Английская Википедия:GodWars

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Шаблон:Distinguish Шаблон:Infobox video game Шаблон:VG Role-playing GodWars is a family of MUD engines derived from Merc,Шаблон:RШаблон:R created in 1995 by Richard Woolcock, also known as "KaVir".Шаблон:RШаблон:RШаблон:R GodWars' setting is influenced by White Wolf's World of Darkness.[1]

In 1996 the code was illegally released and advertised on a website for free download.Шаблон:R After fighting extensively to stop the illegal use of his codebase, Woolcock later released the code publicly.[2]

The original GodWars was later renamed Dark City then Last City, with added wilderness code.[3]

Since 2000, between 28 and 84 derivatives of the God Wars code have been active,[4]Шаблон:RШаблон:R including Vampire Wars, which is based on White Wolf's Vampire: The Masquerade and won the October 1998 Mud of the Month award at The Mud Connector.Шаблон:R

God Wars II

Файл:God Wars II screenshot of dungeon with MUSHclient plugin.png
MUSHclient screenshot showing a typical dungeon in God Wars II.

In 2002, Woolcock wrote a new MUD named God Wars II, a conceptual sequel to GodWars,Шаблон:R with a more personal dark fantasy universe.

Combat System

The game relies heavily on player versus player combat, like the original GodWars, and features a deep and complex combat system where the player has to manipulate the limbs associated with the attacks, creating combos when the commands are stringed together.Шаблон:R[5] This combo system is inspired from the tabletop game Spellbinder, of which the complexity is comparable to chess and go.Шаблон:Citation needed

The combat system was prototyped in his earlier Gladiator Pits MUD,Шаблон:R which won the maintainability award in a public coding competition, the 16K MUD competition,Шаблон:RШаблон:R and has been called "stunning".Шаблон:R

Other Features

God Wars II is also noted for its war mini-game (a strategic poker variant) and its helpful graphical MUSHclient interface. This interface includes a map that the user can click to travel faster and mechanical shortcuts. The game has a large world, without rooms typical of MUDs but using coordinates, and a process for advanced character customization.Шаблон:R[5]

References

Шаблон:Reflist

External links

Шаблон:MUDs