Английская Википедия:Human image synthesis

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Файл:Sintel-face-morph.png
In this morph target animation system four "expressions" have been defined as deformations of the geometry of the model. Any combination of these four expressions can be used to animate the mouth shape. Similar controls can be applied to animate an entire human-like model.

Human image synthesis is technology that can be applied to make believable and even photorealistic renditions[1][2] of human-likenesses, moving or still. It has effectively existed since the early 2000s. Many films using computer generated imagery have featured synthetic images of human-like characters digitally composited onto the real or other simulated film material. Towards the end of the 2010s deep learning artificial intelligence has been applied to synthesize images and video that look like humans, without need for human assistance, once the training phase has been completed, whereas the old school 7D-route required massive amounts of human work .

Timeline of human image synthesis

Шаблон:Main

  • Late 2017[16] and early 2018 saw the surfacing of the deepfakes controversy where porn videos were doctored using deep machine learning so that the face of the actress was replaced by the software's opinion of what another persons face would look like in the same pose and lighting.
  • In 2018 Game Developers Conference Epic Games and Tencent Games demonstrated "Siren", a digital look-alike of the actress Bingjie Jiang. It was made possible with the following technologies: CubicMotion's computer vision system, 3Lateral's facial rigging system and Vicon's motion capture system. The demonstration ran in near real time at 60 frames per second in the Unreal Engine 4.[17]
  • In 2018 at the World Internet Conference in Wuzhen the Xinhua News Agency presented two digital look-alikes made to the resemblance of its real news anchors Qiu Hao (Chinese language)[18] and Zhang Zhao (English language). The digital look-alikes were made in conjunction with Sogou.[19] Neither the speech synthesis used nor the gesturing of the digital look-alike anchors were good enough to deceive the watcher to mistake them for real humans imaged with a TV camera.
  • In September 2018 Google added "involuntary synthetic pornographic imagery" to its ban list, allowing anyone to request the search engine block results that falsely depict them as "nude or in a sexually explicit situation."[20]
  • Since 1 September 2019 Texas senate bill SB 751 amendments to the election code came into effect, giving candidates in elections a 30-day protection period to the elections during which making and distributing digital look-alikes or synthetic fakes of the candidates is an offense. The law text defines the subject of the law as "a video, created with the intent to deceive, that appears to depict a real person performing an action that did not occur in reality"[25]
  • In September 2019 Yle, the Finnish public broadcasting company, aired a result of experimental journalism, a deepfake of the President in office Sauli Niinistö in its main news broadcast for the purpose of highlighting the advancing disinformation technology and problems that arise from it.
  • 1 January 2020[26] California the state law AB-602 came into effect banning the manufacturing and distribution of synthetic pornography without the consent of the people depicted. AB-602 provides victims of synthetic pornography with injunctive relief and poses legal threats of statutory and punitive damages on criminals making or distributing synthetic pornography without consent. The bill AB-602 was signed into law by California Governor Gavin Newsom on 3 October 2019 and was authored by California State Assembly member Marc Berman.[27]
  • 1 January 2020, Chinese law requiring that synthetically faked footage should bear a clear notice about its fakeness came into effect. Failure to comply could be considered a crime the Cyberspace Administration of China stated on its website. China announced this new law in November 2019.[28] The Chinese government seems to be reserving the right to prosecute both users and online video platforms failing to abide by the rules.[29]12 November [deepfake]

Key breakthrough to photorealism: reflectance capture

Файл:ESPER LightCage.jpg
ESPER LightCage is an example of a spherical light stage with multi-camera setup around the sphere suitable for capturing into a 7D reflectance model.

In 1999 Paul Debevec et al. of USC did the first known reflectance capture over the human face with their extremely simple light stage. They presented their method and results in SIGGRAPH 2000.[4]

Файл:BSDF05 800.png
Bidirectional scattering distribution function (BSDF) for human skin likeness requires both BRDF and special case of BTDF where light enters the skin, is transmitted and exits the skin.

The scientific breakthrough required finding the subsurface light component (the simulation models are glowing from within slightly) which can be found using knowledge that light that is reflected from the oil-to-air layer retains its polarization and the subsurface light loses its polarization. So equipped only with a movable light source, movable video camera, 2 polarizers and a computer program doing extremely simple math and the last piece required to reach photorealism was acquired.[4]

For a believable result both light reflected from skin (BRDF) and within the skin (a special case of BTDF) which together make up the BSDF must be captured and simulated.

Capturing

Synthesis

The whole process of making digital look-alikes i.e. characters so lifelike and realistic that they can be passed off as pictures of humans is a very complex task as it requires photorealistically modeling, animating, cross-mapping, and rendering the soft body dynamics of the human appearance.

Synthesis with an actor and suitable algorithms is applied using powerful computers. The actor's part in the synthesis is to take care of mimicking human expressions in still picture synthesizing and also human movement in motion picture synthesizing. Algorithms are needed to simulate laws of physics and physiology and to map the models and their appearance, movements and interaction accordingly.

Often both physics/physiology based (i.e. skeletal animation) and image-based modeling and rendering are employed in the synthesis part. Hybrid models employing both approaches have shown best results in realism and ease-of-use. Morph target animation reduces the workload by giving higher level control, where different facial expressions are defined as deformations of the model, which facial allows expressions to be tuned intuitively. Morph target animation can then morph the model between different defined facial expressions or body poses without much need for human intervention.

Using displacement mapping plays an important part in getting a realistic result with fine detail of skin such as pores and wrinkles as small as 100 µm.

Machine learning approach

In the late 2010s, machine learning, and more precisely generative adversarial networks (GAN), were used by NVIDIA to produce random yet photorealistic human-like portraits. The system, named StyleGAN, was trained on a database of 70,000 images from the images depository website Flickr. The source code was made public on GitHub in 2019.[30] Outputs of the generator network from random input were made publicly available on a number of websites.[31][32]

Similarly, since 2018, deepfake technology has allowed GANs to swap faces between actors; combined with the ability to fake voices, GANs can thus generate fake videos that seem convincing.[33]

Applications

Main applications fall within the domains of stock photography, synthetic datasets, virtual cinematography, computer and video games and covert disinformation attacks.[34][32] Some facial-recognition AI use images generated by other AI as synthetic data for training.[35]

Furthermore, some research suggests that it can have therapeutic effects as "psychologists and counselors have also begun using avatars to deliver therapy to clients who have phobias, a history of trauma, addictions, Asperger’s syndrome or social anxiety."[36] The strong memory imprint and brain activation effects caused by watching a digital look-alike avatar of yourself is dubbed the Doppelgänger effect.[36] The doppelgänger effect can heal when covert disinformation attack is exposed as such to the targets of the attack.

Related issues

The speech synthesis has been verging on being completely indistinguishable from a recording of a real human's voice since the 2016 introduction of the voice editing and generation software Adobe Voco, a prototype slated to be a part of the Adobe Creative Suite and DeepMind WaveNet, a prototype from Google.[37] Ability to steal and manipulate other peoples voices raises obvious ethical concerns. [38]

At the 2018 Conference on Neural Information Processing Systems (NeurIPS) researchers from Google presented the work 'Transfer Learning from Speaker Verification to Multispeaker Text-To-Speech Synthesis', which transfers learning from speaker verification to achieve text-to-speech synthesis, that can be made to sound almost like anybody from a speech sample of only 5 seconds (listen).[39]

Sourcing images for AI training raises a question of privacy as people who are used for training didn't consent.[40]

Digital sound-alikes technology found its way to the hands of criminals as in 2019 Symantec researchers knew of 3 cases where technology has been used for crime.[41][42]

This coupled with the fact that (as of 2016) techniques which allow near real-time counterfeiting of facial expressions in existing 2D video have been believably demonstrated increases the stress on the disinformation situation.[14]

See also

References

Шаблон:Reflist

Шаблон:Differentiable computing

  1. Physics-based muscle model for mouth shape control on IEEE Explore (requires membership)
  2. Realistic 3D facial animation in virtual space teleconferencing on IEEE Explore (requires membership)
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  9. In this TED talk video at 00:04:59 you can see two clips, one with the real Emily shot with a real camera and one with a digital look-alike of Emily, shot with a simulation of a camera – Which is which is difficult to tell. Bruce Lawmen was scanned using USC light stage 6 in still position and also recorded running there on a treadmill. Many, many digital look-alikes of Bruce are seen running fluently and natural looking at the ending sequence of the TED talk video.
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