A board with compartments, cards or marked areas on which stakes are laid during a game as in Newmarket or Poch.
- Шаблон:Anchor staking layout
- A marked-out area on the table or a set of face-up cards on which stakes are placed.
- Шаблон:Anchor stand
- Refuse to draw additional cards.Шаблон:Sfn
- Accept the turn-up as trump.Шаблон:Sfn
- Remain in the current deal or pot, as opposed to drop.Шаблон:Sfn
- Шаблон:Anchor stay
- Remain in the current deal or pot, as opposed to drop.Шаблон:Sfn
- Refuse to draw additional cards.Шаблон:Sfn Also stick.
- Шаблон:Anchor stick
- Stand fast and refuse to draw additional cards.
- Шаблон:Anchor stock
- A pile of cards, face down, which are left over after setting up the rest of the game (i.e. dealing hands, setting up other layout areas) and will be used in the rest of the game.Шаблон:Sfn Also talon.
- Шаблон:Anchor stop, stop card
- A card which, when played, ends a sequence of cards on the table or a card that is undealt whose absence prevents the completion of a sequence. Gives its name to the Stops family of games.Шаблон:Sfn
- Шаблон:Anchor Stops family, Stops group
- A family or group of matching games in which cards must be played in ascending sequence and usually in suit. The aim is to be first to shed all one's cards. The cards out of play or which terminate the sequence are called stops. Examples include Comet, Pope Joan, Michigan, Newmarket and Yellow Dwarf.[30]
- Шаблон:Anchor straw man, strawman
- A dummy hand.
- Шаблон:Anchor subgame, sub-game
- An individual contract or deal within a compendium game.
- Шаблон:Anchor suit
- Any of the sets of cards in a pack that share the same pip symbol. For examples see French-suited pack, German-suited pack and Latin-suited pack.
- Шаблон:Anchor sweetener
- An additional stake anted to the pot in Poker to encourage players to stay in the game.Шаблон:Sfn
- A small bet in Poker not meant to cause an opponent to fold but to build up the pot.[31]
- An agreed amount that everyone pays into the pot following an auction in which all passed e.g. in Schafkopf. The pot goes to the next player to win a bid.Шаблон:Sfn
- Шаблон:Anchor sweep
- In fishing games to clear the table by capturing all the table cards upon it at that time. Usually earns a bonus.
- The cards so captured.
- Шаблон:Anchor swing
- Lead the master card of a suit.Шаблон:Sfn
- One of an unbroken sequence of cards from the top of the suit downwards.Шаблон:Sfn
- Шаблон:Anchor Swords
- One of the four suits in a Latin-suited pack of cards.Шаблон:Sfn Symbol: Файл:Seme spade carte bergamasche.svg or Файл:Seme spade carte napoletane.svg
T
- Шаблон:Anchortableau
- Layout of face-up table cards in games like Yellow Dwarf, Zwicker and games of the Patience family. See Glossary of patience terms.
- Шаблон:Anchor talon
- The undealt portion of the pack which will be used in the rest of the game.Шаблон:Sfn Also stock.Шаблон:Sfn
- Шаблон:Anchor tariff
- The scale of values, either in units or money, on which payments are based for the various contracts in a game. For example, if the tariff is 10 cents; winning double would earn 20 cents and winning triple 30 cents. Games like Schafkopf have a double or triple tariff, e.g. a tariff of 10/50 means that the normal game earns 10 cents from each opponent and a soloist game earns 50 cents.
- Шаблон:Anchor Tarocchi
- Trump cards in tarot games of Italian origin. Also Tarock or Tarocchi in games from other countries.
- Шаблон:Anchor Tarock
- A trump card in tarot games of Austrian or German origin. Also Tarot or Tarocchi in games from other countries. Also spelt Taroc or Tarok.
- Шаблон:Anchor Tarot
- A trump card in tarot games of French origin. Also Tarock or Tarocchi in games from other countries.
- Шаблон:Anchor team
- See partnership.
- Шаблон:Anchor tenace
- A combination of high cards not in sequence. Major tenace: A-Q (or K-C in Tarock games); minor tenace: K-J (or Q-J in Tarock games); double tenace: A-Q-10 (or K-C-10/A in Tarock games).Шаблон:Sfn
- Шаблон:Anchor throw in
- To return cards to the dealer if, for example, no-one makes a bid or if the cards are misdealt.
- Шаблон:Anchor throw off
- To discard or smear.Шаблон:Sfn
- Шаблон:Anchor throw up
- To throw up one's cards is to discard them to the table either because you believe the game is decided or nullified, or you wish to drop out of the current hand.
- Шаблон:Anchor touching
- Said of cards that are adjacent in rank.Шаблон:Sfn
- Шаблон:Anchor tout
- Winning all the tricks in European games. Also durch, durchmarsch, march, matsch, slam or vole.
- Шаблон:Anchor Trey
- The Three of any suit. Also 'three-spot'.[4]
- Шаблон:Anchor trick
- See Trick-taking game. A set of cards played by each player in turn, during the play of a hand.
- Шаблон:Anchor triplet
- Three of a kind.Шаблон:Sfn
- Шаблон:Anchor tripleton
- Three cards of a suit in the hand.Шаблон:Sfn
- Шаблон:Anchor A privileged card whose trick-taking power is greater than any plain suit card.Шаблон:Sfn
- The trump suit.Шаблон:Sfn
- Шаблон:Anchor A card in the special suit of trumps found in tarot packs such as the Tarot Nouveau.
- Шаблон:Anchor To play a trump after a plain suit has been led.Шаблон:Sfn Also ruff.
- Шаблон:Anchor trump suit
- A privileged suit in which, in the current deal, all its cards rank higher than any plain (=non-trump) card.Шаблон:Sfn
- Шаблон:Anchor turn the corner
- Said of a sequence of cards when the top card (typically the Ace or King) is preceded by high cards on one side and low cards on the other e.g. 3-2-A-K-Q-J.
- Шаблон:Anchor turn-up, turnup
- A card turned up at the start of a game to determine the trump suit.Шаблон:Sfn
U
- Шаблон:Anchor ultimo
- Winning the last trick with the lowest trumpШаблон:Sfn or, sometimes, with a King.
- Шаблон:Anchor unchosen suit
- In games of the Karnöffel Group, a suit, usually ranking in the natural order, most of all of whose cards have no special privileges, in contrast to the chosen suits. Sometimes called an unselected suit.[7]
- Шаблон:Anchor underforce or under-force
- To answer a card with one of the same suit, but inferior value to those remaining in hand; e.g. putting the Nine of Clubs on the Ten, having the Ace in hand.Шаблон:Sfn Also under-force, under-play or sous-forcer.Шаблон:Sfn
- Шаблон:Anchor underlead
- To lead a low card when holding the top card or cards in a suit.Шаблон:Efn
- Шаблон:Anchor underplay or under-play
- To lead or follow suit with a lower card when holding a higher one; hold up; refuse to cover.Шаблон:Sfn
- See underforce.
- Шаблон:Anchor undershoot point
- In point-trick games, a point shy of the minimum needed to win the deal.
- Шаблон:Anchor undertrick
- To fall short of the declared number of tricks.Шаблон:Sfn
- A trick short of the bid.
- Шаблон:Anchor unguarded
- Unprotected by another, usually lower, card of the same suit. See also blank.
- Шаблон:Anchor unload
- To get rid of dangerous cards from one's hand.Шаблон:Sfn
- Шаблон:Anchor unselected suit
- See unchosen suit.
- Шаблон:Anchor Unter
- The court card usually ranking between the Ober and the Ten in a German-suited pack. The equivalent of the Jack in a French-suited pack. Formerly also Untermann ("underling").
- Шаблон:Anchor upcard
- A card laid on the table face-up.Шаблон:Sfn
- The top card of a pile, turned face up.Шаблон:Sfn
V
- Шаблон:Anchor Valet
- The Jack in certain card games. Also Knave.
- Шаблон:Anchor value
- See card points
- Шаблон:Anchor variant
- A game version whose aim, mechanism of play, equipment or tactics are sufficiently different for it to be viewed as a separate, albeit related, game.
- Шаблон:Anchor variation
- A game version in which there are minor rule differences, but in which the aim, mechanism of play and tactics remain the same.
- A minor rule difference.
- Шаблон:Anchor vie, vying
- To claim you have, or will have, the best hand and stake money on it. Vying includes an element of bluffing.Шаблон:Sfn
- Шаблон:Anchorvoid
- Having no card of a given suit. Also blank suit.Шаблон:Sfn
- To discard all cards of a given suit.
- Шаблон:Anchor vole
- Winning all the tricks in some English and European games. Also durch, durchmarsch, march, matsch, slam or tout.
W
- Шаблон:Anchor wastepile or waste-pile
- A pile of discards or cards that a player is unable to play. Also discard pile.
- Шаблон:Anchor whitewashed
- Losing without scoring a point.Шаблон:Sfn See also schwarz.
- Шаблон:Anchor widow
- American term for a blind or skat.Шаблон:Sfn Hand of cards dealt face down on the table at the start of play that may subsequently be used by players to exchange cards.Шаблон:Sfn
- Шаблон:Anchor wild card
- A card that may be designated by the owner to represent any other card.Шаблон:Sfn A Joker is often used as a wild card, but can also have other uses.
Y
- Шаблон:Anchor youngest
- The last player to play before the eldest player's second turn. Some family games will use eldest and youngest to refer to the players' actual ages.
Game-specific glossaries
A few games or families of games have enough of their own specific terminology to warrant their own glossaries:
- Blackjack. See the glossary of blackjack terms.
- Bridge. See the glossary of contract bridge terms which covers contract bridge, duplicate bridge, and auction bridge; some of the terms are also used in whist, bid whist, and other trick-taking games.
- Patience or Solitaire. See the glossary of patience and solitaire terms.
- Poker. See the glossary of poker terms.
- Schafkopf. See Schafkopf language.
- Skat. See the glossary of Skat terms.
Footnotes
References
Literature
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Cavendish (1876). The Laws and Principles of Whist. 5th edn. London: De La Rue.
- Шаблон:Cite book
- Шаблон:Cite book
- * Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Elwell, J.B. (2020). Advanced Bridge. Frankfurt: Outlook.
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Greer, Alec (1979). New Comprehensive Mathematics for 'O' Level. Cheltenham: Stanley Thomas.
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Mahmood, Zia and Audrey Grant (2014). Bridge for Beginners.
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
- Шаблон:Cite book
Шаблон:Trick-taking card games Шаблон:Non trick-taking card games
- ↑ 1,00 1,01 1,02 1,03 1,04 1,05 1,06 1,07 1,08 1,09 1,10 1,11 Glossary of Card Game Terms at www.catsatcards.com. Retrieved 11 August 2018
- ↑ „Bete“ In: Meyers Großes Konversations-Lexikon, Band 2. Leipzig 1905, S. 765.
- ↑ „Mistigri“ In: Meyers Großes Konversations-Lexikon, Vol. 13. Leipzig 1908, p. 907.
- ↑ 4,0 4,1 4,2 4,3 4,4 Galt, David. Card Game Glossary at entertainment.howstuffworks.com. Retrieved 11 August 2018.
- ↑ von Gumpoldskirchen (1875), p. 9.
- ↑ Le Briscan Шаблон:Webarchive at academiedesjeux.jeuxsoc.fr. Retrieved 11 Jan 2019.
- ↑ 7,0 7,1 Karnöffel Group at pagat.com. Retrieved 11 October 2020.
- ↑ 8,0 8,1 "The Rest are Mine" at bridgewebs.com. Retrieved 13 August 2023.
- ↑ Euchre at ohioeuchre.com. Retrieved 13 August 2020.
- ↑ 10,0 10,1 10,2 Mouche for example. Retrieved 5 June 2022.
- ↑ Svetou, Nicolae (2014), p. 9.
- ↑ Dawson, L. (2013), p. 20.
- ↑ 13,0 13,1 Rummy Glossary at www.rummy-games.com. Retrieved 29 Nov 2019.
- ↑ Parlett (2008), pp. 119, 67, 121–122 and 125–126.
- ↑ Parlett (2008), pp. 577 and 594.
- ↑ 16,0 16,1 Dummett & McLeod (2003), pp. 4–9.
- ↑ Parlett (2008), p. 610.
- ↑ Parlett (2008), pp. 123–124, 340 and 560.
- ↑ Cavendish (1876), p. 82.
- ↑ Mahmood, Grant and Sharif (2014), p.
- ↑ When to Bid at cimpress.io. Retrieved 9 October 2022.
- ↑ What Card to Lead in Euchre at thesprucecrafts.com. Retrieved 9 October 2022.
- ↑ Glossary at bidandmade.com. Retrieved 27 July 2023.
- ↑ Greer (1979), p. 423.
- ↑ Hinterhand beim Kartenspiel at www.kartenspiele-regeln.de. Retrieved 28 Jun 2020.
- ↑ 26,0 26,1 "B" (1858), p. 24.
- ↑ Reverse games at pagat.com. Retrieved 2 January 2024.
- ↑ Rubber at dictionary.cambridge.org. Retrieved 13 March 2023.
- ↑ Sluff at onlineslangdictionary.com. Retrieved 19 March 2021.
- ↑ Card Games: Stops Group at pagat.com. Retrieved 23 November 2022.
- ↑ Pot Sweetener at pokerstrategy.com. Retrieved 23 April 2021.
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